ENKER'S PROFILE
Enker
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An English Graphic Designer and Illustrator with a passion for gaming!
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Turn-Based...dead?
IF turn-based combat was so unpopular a system then SquareEnix wouldn't make a killing rehashing their older games every year - Final Fantasy 4 (awesome story aside) was rebuilt from scratch for the DS and then again on the PSP and they still left the system alone instead of changing it.
fracture
ACTIVE TIME BATTLE SYSTEM
I'm breaking up things a little with the battle items - which work off timer - and hope to add more features as I progress through the game. I'm having the create all the variables and events through TGF's 'cause and effect' system so combat can't have a massive scope right off the bat.
The plan is that you will later have several additional options pre-battle to customise your combat - including the option to hire and bring support craft into battle who add actions other than the basics to your pool. Flying a solo basic-level fighter at the outset, I wanted to give the initial grounding before fleshing too much out as it needs to be dropped in one element at a time. Kind of similar to 'Zone of the Enders 2' where you play in a very low-spec machine for the first five minutes to make you appreciate how much cooler it is to have the giant mech later. Or like having a 'Warrior' character before he meets 'Mages' etc.
The plan is that you will later have several additional options pre-battle to customise your combat - including the option to hire and bring support craft into battle who add actions other than the basics to your pool. Flying a solo basic-level fighter at the outset, I wanted to give the initial grounding before fleshing too much out as it needs to be dropped in one element at a time. Kind of similar to 'Zone of the Enders 2' where you play in a very low-spec machine for the first five minutes to make you appreciate how much cooler it is to have the giant mech later. Or like having a 'Warrior' character before he meets 'Mages' etc.
System_Map.png
author=Are the sizes proportional?
This is the Battleship you ride in on - so it's BIG. Sizes are not proportional however - I wanted to give a little depth by having the planet in the BG rather than as a massive oval on one side of the screen. (You'll also have a map in it's atmosphere to give the idea of travelling over greater distance).
ACTIVE TIME BATTLE SYSTEM
author=what made you decide to go with designing the game with Game Maker instead of RPG Maker?
I am only really proficient with RPG Maker 2000 and I wanted to create some high quality graphics from scratch that didn't have to be pixel-based. I'm actually using the 'Games Factory Pro' by Klick Team, but Game Maker is the closest reference the site has to it. I also plan to involve several modes of play outside of the RPG norm, with elements of old-fashioned point-click Adventure gaming when you're out of the fighter on a planet, as well as shooting gallery segments of the same.
Background setting on Game profiles
It now looks like this:
but still doesn't work. I know the source url is correct link-wise because it works as a weblink.
author=#body {
background: #888888 url('http://www.filterforge.com/filters/1388.jpg');
background-repeat: repeat;
}
but still doesn't work. I know the source url is correct link-wise because it works as a weblink.
Background setting on Game profiles
I've been trying to put a custom background on my Stellar Evolution game project page, however nothing appears to be happening. I've used the below example - is there something wrong and if so what?
author=#body {
background: #888888 url("http://www.filterforge.com/filters/1388.jpg");
background-repeat: repeat;
}
Title_Screen.png
author=alterego
I'm diggin' the tittle screen, I love what you did with it... But is the spaceship actually part of the logo? If so, I think it unbalances the whole thing a bit to the left. You should try scaling it down a notch and extend that haze of light behind it all the way to the right so it adds a little more weight on that side.
The ship IS a part of the logo, but it doesn't start there. The text fades in and then the ship flies on-screen to complete it - which balances it out better visually. I did attempt to shring the overall image down but it looked much less affective and didn't dominate the screen as a good title. Trust me, in motion this looks much better :)
front.png
author=Darken
can you buy this at a store where might i aquire this physical piece of video gam software
No, although I will give a few physical copies away on DVD at the 'London Film and Comic Con' when I'm pimping the audio-series the setting comes from this year. The print-res graphics are just a nice optional extra for people who like to feel they have the complete package. There will also be a print-res pdf manual soon as well.