DRAGNFLY'S PROFILE

Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
Developer of videogames and boardgames. Yet to release a boardgame or a game made in RPGmaker.
Favourite genre: jRPG, Strategy RPG, Action RPG
Other likes: Anime, digital media, writing
Proud Canadian
Avatars: Tiara from my should-be-upcoming game Resolem, by NiwaRhythm

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The Doctrine of Perseverance

Version - It IS possible that I played an older version of the game, too. My readme says version 1.0.

Puzzles - Yeah, I totally over-thought them. I'm one of those old foagies so I overthink puzzle solutions sometimes. Blame it on the old adventure game genre. LOL oops. At least I didn't get stuck on them, even if it was brute force and I guess dumb luck (1/9999 chance to get the code and it only took a couple of tries? I likely spent all my luck on that, which explains why I had none left for the timed room LOL)

Higurashi - Aye, I saw s1 when it aired and most of s2 (as well as Umineko, if that counts). To be honest I like Melrose's better. It's more like just absolute rage rather than insanity.

Pounding noise - Ah, I could've missed it for any number of reasons so let's not blame audio levels right away. I listen to a lot of symphonic metal so my equalizer favours treble over bass anyway. Also, my hearing is shit at certain times of the day.

Chase - The chase itself isn't bad. There's nothing wrong with a 100% newbie kill when it's two rooms away from a save point with no long cutscenes in between. For example, I'm sure everyone who played The Witch's House was killed by "bear" and I'm sure that when my game is done 100% of people will be killed by "race". The problem is that it's directly following the random room so the extra 5 seconds should fix that. It actually comes from a macro so it should be accurate enough.

Speaking of cut scenes, thank you Thank You THANK YOU for making skip and run different buttons. That's the greatest thing ever.

Anyway, looking forward to the rest. This thing has heart.

The Doctrine of Perseverance

I finally got around to playing this. I'd call it "a game that defies expectations, although if that's a good thing or not will have to wait for the full game." I'm very sold on the mystery, mapping and art. Medium on the gameplay.

The art stands out to me, actually. For all the Pocket Mirrors, Melting Moons and Kago to Toriis out there it's nice to see somebody use art that clearly has effort behind it instead of just tracing or using open resources, all without being pro-level. It's nice to see. It's about the same quality I can do, except mine is all squiggly and inconsistent.

Some odd things or errors that I noticed:
When Melrose returns to her room after dinner she can tell
an open book is her stepmother's diary from all the way by the door? Isn't that, like 4 meters away if the bed is any measure. The kid has eyes like a hawk.


http://i.imgur.com/mkAOtuF.png some weird English. Likely meant to be "I will throw this book out the window." Also, just saying but I love Melrose's angry face. It looks like she's gonna axe murder somebody.
http://i.imgur.com/ujqoXE2.png It's either Unliving One, or "an/the/that" unliving one. Also, "they are a demon" makes it sound like many things have become one thing. Maybe that's how you meant it. It just sounded like a mistake to me.

??? "There are two more people here."
Melrose "I'll save you guys."
but at this point, unless I missed something, Melrose doesn't even know who the two other people here are. And it's not a logical deduction to assume it's because she's already met somebody new. It can be fixed by just having her say something like "Suzetta and Silas!?" and then the girl responding with "I don't know" or something similar.


I can't say if the puzzles are good or bad. I was just in a different headspace I guess. I passed the first two by just brute force and luck.

Getting out of the first room, when I started seeing directions mentioned I thought it was going to lead me to some hidden point but there was no starting point to go off of. Then I noticed that We See is made of the of letters from the directions so I checked the W, E, S, E, and E objects but got nothing. So I just plodded around the room actioning everywhere and found the correct spot (the glue too). I don't know how I was to find it otherwise since the obvious hint didn't turn out. Too bad because that would've been a great puzzle.

For the second locked room escape puzzle, I knew the calendar was the hint. The progression starts in March and I'm already given the number 19. I need a 4-digit code. So I added 3+2+9+6=20. So I figured the code was 1920. That didn't work. So I tried 6156 (19x3x2x9x6, which amazingly gave a 4 digit number) and that didn't work. So I cycled it around a bunch. None of that worked so I tried random numbers while re-thinking how it could work and on the 4th or 5th try it just opened. I don't even remember what number opened it but I'm guessing it was those months and the 19 in some order.

