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Top Ten Topic: Most Disappointing Games
author=yamata no orochi link=topic=1259.msg18966#msg18966 date=1212630147
Isn't the Intolerability Factor kind of the point, though? Tim Rodgers called it "the First Postmodern Videogame", I think, not because it came first (that was Mother) but because no-one seems to realize that it's sort of the video-game equivalent of The Wind-Up Bird Chronicle, without the lost cat and with more psychics. Then again, Tim Rodgers is debatably either the Roger Ebert of Video Games or the Worst Video Game Reviewer Ever. Anyway...
http://www.insertcredit.com/features/dreaming2/
I haven't played any of the Metal Gear Solid games, so I guess I wouldn't know for sure. It sounds pretty awesome from what I've read on Wikipedia, though.
I don't really care about how 'post modern' or whatever the game is. If I'm finding my head in my hands thinking how stupid something that happened in the game then something is wrong somewhere. Maybe its because the game's first impression is something that could happen in the real world and I'm treating it as such or I just don't 'get' it. No intentions of playing MGS4 because it obviously isn't my cup of tea.
(Also argh bad indent abuse on that page)
I also agree with Star Ocean 3. "Let's go to a backwater planet! Now let's go to another for half the game, briefly leave to two techno-dungeons, then go back! Yay!". I'm not even going to touch the plot twist. Or that damn ending. Or the Spider droids that were tougher than almost every other encounter.
An FFX thread for you schmucks
Totally agree. FF10's setting was fantastic and it felt far more like a real world than most other RPGs. Same with several gameplay elements, like getting rid of the ATB while not going back to the old style of turn based combat. Paryt management was a step up from the regular static parties although it could've been much better if they worked on it some more. And more interesting gear than crap that just increases damage/defence.
Not to say that it was great, but there's a lot of good stuff in the game.
Not to say that it was great, but there's a lot of good stuff in the game.
Top Ten Topic: Most Disappointing Games
I didn't mind Psycho Mantis or McNinjaGuy (I forgot his name) in the original. There wasn't as much bullshit in MGS1 that made it tolerable (although the WHY DON'T YOU EVER DIE part with Liquid hurt). MGS2 on the other hand was far worse to the point that it was intolerable.
Top Ten Topic: Most Disappointing Games
author=Duke Feldshlacht von Moogleschtein IV link=topic=1259.msg18915#msg18915 date=1212603078
You have to admit fucking shit up with Snake with a katana later into the game was pretty awesome.
I'll admit wrecking shit up with Snake was cool, but I'd be damned if I was going to do it with some damn sword. There's a time and place for that, and IMO MGS isn't one of them.
Top Ten Topic: Most Disappointing Games
1) Disgaea 2
Same stuff as the original with some minor changes. The main game was as interesting as getting kicked in the face. The post game was more interesting, but unlocking half of it required hours in the item world and a shitton of luck to access. The other half involves finding invisible buttons.
2) Romance of the Three Kingdoms 8
Its like watching paint dry. You can only attack every three months and the AI is about as agressive as roadkill. The only other proper analogy besides paint drying is watching a snail go down the sidewalk.
3) Ace Combat Zero: The Belkan War
Missions weren't half as interesting as AC5, only one wingman that barely did anything, boring plot+cutscenes, and an annoying as hell final boss. I spent nearly half on AC5 and I play it a hell of a lot more than this one.
4) Super Smash Bros. Melee
Just really didn't click with me. Everyone I knew loved the game but I had a lot more fun with the original game. The controls didn't feel as good (mostly the Z button, but I also hate the Gamecube controller's location of the Z button) and the camera could get annoying as hell at times, but I think that was in the original game too.
5) Shadows of the Colossus
This, really, isn't my kind of game. I'll leave it at that.
6) Metal Gear Solid 2: Sons of Liberty
After the Tanker everything took a turn for the WTF. Everything that was cool in MGS1 was missing and its only redeeming part was the fourth wall attack. And the Fatman boss fight.
7) Legend of Zelda: Wink Waker
Sailing for Golden tri forks just about sums up everything I hate about this game.
8) Dynasty Warriors 4+
More of the same shit as DW3 (and 2, although DW3 was my first) except they kept taking the good stuff out and replacing it with garbage. At least I eventually caught on before buying the mess of DW5 expansions and I don't think I'll buy another game from this franchise again because god damn stupid expansions.
That's all I can think of right now.
Same stuff as the original with some minor changes. The main game was as interesting as getting kicked in the face. The post game was more interesting, but unlocking half of it required hours in the item world and a shitton of luck to access. The other half involves finding invisible buttons.
2) Romance of the Three Kingdoms 8
Its like watching paint dry. You can only attack every three months and the AI is about as agressive as roadkill. The only other proper analogy besides paint drying is watching a snail go down the sidewalk.
