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Is grinding a flaw in rpgs?
@Crystalgate: Ok I see your point.
I was thinking that, in the case of Barbatos at least, the "anti play-the-game-in-another-way" feature is easy enough to avoid so it seems no different than ordinary hazards in the game (I'm not very good at explaining this am I :P)
I was thinking that, in the case of Barbatos at least, the "anti play-the-game-in-another-way" feature is easy enough to avoid so it seems no different than ordinary hazards in the game (I'm not very good at explaining this am I :P)
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author=YDS
You might want to clean up the edges of that monster.
wow, that's a bit of an understatement :P
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Is grinding a flaw in rpgs?
author=tardis
oh stop semanticsing bro
or can you not recognize royal 'you' and were you under the impression i was attacking you personally aghaghagh gams
No actually I wasn't taking that personally, but since you don't seem to care about my opinion
author=Felix20I'll just stop arguing about it now.
Warning: this post contains opinions, please use discretion when viewing this post!In other words, I might be completely wrong about everything so dont take my word for it :P
Is grinding a flaw in rpgs?
Warning: this post contains opinions, please use discretion when viewing this post!
In other words, I might be completely wrong about everything so dont take my word for it :P
Does that mean we should remove every "Game Over" in the game since they should decide how to play? I think we all agree that the answer to this at least is "No."
If someone wants to play without "Game Over"s then, it is up to them to do so. if they figure out a way to get around having to do battles themselves and automate it, then it's also up to them to figure out a way to get around whatever "Barbatos" might meet them when they do.
So in effect you are "forcing" them to play your game that way.
You can also add cheat codes and such things to allow them to change the way they play, or they themselves could change the way they play.
But no matter what is changed some of the game remains, the player then deals with what remains of the game.
If what remains of the game is figuring out a way of getting around Barbatos, then I don't see why that's any different than figuring out how to defeat a final boss.
In short I don't understand why something like Barbatos is any different than a normal hazard, he's easy enough to avoid so it's up to the player to do so.
Edit:
so why should Barbatos (unless of course he's imposible to avoid which (i think) he isn't) :)
In other words, I might be completely wrong about everything so dont take my word for it :P
author=tardisPrecisely this, once you release the game it's entirely up to the player to decide how they play it.
once you release the game it is out of your hands and how people enjoy it is not up to you, nor does it influence you at all.
Does that mean we should remove every "Game Over" in the game since they should decide how to play? I think we all agree that the answer to this at least is "No."
If someone wants to play without "Game Over"s then, it is up to them to do so. if they figure out a way to get around having to do battles themselves and automate it, then it's also up to them to figure out a way to get around whatever "Barbatos" might meet them when they do.
author=Felix20perhaps i should explain this a bit better. When you make a game you also make a way to play the game, if you didn't it wouldn't be a game now would it.author=tardisThis is ony true to a certain extent, because you will Always force people to play your game a certain way by even making it.
even as the developer, you have no business forcing everyone who plays your game to enjoy/experience it 'a specific way'
So in effect you are "forcing" them to play your game that way.
You can also add cheat codes and such things to allow them to change the way they play, or they themselves could change the way they play.
But no matter what is changed some of the game remains, the player then deals with what remains of the game.
If what remains of the game is figuring out a way of getting around Barbatos, then I don't see why that's any different than figuring out how to defeat a final boss.
In short I don't understand why something like Barbatos is any different than a normal hazard, he's easy enough to avoid so it's up to the player to do so.
Edit:
author=Crystalgatewhile I dont entirely disagree with you I'd like to point out that a Game Over screen doesn't usually make a game less fun.
I don't mind the idea of Barbatos, but I think you should be careful if you implement an anti play-the-game-in-another-way-than-intended feature. Punishing the player for playing your game in a way not intended will make doing so less fun for them. It will however not make playing the game as intended, any more fun.
so why should Barbatos (unless of course he's imposible to avoid which (i think) he isn't) :)
Megascreen Edition
author=WolfCoder
I'd have to plug this into my family's LCD otherwise it would clip the screen.
Are you saying that your max resolution is lower than 800*600 or that Megascreen edition goes even bigger than your screen? O.o
Is grinding a flaw in rpgs?
author=tardisThis is a very good point, however, as long as it doesn't interfere with the normal way to play the game, I feel that developer should be able to put things like Barbatos to mess with the people who mess with your game.author=choyeah this. even as the developer, you have no business forcing everyone who plays your game to enjoy/experience it 'a specific way' because any other way they might enjoy/experience it is 'wrong.'
i don't think it's anyone's place to criticize how people play a single-player game.
author=tardisThis is ony true to a certain extent, because you will Always fore people to play your game a certain way by even making it.
even as the developer, you have no business forcing everyone who plays your game to enjoy/experience it 'a specific way'













