DBACE9AURA'S PROFILE

Don't be a critic on the internet while eating and drinking at your computer.

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RPG cliches

http://www.escapistmagazine.com/articles/view/columns/moviebob/7190-Trope-a-Dope

Something some of you might want to consider the next time this topic comes up.

That said, it all depends on what experience/story you want to tell. That, and some of those are easy to bypass. The rest, either aren't, or end up causing more problems by avoiding them.

Whatchu Workin' On? Tell us!

Already finished a few of the summon sprites for FF Essence.

Battling in games, but.. why?

@Caz: You might want to watch this, just in case you're still in the dark somewhat.

Share Game Design Articles Here!

More of a blog post than an article, but it is related to RPG making, specifically in regards in to GUI/presentation with a little bit of statistics talk at the end:

http://secretartsgames.blogspot.com/2012/03/rose-by-any-other-name-would-smell-as.html

FULL STEAM AHEAD (choo-coo)

If the amount of skills is still weighing you down, just limit yourself to four per element and have each elemental affinity be based on a certain style. Fire, for example, could handle things like DoT and Rage buildup, and so forth.

If you want, you could even tie skills into stances, i.e. have each skill only be usable during a certain stance.

Video thread

What's your Twitter account?

Same as my RMN username.

What music gets you going/pumped up?

I've got far too many to post on a forum, so here are a few examples:


Games that nobody remember?

Whatchu Workin' On? Tell us!

Still plotting out the possible synergies between items/abilities. Oh, and there's the plot/story to think about as well.