DARKEN'S PROFILE
Darken
3952
*blows dust off ancient readme.txt*
Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.
A tunneling machine finds itself injected into a body resembling a human.
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A.I. Generation and RMN
yeah i mean "that's the way rules work irl in a country" isn't exactly bullet proof anyway. i think if you get jailed for possessing cannabis and then cannabis becomes legal then you should be freed (which isn't the case irl). but oh no can't have retroactive rules! the principle on its own is flawed because what's more important is the consequences (positive/negative). but this is a games hosting website where your game can get removed for any reason, can get rejected for being "bad" and it's not exactly gonna be a human rights violation.
i just think if you're going to defend ai generated assets, just defend ai generated assets. not how you interpret the consistency of the rules.
i just think if you're going to defend ai generated assets, just defend ai generated assets. not how you interpret the consistency of the rules.
A.I. Generation and RMN
A.I. Generation and RMN
equating rpgmaker's random dungeon generators to a data model that spits out image results based on scraped images is just bad faith. can anyone just admit that
Boulevard of Broken 2k3 Dreams
Making a PS1 rpg maker game standalone exe
short answer: no
the way console rpgmakers distribute was just swapping save files, but someone would need access to the emulator + the rom and then your save file. even if you could molebox all that into an exe or whatever you'd be effectively distributing an illegal rom and still boot you to the rpgmaker screen to select the "game". the community now is about as big as the occasional reddit thread or youtube video comment section of people reminiscing about that one blockbuster rental that got them into the console rpg making. the PC rpgmakers are just way more sensible for delivering your game as if its a "real game" and by that I mean anyone interested in it would probably be a console RM enthusiast themselves.
there was a game distribution site (RPGM Pavillion) (that is just hosting saves) but even that site is effectively dead edit: though I think there's a discord somewhere so if you're extremely curious then maybe ask them.
the way console rpgmakers distribute was just swapping save files, but someone would need access to the emulator + the rom and then your save file. even if you could molebox all that into an exe or whatever you'd be effectively distributing an illegal rom and still boot you to the rpgmaker screen to select the "game". the community now is about as big as the occasional reddit thread or youtube video comment section of people reminiscing about that one blockbuster rental that got them into the console rpg making. the PC rpgmakers are just way more sensible for delivering your game as if its a "real game" and by that I mean anyone interested in it would probably be a console RM enthusiast themselves.
there was a game distribution site (RPGM Pavillion) (that is just hosting saves) but even that site is effectively dead edit: though I think there's a discord somewhere so if you're extremely curious then maybe ask them.
hrdx_bonesSheet.png
Crash Head Review
Thanks for the review! And the understanding that yeah this is just an as is thing from 10 years ago. I do wish I strung together an hour long demo or something just to demonstrate actual content and not need as much provided development context.
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
if it's question marks it's probably the japanese/foreign RTP, the other ones could be the 1.32 RTP https://rmarchiv.de/resources/tools/rtp/7
other possibility is that they disabled the RTP themselves but didn't actually test to see if they missed any resources.
the permanent solution is to just use RM Tools http://whoopanetwork.com/rmtool/ to detect the missing resources and cross reference with https://wiki.easyrpg.org/development/rtp-database/2000-rtp and make it RTP-less though that'd be rather time consuming I suppose people are free to reupload games with the fixed RTP as they try to play them. The game files are really thrown together on a as-is basis. But it's pretty bad as more and more new users wonder why their steam RTP doesn't work on these non self reliant games.
other possibility is that they disabled the RTP themselves but didn't actually test to see if they missed any resources.
the permanent solution is to just use RM Tools http://whoopanetwork.com/rmtool/ to detect the missing resources and cross reference with https://wiki.easyrpg.org/development/rtp-database/2000-rtp and make it RTP-less though that'd be rather time consuming I suppose people are free to reupload games with the fixed RTP as they try to play them. The game files are really thrown together on a as-is basis. But it's pretty bad as more and more new users wonder why their steam RTP doesn't work on these non self reliant games.
[RM2K3] Rpg Maker Maniacs Patch (for official version)
Is there any plan to fix the stuttery scrolling via Maniacs? I ran some tests:
EasyRPG: Always buttery smooth, but not 100% compatible with Maniacs games
Vanilla Steam: Stuttery but at full screen buttery smooth (I believe the interpolation setting for GDI makes it smooth at full screen)
Maniacs: Always stuttery, almost like the interpolation setting is broken?
Everything running at 60fps.]
it's mostly a DirectDraw problem having to do with how dated the RPG_RT.exe interacts with the graphics card API and well, the more updated windows is. Not exactly something Maniacs would address. A reverse engineered interpreter is different from adding more functionality to an editor. EasyRPG is the only silver bullet solution but there seems to be a push to make it compatible with maniacs if you check their github.
Cherry used a wrapper for the default steam version, but yeah on the latest versions of windows it still seems to stutter. You could do a wrapper solution yourself using DXGL but I haven't really messed with it in awhile so I can't recall the exact steps. It basically involves replacing the rpg_rt or pointing the exe to it.