Also, in this room, what was up with the chest by the door? I didn't get what freaked her out so much.

Sadly, now we're on to the big problem. What almost made me unsub?

I died a few times looking for the key in the timed room. When I did find it, I got killed in the next room. I imagine this is how it will be for pretty much everyone. "That's ok" I thought. "I know where the key is and I'm prepared for the chase now."... and the key location changed. Random can be good in breathing new life into successive playthroughs. It can also drain motivation from a player. I'm not opposed to dying in games, especially in horror games. But what separates a good death from a bullshit death is the reward of overcoming it on future attempts through gained knowledge and skill. Random takes that away and much worse, it needlessly varies the impression players will have. I died far more times after that. I was about ready to give up. I even stopped playing and watched a video to see if I was missing something (risking spoilers in doing so).

My suggestion: add 5 seconds to the timer there. A mere 5 seconds will cut out a lot of the times where players find the key in time but can't get through the "found key" dialogue and make it to the door in time. Those were the most frustrating.

I died far less in the actual chase. There was that very first death, which I'm sure will get everybody. In fact, if somebody says it didn't get them then I'll call them a liar since there's no sensible warning. Then for the 2nd death, I analyzed the screen a bit before running and caught on to the trail on the floor. Other deaths were just me reloading to see if the other paths held anything.


So I died infinitely more times looking for the dumb key.

So I'd say it's still pretty good, just held back by some really odd design decisions. Maybe the puzzles aren't a problem for most other people and I just didn't see the clues the way other people do. But I really wanna see where this goes. I'm interested in the story and what else you have for us.

Trick & Treat

Grabbed it right away. RMN's notification of your post was quicker than Steam's notification LOL. Odd since Steam notices go right to my phone. I only notice RMN updates if I happened to be working on my project or posting something.

Unless I'm missing something, I can't gift this to people. Likely because it's free.

Valor Emblem

Meh, one with the virtue of patience has the time to learn all other virtues. Or, alternatively, impatient people will die foolish and angry. Glad you're back on focus.

Fake Happy End

Valor Emblem

Was researching the feasibility of strategy RPGs in different game makers and stumbled upon one made by a freakin Langrisser guy. Insta-subbed.

If...

Looks good! *subscribe*
I see some stuff carried over from your other game. Is this game replacing Massacre or are you working on both projects?

Red Syndrome

Yeah I still replay this one sometimes.

Karma Flow - The Prototype

And you can have fun walking along just as your target comes around a corner and panics, surprising the hell out of you. ;D

For weapons, I'd say I got the most use out of mines and of course the pistol. Eventually, you'll get pretty good at knifing people before they hit you so if you do get spotted and can't easily get away you can do it while only taking the one damage from karma. You'll lose score but at least you won't get killed.

To Find Myself

author=AlanR13
I think I should hire someone to translate my game


Hiring a translator is more than you need to do, especially because your game is free. You can ask for help for free on the forums https://rpgmaker.net/forums/

Games like Afterlife: The Second Dimension and Karma Flow, for example, had their English fixed up here.

People generally do this one one of three ways.
1) If you have a good design document (where you wrote all the text for your game) they may request that and then just ask you if they have any questions about context. Of course, not many people keep such a detailed document, although I do strongly recommend it.

2) Send your project file to the person and they do all the editing straight in the engine. This usually doesn't happen. Developers don't want to give away their project files and not everyone will have the correct version (or any version) of RPG Maker itself.

3) The person plays through the game, takes lots of screenshots and suggests corrections. You need to send that person a complete walkthrough because they'll need to see ALL the text in the game. This is the most common way but it's a real hassle for the person proofreading your game because they may need to take hundreds of screenshots. The other drawback to this type is that the person proofreading doesn't really get to enjoy the game. Although it's common to see it as very noble of them to sacrifice their enjoyment for the sake of everyone else.

Most people would rather proofread a game by somebody who's native language isn't English then proofread one by an English speaker who just has terrible grammar. It's just much easier because the mistakes tend to be consistent. So go make a request for a Proofreader/Translation Checker on the forums before spending any money and see if you can get it done for free.