HASVERS'S PROFILE

Exeunt Omnes
A game of strategic sophistry. Convince or crush the teenage girl who wants to end your reign of evil.

Search

Filter

I Miss the Sunrise Review

Thanks guys, and thanks to Deltree for the tip ! I may update this review when episode 2 comes out (I would gladly enroll as a tester, but I won't have time to be very exhaustive this month so I wouldn't help much, though I'll gladly play it next month). Mellytan, by all means, do not hesitate to write another review, I totally agree on the need for exposure !

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

Also, another quick remark : a gameover screen is a very acceptable kind of feedback, but I DO believe that if the player actually ragequits, then you've done something wrong. I doubt that getting enraged is the reason why we play games. Challenge is okay and I don't mind retrying a battle ten times if necessary, but getting frustrated because the cause of my defeat was totally out of my control is not, is never a good thing. So, having a grand vision for your design is good, but at some point I think that the feelings (rather than the opinions) of the players should be taken into account.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

Just sayin', people who think endless improductive critique exists only on RMN (or for amateur games) have never set foot on a MMORPG's official board. Good for them, too. But the idea that this is specific to this community is pure wishful thinking ; as soon as players feel empowered to affect the development of a game, infinite nitpicking ensues, it's a theorem.

Review scoring: standardization, professionalism, etc.

Oh actually that was meant as an earnest question, not an accusation - and not necessarily about your own games, I don't know them. I just can't see where you're coming from. Averages don't mean much since most games have 3 reviews at most and a fluctuation of 1 star can happen any time, but nevertheless, with 40 games rated 4.5/5 ( = 90% !) I'm not convinced that we're that different from the other rating systems. We must be somewhere between IMDb where 8/10 is already a very high level and Famitsu where it's physically impossible to have below 38/40.

Review scoring: standardization, professionalism, etc.

<off topic>

author=DemonofElru
If you want to be taken seriously as a community, then stop downgrading your own games, and put an end to the "it's only a hobby" crap that has kept your community from being formally recognized for so long.

This whole post made my day. The lack of promotion is one thing : it's true that, strangely enough, people who spend time making games instead of promoting them make less buzz while their games tend to be better. I can hardly blame them for doing something they like rather than running for internet fame.

But your main point is interesting. I hadn't been aware that giving was just a downgraded form of selling.

Is there really no end to the myth that being paid for something instantly turns you into someone different ?
Being a professional isn't "more".
Well, it's more lucrative, okay. But it doesn't make you more of a game maker (or critic) than if you're doing it for free. Think of it as an art or a sport if you feel diminished by the word "hobby" : is it ridiculous to write or paint or learn go or judo and become excellent at it (possibly just as good and dedicated as any professionnal), just for your own satisfaction ? Is it absurd to do things for free, even - or especially - if you do them very well ?

</off topic>

author=Fallen-Griever
the idea is to make it easier for people who come here from other websites to understand what the stars next to a game mean without having to go through a load of different reviews in order to understand that what we consider an "average" score is not the same as what they will have seen average games get given on other websites.

You keep saying this over and over and over again, but what's the point really ? There are eleven pages of 4+ star games on this site already. Do you honestly think that an outsider to the community, upon seeing this, will believe we're lacking in quality games ?
Or are you concerned by the "low" score of one game in particular that you feel you can't promote to the outside because of it ?

On the contrary I believe the problem for a newcomer would be the difficulty to single out those games that are the most worthy of their attention among those 11 pages (or 4 pages of 4.5 star games)

The World Is Made of Paper Review

Well the visuals are highly sufficient already, so any of these improvements will be great but they shouldn't prevent you from finishing this project in a reasonable amount of time !

As for the ending, I declined to join Jacob's team and saw the Muse in the streets (I had seen the Muse on that night already, I went outside and met the hooded gun-toting guy). I'll try the other path(s ?) when the complete version comes out.

Thanks to you for this great visual novel, I've had a real good time with it.

Review scoring: standardization, professionalism, etc.

author=mellytan
I would, however, like to hear what supporters of keeping quantitative scores say are the advantages to keeping such a system.

That's pretty simple : when you arrive on a site and you want to know what games are worth playing, you need a way to determine at least which are the most appreciated. The main german RM community site has no ratings or top list or anything in its game list, and it's a real pain to find any good game. You're guaranteed to browse through hundreds of really awful aborted 5 minute projects. I don't consider this a brilliant idea.

Actually your tag system would be a decent alternative, if we may filter games using them. But then the Misaos have proved time and again that the most popular games would end up with all qualificatives at once.

