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A Fond Farewell to Yanfly

The Mapping Shop(tm)

Looks like things got kinda out of control here. Even Walmart was brought to the table. Crazy.

I won't reply to someone whose advice is to read Goblin Slayer for business model.
And, with all respect you deserve (and anyone): why would a soul want a 500x500 map anyways? Even then, a 500x500 is monstruous, and I don't see 200$ a bad price for something that'd take a week or more to complete. And blood, and sweat.

I'll look into cliff height issues, thanks. Have never noticed anything in-game, though.

Still, I can assure my maps are in no way bad, or poor. Polishment issues are shown in the pics I put yesterday, that is for sure, but that is something that would not occur for a commission. If you want, any of you can commission me a map for free. No bigger than 100x100. I am not a bad mapper, and I can show.

author=Liberty
Have you thought about just selling your lighting/atmosphere skills instead?

I do sell my lighting/atmosphere separately, too. It is not necessary to request maps for me to do lighting. If someone wants only lighting for their maps, I can do that too. I am open for business :)

author=Liberty
As said by others, and myself earlier - the pricing is fine. It's just some of the mapping issues that cause me to question anything about the shop, honestly. I think it's perfectly fine to charge based on tiles. It makes a lot of sense, actually. I'm kinda surprised you didn't just make it 25c instead, though, to make it easier to calculate for yourself and others - I would have.

Think of the 24c as a natural small discount. However, I agree 25c is easier for calculations.

author=unity
Yeah, to be clear, I have zero problems with what you've said here. We all work hard on our own mapping so when someone claims to be a Level 100 Mapping Wizard but has basic errors in some of their maps, I think it's totally fine to point that out so that people paying for it know what they're getting.

Let's not put things out of context, please. The image is obviously a "funny" presentation. Please, just look at the crappy photoshop explosion. Yet, if you want to take it serious, please look at how the "wizard" part is about how I turn a simple, raw map into an atmospheric map. I showcase lighting there, not mapping abilities.

Thanks for all your comments, guys, but I do not think this is place to discuss pricing and business models, though I found interesting to hear your opinions.

Thanks all for taking your time to view the thread and responding. Cheers.

Edit: almost forget.
author=Frogge
I think you have some really great maps in there, but I agree with Libby in that some of them are not quite up to par. Still, I'd say the maps are paying for at their current price.

Thank you for your words, I appreciate them :)

The Mapping Shop(tm)

MAIN THREAD UPDATED.

In regards of recent feedback, I've uploaded new showcase images to prove that I not only can shift+map, but I also can make solid maps from a structure point of view.

Before continuing, I want to express that, unless you're using custom graphics, your maps **will not ever look as good as they would with lighting effects**. No map stand for its own in-game. It may wow one when looking at a whole picture, but in-game you get to see small portions of it.

And that's the reason why scenario-like maps are better than hellishly structurated maps.

The following maps, except for the *first one*, contain no screen effects, and are full mapshots. All maps, except for the *first one*, were done under six hours, at the present date.

Maps were done using only RTP to better showcase my skills, as it is easy to look good when using custom resources and/or edits. (Not condemning its use at all, au contraire).

The first map shows what can a good, creative parallax mapper can do.






These will be added to the showcase section. Thanks for viewing this thread.

The Mapping Shop(tm)

Not the case, ma'am, I get what you are intending to say. Again, some of the maps are very old, and I can see them not displaying my current skills. My bad for searching in my screenshots folder indiscriminately. I don't even remembered them having such problems.

May as well update the showcase area. Thanks for your feedback.

The Mapping Shop(tm)

Excuse me, I do know how to shift map o.ó

Edit: I agree some of these pics are actually very old, but yet...

The Mapping Shop(tm)

official igmc participation station 2018

Made it 2 days before the deadline. A master list sure is a good idea. Ill make sure to check ya'll guys entries :)
Heartland: https://itch.io/jam/igmc2018/rate/335947

Screenshot Survival 20XX

@bulmabriefs144: oh, I'll just change it to "suddenly" in that case. Btw, I did not meant scintillate as to the heart, just the chest. I referred to the dictionary and this is one of the definitons I found "to emit quick flashes as if throwing off sparks : SPARKLE
stars scintillate in the sky" And it's synonyms are "flash, glance, gleam, glimmer, glint,shimmer,sparkle, twinkle" amongst others, so in regard to the chest, I think it's clear that I refer to an energy scintillating inside her chest. Perhaps I still can be wrong though - makes sense to me in spanish but dunno much well how semantics work here.

Screenshot Survival 20XX

@Koulucky: thanks!

@bulmafriefs144: Thank you :) and what sounds cheesy to you, though? it could help me make the dialogues better :) also, yeah "out of sudden" - sounds too weird or doesn't make sense at all? forgot to say that english is not my native language.

@Craze: uhmmm, if by letterbox you mean the black borders, the game has only 32px tall black borders (top and bottom) - it looks that big 'cause of the fullscreen aspect ratio, and that part being taller than the visible area of the camera. And I did that on purpose because there's an interaction there, let me illustrate

Btw, I like the dialogue on your screenshot

@Stormcrow: hey, I like the second map's layout. Perhaps the first one looks a bit empty, but not bad overall.

Basically what it does is a smooth camera pan there, then back and finishing with a dialogue text.

Now for the actual today's screenshot! This is Heartland's lake - The lake is heart-shaped, but the player only notices it when they circle it. By the way, the game, besides the dungeons and the shops, is one single map. The lake's at the forest, and when you get near to it... well, rain happens ;)And yes, those are rain splashes on the lake.

Screenshot Survival 20XX

@Koulucky: interesting graphics there. i'm assuming that's lava down below?

This is from the inside of the cirice (cirice = old english for church). It'll be for my IGMC Entry - Heartland. Game features no dialogues, having second person texts told by a narrator. The game is rather moody and atmospheric, focusing a lot on sounds, literature and music. When I say sounds I mean natural sounds (blowing wind, grass footsteps, rain sounds). Throughout the narrator sayings you'll see that nihilism is part of the game's mood, as well as the story itself.

Ironically, the gameplay will be of a roguelike dungeon-crawler.

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