CORFAISUS'S PROFILE
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
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YDS' Let's Try Thread
I placed a request for one of these three.
Deep Fried Questing Grind - http://rpgmaker.net/games/1883/
Tales from Zilmurik II: Salvation's Aftermath - http://rpgmaker.net/games/1590/
Tales from Zilmurik V: Dawning of a Dragon's Valor - http://rpgmaker.net/games/1254/
Deep Fried Questing Grind - http://rpgmaker.net/games/1883/
Tales from Zilmurik II: Salvation's Aftermath - http://rpgmaker.net/games/1590/
Tales from Zilmurik V: Dawning of a Dragon's Valor - http://rpgmaker.net/games/1254/
Liberty jumps on the LET'S TRY wagon
post=201132
Also, Tiamat Sacrament doesn't seem like that great of a game. I can't imagine it being the "best game on the site".
I would agree with this statement. I lost interest halfway (maybe not even half) through the first dungeon. Obviously I missed something important, but the game didn't grip me up to that point and that was sort of the straw that broke the camel's back for me.
YDS' Let's Try Thread
post=201099post=201016Really? You didn't play Final Tear 1 long enough then! Couple hours into that game and it was pure "All your base are belong to us" gold! It actually made it really fun! Then I teleported into a wall and couldn't move... :(post=200971Then he should have used Google Translate, at least then we could try to piece it together and it would have spared us the spelling errors.
The Saint Seiya game was not made by a native English speaker, I though it was obvious.
post=200971
I know I've had seen as bad or even worse from native speakers...
That's funny, because I sure haven't.
I tried to play Final Tear 1 but gave up after going back in time and having to walk across that field and battle Efreet again.
Liberty jumps on the LET'S TRY wagon
I wouldn't mind a LT for any of these games, seeing as how I'm currently working on them, to see where I should improve:
Deep Fried Questing Grind - http://rpgmaker.net/games/1883/
Tales from Zilmurik II: Salvation's Aftermath - http://rpgmaker.net/games/1590/
Tales from Zilmurik V: Dawning of a Dragon's Valor - http://rpgmaker.net/games/1254/
I should note that although I've changed the battle characters in DoaDV to a more suitable style, this has yet to be uploaded to RMN, so the demo will still have the old battle chars.
Deep Fried Questing Grind - http://rpgmaker.net/games/1883/
Tales from Zilmurik II: Salvation's Aftermath - http://rpgmaker.net/games/1590/
Tales from Zilmurik V: Dawning of a Dragon's Valor - http://rpgmaker.net/games/1254/
I should note that although I've changed the battle characters in DoaDV to a more suitable style, this has yet to be uploaded to RMN, so the demo will still have the old battle chars.
YDS' Let's Try Thread
post=200971
The Saint Seiya game was not made by a native English speaker, I though it was obvious.
Then he should have used Google Translate, at least then we could try to piece it together and it would have spared us the spelling errors.
post=200971
I know I've had seen as bad or even worse from native speakers...
That's funny, because I sure haven't.
Carpet_Land_looks_like_MS_Paint_Land.PNG
Spes Amor et Ressurectio
post=200717
no he took it from ren and stimpy, please know your anime..........................
Except Ren & Stimpy isn't exactly "anime"... Oh wait, I see what you did there.
When I started reading the synopsis of the game, Absolutely by Nine Days came to mind and I started listening to it.
Request: Title Screen
post=200625post=151933You got to be kidding me right?post=151905this is the best thing i have ever seen ever
No, we are not kidding you. I wish I had a title screen like that. That's one bad ass dog.
Dragonlands
post=200496post=200459Unfortunately that won't work in RPG2003; the screen must already have been tinted in order to use the item without the map screen popping up momentarily. Therefore, it is necessary to tint the screen every time in case the player decided to review the file. Even if the item's common event has the tint screen at 0.0 seconds upon use of the item, it's too late, the map screen has already shown.
What I would suggest is just to make a fade in/fade out after you use the item itself and not every time you try to access or close the menu.
Thanks for your thoughts, tho. Also, please read my entire post above, including the apologies at the end. I'm sure it will satisfy you. :)
I -have- read the entire post, and only posted after doing so. Also, I didn't mean a seamless transition (trust me, I've been working with the RPG Maker in some way, shape or form since 2002, I've been around the block) but just a regular fade out after the menu closes and the world is shown. Sure, you'll have to cut your losses, but it would be more acceptable to do this route instead of making players wait the extra 1.5-2 seconds to see what they have in their inventory before continuing on their merry way.
Dragonlands
post=200412post=200281I had to implement a tint screen transition so that the file items (Orders, Seer's Journal) could be read from the menu. Otherwise the map would appear again before the file pictures => just another necessary workaround for RPG Maker 2003. :\ I set it to .8 second because that seemed to be the approximate timing of the fade-in/fade-out when such is set on the System tab under Map Transitions. So if I can't take it out, then is your advice just to make it faster? (.5 sec or .3 sec?)
One thing I would suggest for future games is to take out that custom fade out/fade in between the menu and the rest of the game.
As to the other comments regarding nature of criticism, I haven't said anything to make you think that I won't take comments under consideration. In fact, I've said very little, but a lot has been inferred... perhaps by your conversations with someone else? But some of you have admitted that you haven't watched the videos by Craze, and before commenting to my replies, you should have. It's... not pleasant. And certainly not professional or courteous. I just don't recommend watching his video, watch those made by Deckiller and whomever else.
What I would suggest is just to make a fade in/fade out after you use the item itself and not every time you try to access or close the menu. Those little pauses add up over time and, quite frankly, seem incredibly unnecessary. Another thing that gets to me about this comment was your suggestion not to watch videos made by those who took the time to play your game and comment honestly on them. It makes no one look bad but yourself if you throw out people's opinions if they aren't praising you or aren't pleasant enough for you. I've seen nothing wrong with Craze nor his videos, and perhaps you should watch videos like them again to see if you can't take something from them to improve on.