The good thing with reviews is that they demand some investment on the part of the writer, and are thus slightly more reliable than thumbs up, votes or tags, but you need something to summarize them when browsing through a list. Thus, the ratings. Which are not that bad, even when they're misused (which happens mostly for popular games which have a lot of other reviews, so they are averaged out anyway)..

Review scoring: standardization, professionalism, etc.

First time taking part in one of these threads (I'm going downhill), nevertheless I like writing reviews on this site so I thought I might comment.

author=Craze
I score by amount of fun and the ease of accessing fun

games are fun

hopefully


Now this seems sensible. The only reasonable way to rate in my opinion is : if I've had a perfectly good time, I'm willing to give it a 5/5, and I don't care if the game is one hour long or the graphics are awful or it's just a comedy game or there's almost no gameplay or whatever. It must be good at what it tried to do since I'm not bored, and that's the whole point, isn't it ?

If you need to talk about professional games, people love Starcraft and Xenogears for entirely different reasons, the only thing that counts is whether a given game achieves what the devs were striving for, and you know that when you enjoy the game, that's all. There's no such thing as a "universal" or "official" scale, not even according to "professional" game reviewers.

Anyway there's no perfect system and the current one isn't bad at all ; if it causes some people to give a 0/5 or 5/5 just to change the average score, then the same thing will happen with a word system or anything else, and it happens all the time on "serious" sites and in magazines. Any kind of reviewing gives rise to ridiculous results and fads and whatever (have you ever looked at the top movies and games on IMDb or Metacritic ?). And the concept of "good" or "average" is just as relative and hazy as that of 2/5 : "average" with respect to what ? It will always be different due to the expectations and experiences of each gamer.

And frankly, it isn't even that important for the visitor. I have a rather standard procedure, which I think is shared by a lot of people, for determining which game I want to try on a given site. Of course, I go for featured games or those which I've heard about first. For other games,

- first, I do look at the score. I have a threshold : 80% and upward retains my interest instantly, and if there are too few games in this class, when I'm finished browsing them I extend to 60-80%, so the actual mean on a given site is not that important, the quantity of games at the top is what is meaningful.

- then, the titles and scores of the individual reviews. These often convey the additional information that is lacking in a simple score : a context, to know relative to what the game has been rated (for instance, if it's a simple minigame, a 50h epic, usw.)

- then, if I'm still interested, I read one review or a few (depending on whether the scores are very scattered or not)

And I'm quite sure that this, combined to simple word of mouth for the rare exceptions, is highly sufficient. Everything else averages out in the end, so there's no point in trying to change it.

Forever Across Dreams Introduction/Reflection

Goodness gracious, you still alive and working ?
I stumbled upon this page while searching for a download link for AoE. I recovered "Along the Way" from an old hard disk (along with Tyrant God Saga, Diary of a Madman, Delusive Choices and Lerthule - and now I feel old).
When I launched it, I realized that I remembered basically nothing about your games, except that I used to like them a lot.

In the end, I did find AoE on iishenron's archive (and FAD on a french site !) and I shall replay it soon, but you should keep your old games available somewhere, for the sake of remembrance and posterity.

And maybe you could release even a fragmentary demo of Verlena Frequency, because "hiatus" is a very dangerous word for a RM project and I would like to play some of this game before I die of old age.

Anyway, good luck with the Trembling Captive, I think you've got the old-timers interested (at least I am). I shall pray to Don Miguel in His heavenly kingdom that He may bestow upon you the truly rare grace of project completion.

Character

Honestly the comparison to ABL came quite naturally : great writing, pretty original setting, and an intriguing story. Even stylistically, there are some similarities - I mean, they may turn out quite different, but both belong to some genres that are quite rare among RM games (and among other good things, they're on the more literate end of the spectrum).

Now of course it's only an intro, but as intros go, I'm sincerely impressed. If you manage to keep it as original and plot-twisty as it could be from this short glimpse, I see no reason why it shouldn't become a truly great game. I would have written a full review if this demo had been a bit longer, because I feel that some projects around here receive much less attention than they deserve, and yours is clearly one of those. I hope you'll be able to work in the shadows and come up with a longer release some day.

By the way, I for one have no problem with long dialogues, on the contrary, and it would be a shame to cut them too much ! (although if you plan on being really verbose later on, it could be a good idea to give players an option for skipping text or at least displaying it instantly, as much as I did appreciate your use of the text speed e.g. for Alastair's lines)