3) Ace Combat Zero: The Belkan War
Missions weren't half as interesting as AC5, only one wingman that barely did anything, boring plot+cutscenes, and an annoying as hell final boss. I spent nearly half on AC5 and I play it a hell of a lot more than this one.
4) Super Smash Bros. Melee
Just really didn't click with me. Everyone I knew loved the game but I had a lot more fun with the original game. The controls didn't feel as good (mostly the Z button, but I also hate the Gamecube controller's location of the Z button) and the camera could get annoying as hell at times, but I think that was in the original game too.
5) Shadows of the Colossus
This, really, isn't my kind of game. I'll leave it at that.
6) Metal Gear Solid 2: Sons of Liberty
After the Tanker everything took a turn for the WTF. Everything that was cool in MGS1 was missing and its only redeeming part was the fourth wall attack. And the Fatman boss fight.
7) Legend of Zelda: Wink Waker
Sailing for Golden tri forks just about sums up everything I hate about this game.
8) Dynasty Warriors 4+
More of the same shit as DW3 (and 2, although DW3 was my first) except they kept taking the good stuff out and replacing it with garbage. At least I eventually caught on before buying the mess of DW5 expansions and I don't think I'll buy another game from this franchise again because god damn stupid expansions.
That's all I can think of right now.
RM2k3 - Battles End Automatically *Fixed
Ah, found the problem.
I've got a timer running in the background set to run during fights. The save game has the timer at about 10 seconds left, boss fight starts, timer ends, fight ends. Thanks Rm2k3 for assuming that anytime somebody wants a timer to run during fights, its for some timed fight that should end when it runs out.
Thanks for the help though :)
I've got a timer running in the background set to run during fights. The save game has the timer at about 10 seconds left, boss fight starts, timer ends, fight ends. Thanks Rm2k3 for assuming that anytime somebody wants a timer to run during fights, its for some timed fight that should end when it runs out.
Thanks for the help though :)
RM2k3 - Battles End Automatically *Fixed
Experiencing a weird glitch in Rm2k3: When I load a save and run off and get in a boss fight, after a second or two the fight automatically ends!
I've been trying to track down the specific problem, but I can't seem to find it.
- Changing the boss encounter to a different enemy party (with different enemies) does nothing. They both have the same battle events, but its the same battle event that every encounter has and no issues have occured before (its a Turn 0: Remove Status from Character event with a Flash Screen)
- Nuking the whole event except the boss encounter does nothing
- The encounter (both tested) runs fine in a test battle
- I have another save in the same spot, same stuff done (but with slightly different EXP levels), the glitch doesn't occur
- Loading the game and running around into a random encounter and then going into the boss fight will make the encounter go as intended
What the hell is going on?
I've been trying to track down the specific problem, but I can't seem to find it.
- Changing the boss encounter to a different enemy party (with different enemies) does nothing. They both have the same battle events, but its the same battle event that every encounter has and no issues have occured before (its a Turn 0: Remove Status from Character event with a Flash Screen)
- Nuking the whole event except the boss encounter does nothing
- The encounter (both tested) runs fine in a test battle
- I have another save in the same spot, same stuff done (but with slightly different EXP levels), the glitch doesn't occur
- Loading the game and running around into a random encounter and then going into the boss fight will make the encounter go as intended
What the hell is going on?
Minor, yet Annoying Problem...
Its simple. the "Frame Range" is the frames to copy and "Starting Frame" is where the frames are pasted to.
Quick example:
You're copying Frames 2-10 in the "Frame Range" option and you specify the "Starting Frame" to be Frame 5. Then Frames 1-4 will be untouched and Frame 5-13 will be a copy of the original Frames 2-10.
If its clear it just erases everything in the Frame Range.
Quick example:
You're copying Frames 2-10 in the "Frame Range" option and you specify the "Starting Frame" to be Frame 5. Then Frames 1-4 will be untouched and Frame 5-13 will be a copy of the original Frames 2-10.
If its clear it just erases everything in the Frame Range.
Square-enix.. No more creative games!
It's been 9 months since I bought a SE game with no change to that trend in sight, so oh well.
At least, specifically for SE. This is just part of a depressing trend in video games that's just reinforced by the market. Well, there's always amateur games and their hidden gems :)
At least, specifically for SE. This is just part of a depressing trend in video games that's just reinforced by the market. Well, there's always amateur games and their hidden gems :)
Discussion on Map Design: Accessibility Vs. Aesthetic Value
If I can't figure out where to go by looking at the map, there's something wrong with the map. I don't care how pretty it looks if I can't get around or if it interferes with gameplay and it'll tax my patience with a game. It'd be like bad cameras in 3D games.
That said, there's no reason why you can't have a mix of pretty and good maps. I maybe had one or two instances where I wasn't sure where I could go in Chrono Trigger and that's nothing to sweat about.
That said, there's no reason why you can't have a mix of pretty and good maps. I maybe had one or two instances where I wasn't sure where I could go in Chrono Trigger and that's nothing to sweat about.














