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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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An Abs trouble in Paradise...

Random shot in the dark: The damage event keeps occuring (assuming the player and the enemy keep coming into contact over and over). Display a message or something each time the player takes damage to pause the game and see what happens.

Release Something! Day III: Demo Day Edition [June 20th, 2008]

PROGRESS O POST:
- Took hammer to levelling system
- Broke lots of shit
- Slashing numbers everywhere
- Cut numbers down another notch
- Schedule has been tossed completely

tl;dr
Everything is going as expected :)



:(

What makes you play an RPG more than once?

author=Lord Harmon von Ick link=topic=1214.msg18111#msg18111 date=1212017155
Jeeze, FF6 was too long for you? Doesn't sound like RPGs is the best genre for you.

I don't have 30 hours lying around at the moment, and doubled up with my current game backlog (God Hand :) ), I don't have the time for another FF6 playthrough right now or any time soon.

What makes you play an RPG more than once?

Difficulty matters when I replay a game. Not that I want my games to be easy, but I don't want to replay a game and hit the same old brick wall boss that requires extra grinding (or cheating) to beat. Or skyrocketing difficulty curves that require even more grinding for the regular fights. I know more of the ins and outs of the game since I beat it once, and if that means squat, I'd rather grind for new games instead of old ones. Chrono Trigger was good for this, I replayed it a few months ago and its far easier than it was last time since I knew the game better. Old walls became good bosses and I didn't run around in circles encounters to grind. FF3 on the other hand I'd never want to play through again. Some of the bosses felt far too luck based (please don't hit my healer twice this turn) and the like, although this could be that I missed part of the battle system that would help. And while I haven't finished it, I doubt I'll play through Persona 3 again, there's too much instant game-over in that game.


Length is important. If the game is a 60 hour EPIC journey across four worlds two moons and an alternate dimension where there's three dungeons before each point the plot slowly progresses, forget that. Generally, the less filler content there is the better. You know whats coming up and if I hit the point where 'damn, there's all this shit before anything really happens', I've got better ways to waste my time. I may already know the plot, but I'd like to finish the game much sooner than later and get the sense of accomplishment than getting bored/distracted by a new game.

Nostalgia matters too. Its been ages since I've played FF6 and I've been itching to give it another spin. There's no real reason besides ITS FF6 HELL YEAH reasoning, although its length is a bit deterring (and I'm waiting for the Pandora's Box hack to finish up too)

Top Ten Topic: Favorite Video Game Villains

10) Magus (Chrono Trigger)
9) The Guy with the Chainsaw and a Jetpack (Wild ARMs 4)
8) Dr. Albert Wily (none of this Willy nonsense) (Mega Man)
7) (Evil) Kongming (Legend of Cao Cao)
6) Ad Avis (Quest for Glory 2)
5) France (Victoria)
4) Ghaleon (Lunar Silver Star Story)
3) Pokey (Earthbound)
2) Elvis (Godhand)
1) Kefka (FF6)

Best Boss Fights

That's why Oberon is awesome. Strong to Light and Dark and learns Media (heal all) before the healer does? Oh hell yes. :)

(too bad it doesn't help when the enemy hits the main character twice in a critical attack, one shotting him from full HP :( Fuck you Persona 3)

Best Boss Fights

Giygas from Earthbound. Years later and its still my favorite final boss fight in a RPG. A great big bad whose actually live up to the evil monologues of being all powerful 'n stuff? Awesome.

Ask to be Medieval Personage! [1 Week Only][Roman names later!]

Hahaha, nice. I'm an Indian Native American :P

High Power=Low Tier?

Given how the damage algorithms work in FF6, with sufficient time (aka levels) anybody could spam 9999 damage despite their stats. I think character level contributes more to damage than any other single stat (but don't quote me on this)

Top Ten Topic: Favorite Video Game Composers [Music]

Now with context! (sort of, I'm only going to list one game for sanity purposes)

author=GreatRedSpirit link=topic=1166.msg17491#msg17491 date=1211526084
Keiki Kobayashi - Ace Combat 5
Tsuyoshi Sekito - Brave Fencer Musashi
Michiko Naruke - Wild ARMs 3
Masato Kouda - Wild ARMs 5
Robert Holmes - Gabriel Knight
Tenpai Sato - Disgaea
Yoko Shimomura - Heroes of Mana
Aubrey Hodges - Quest for Glory 4
Noriyasu Agematsu - Wild ARMs 5
Rei Kondoh - Okami
Hiroshi Yamaguchi - Okami
Masami Ueda - Okami
Motoi Sakuraba - Valkyrie Profile