ELLIEJANE'S PROFILE

Sneks and Demons
Maze runner 8-bit arcade game with social high scores.

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I don't know about you all, but a Female Squall for FF8 would have been cool.

Basically, my opinion:

1. There is nothing inherently wrong with sex, or sexy outfits.
2. There IS something wrong with a character immediately getting a sexy outfit at odds with their normal outfit just because they changed genders.
7. There IS something wrong with the sexiness of outfits in a game being determined by gender.
4. If all the men in your game dress normally or blandly, or in heavy armour, but all the women dress in bikinis, you are doing something wrong.
5. "Wrong" is subjective, "sexiness" even moreso, but to say that just because it's a free world we can do what we like misses the point, and comes under Being a Dick. Don't be a dick.
4. FFVIII wouldn't really have worked if Squall was a girl, because the game was quite specifically (and, yes, sexistly, in a way) setting out to portray men and women in a certain way. Because the game is geared around gender, changing Squall's gender would have changed his role in the game, and it wouldn't really have worked.
9. An FFVIII with every gender role switched could potentially be awesome.

RMN Pixel Quilt

Why are you all so universally good at pixel art? If this was anywhere else half the squares would be shite and the rest missing presumed dead.

Statchi 2014 Olympics

Give it a while and the Awesomeness of Amy shall take over the stats list, as the Lord commanded it to be so.

I don't know about you all, but a Female Squall for FF8 would have been cool.

Squall's personality is just so... at odds with going around wearing just a bra and nothing on her legs. If anything, female-Squall would be likely to wear exactly what male Squall is wearing.



This is a game that had female characters in lead roles. From the start, Quistis is above Squall in both age and rank. She is the leader of the party (you're just controlling it because, playing Squall, it's easier). Then Rinoa commands things.

...and neither of them are particularly exploitative. Sure, Quistis has a whip, but she wears normal clothes, as does Rinoa.



That neckline. We'll never see such a neckline again.



Nice casual attire.

What if Squall was female you ask?

This is what she'd look like:

Making my first RPG

Gam mak is neither noun nor adjective. It supercedes grammar. Gam mak is us. We are gam mak.

Good luck in your gam mak endeavour, son of gam mak. By gam mak's hammer, you shall be avenged.

My gam mak advice? Get something released as soon as possible. There's nothing more useful in your gam mak life than to have something out there and playable. Otherwise you get stuck in a world of vaporware and never releasing anything. Enter contests, get stuff out there, and then...

GAM MAK.

[Poll] Do you think RM2K/3 will ever die off completely?

Ironically RM95 was released in 1997 :p but still, I would not expect games to suddenly be unplayable because the OS updated. Silly Microsoft.

[Poll] Do you think RM2K/3 will ever die off completely?

95 so far won't run in 8.

[Poll] Do you think RM2K/3 will ever die off completely?

I skipped 2K3 and went straight from 2K to XP. XP will last forever, 2K3 probably will as a niche but not as a legitimate tool.

(I, on the otherhand, shall always be a legitimate tool)

The Top RM Games Of All Time

It's amazing how many MASSIVE GAMES never spread between sites. There's so much to be discovered :o I've never heard of most of the first post to be honest.

How the Heck do you Design a Town?

Consider what a town is.

It is either:

1. A meeting place for local hamlet dwellers with a legal market
2. A roadside dwelling offering services to passing travelers
3. An amalgamation of existing small dwellings

Use that as a basis to design your town.

In option 1, you will have a market place as the centre. There will probably be services for that market place: a tavern, etc. Some sort of authority, maybe large enough for a town hall (but probably not).

In option 2 your town will be linear (unless it's a crossroads) with most shops facing the road. Dwellings will be down alleyways off this, so as to maximise the frontage space.

In option 3 you just have a clusterfuck of buildings with no real centre. It's bad town planning, and you'll end up with a bad town, but one designed to be badly designed, if that makes sense.