GREATREDSPIRIT'S PROFILE

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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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Ask to be Medieval Personage! [1 Week Only][Roman names later!]

Sounds awesome

High Power=Low Tier?

Give the tanks some abilities other than 'smack things'. Garr is a great example of what they shouldn't have. He has fire magic, but his magic stat is so piss poor even enemies weak to fire would take more damage from his regular hit. Give them some buffs (attack+), debuffs (defense/evasion-), something to get enemies to attack them instead of the flimsy mage dude. And weapons that have elemental properties. When every weapon does 'physical' damage (which nobody is ever weak to) and mages can get an easy x2 damage by exploiting any weakness...
Also being able to change weapons midbattle would help too so the heavy hitters don't get stuck with the weapon whose element the enemy absorbs.

Also I have no idea what Peco can do since I never used him. Does he have simply better stats than Garr or what? (on topic, think of it as comparing a good and a bad heavy hitter in the same game)

High Power=Low Tier?

I think the ultimate example would be the boy from Secret of Mana. He has the most health, power, defense, everything but magic power out of everyone in SoM and he's the absolute worst character. Magic is usually grossly overpowered and far more versatile than the guy with the sword that can maybe exploit a weakness as Kentona already said.

Same thing can be applied to speed in some games. Guys who can get multiple attacks for the slow guy's one, hit more reliably, ect. Especially when it comes as general turns instead of combos, the speed makes the character far more versatile as they can do anything, not just attack.

Then there's games like FF1 where its cool to actually be the guy with the big sword because the big sword actually wrecks shit up faster, all the time, and you can take more hits than that flimsy black mage.

Really, the effectiveness of the heavy hitters varies by game and there really isn't some sweeping generalization that's always correct. The heavy hitter isn't as useful as he used to be since being big and strong isn't as cool nowadays, but there's still plenty of games where big sticks are better than flames of death.


And sometimes some characters just plain suck (Cyan, without the psycho-glitch)

Worst Injury you've suffered?

Nothing serious. Once I had a small speed differentiation between my head and my legs when going down a flight of stairs and introducing my face to some concrete that resulted in a few stitches. No problem though, the grash didn't reach my skull or anything and the scar's in my eyebrow so hardly anyone notices.

Red Ring Support Club

A buddy who has a 360 hasn't had any RRoD issues yet, and he's had it for two years or so. It only a few issues that started recently so it might be on its way to RRoD-dom.


Now for something related: My first Wii was defective! The GPU was damaged and whenever I played a game that didn't have 'Wii' in the title, there'd be a bunch of black artifacts all over the place. Got it replaced at no cost of my own (except that I needed a box and styraphome things to fill it, which I had laying around) in a week and a half.

Other consoles blowing up experiences: My computer, PS2, my computer, SNES

I have terrible luck :(


(okay the PS2 was my fault)

Top Ten Topic: Favorite Video Game Composers [Music]

Keiki Kobayashi
Tsuyoshi Sekito
Michiko Naruke
Masato Kouda
Robert Holmes
Tenpai Sato
Yoko Shimomura
Aubrey Hodges
Noriyasu Agematsu
Rei Kondoh
Hiroshi Yamaguchi
Masami Ueda



... Uh, pretend that's ten. Or that I'm making up for some others who are lacking. Or something (and I took some out too :( )

Game Naming help

author=brandonabley link=topic=1171.msg17477#msg17477 date=1211513653
Actually I would specifically recommend not using ANY of these words ever. Either that, or put them together:

This is awesome advice and should be taken to heart. It'll make your game stand out much more than a game like Adventure Quest, which is so painfully generic you could apply it to almost any RPG. Choose something that suits your game and not drag along the rest of the RPG game crowd too.

Gimme Boss Gimmicks

None of the enemies really had anything bad for you for when you hit all of them at once. All the bad counter attacks were individual counter attacks that were provoked all at once. Son of Sun had five counter attacks because five out of the six enemies counter attack when you hit them. Likewise, the Golem Twins did nothing special when you hit both of the at once. However they will attack when they change their attack element, which they do when they get hit by an attack whose element is different than the one they're attacking with. The problem is that hitting both of them at once can provoke two nasty counter attacks.


Chrono Trigger does have some awesome bosses though. Blatantly stealing from that game by itself would improve the usual RPG boss fight by a fair amount.


Azela and the Dark Tyrano were easy compared to Magus (and for me, Nizbel 2. Sonofabitch was a wall when I was a kid) </nerdrage>

VW's Mid-Week Game

author=VideoWizard link=topic=1111.msg17169#msg17169 date=1211273011
Also: Can you set a variable to an area's ID? Areas didn't exist in XP, and it's been so long since I used 2000/2003 that I don't remember.

No, it'd have to be done manually. I wouldn't be too much effort and it'd really improve the 'different music on the overworld' feeling when walking on the border doesn't keep reseting the music to itself.

VW's Mid-Week Game

Stun locking Winter Ogres!


Quick suggestions:
- Change the Snowman so you have to walk into the Snowman to get healed instead of around him (which are also squares that you can't enter, making a 4 tile passage become 2 tiles big)

- Use a switch/variable to keep track of what area of the overworld you're in. If you're in area 0 (Variable = 0), you're in the Snow area so when you walk on the event that changes the music to the snow music, if you're in that area, it won't play the music (which resets it). When you enter the next area, change the variable to a new value to represent that area when you change the music. Its annoying hearing the music restart after a step or so.