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Exeunt Omnes
A game of strategic sophistry. Convince or crush the teenage girl who wants to end your reign of evil.

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This game is going to be really great, maybe awesome. The writing is one of the very best i've seen in a RM game yet, and only the first 2 or 3 dialogs (including the optional ones with the NPCs in the first room) may have seemed somewhat long-winded to me, which is fine for an introduction.
I think I haven't been that hooked by a demo since the original A Blurred Line, which is actually quite close to the highest compliment I can think of. I sincerely hope yours will be completed someday, though.

The only sad thing could be the DBS, which I've grown to hate sincerely. Yet it *is* very well used as far as I can tell from the few battles (clearly not a no-brainer Attack-fest), and I love it when tidbits of narration are inserted into the gameplay like you did through the skills and battle messages (which again reminds me of Lys86's style, and that is good). So maybe you can manage a good gameplay even with this handicap ; most of my favourite RM games managed it to some extent. This one may very well join that list when it's finished.

Leo & Leah: A Love Story Review

Strangeluv > Yup, I thought about putting a disclaimer somewhere asserting that I'm not your second personality, best friend or PR manager, but I figured it would actually increase general suspicion.
Anyway, don't worry about the gameplay, and I'm not even sure I would have liked it more if it had had an ABS. Usually I'm more into heavily story-driven games, but this was too much fun to pass. Thanks again !

Calunio >
Thank you. I guess it depends on your interpretation of the word "parody" : I saw this game as a parody in the sense that Don Quixote is one, a clever one where tropes are bent to point out the absurdity of our willingness to suspend disbelief, and not just played for cheap laughs. It is certainly very different from the usual parodies one tends to see in RPG Maker, in the spirit of "MoronPants McTerribleHumor and the Cristals of Gratuitous Strong Language"

About the protagonist : (as this keeps being very mildly spoilerish, I may retract parts of my review and reply if the author wants me to)
Having come from the world of interactive fiction, I'm a sucker for interesting interplays between player, narrator and protagonist, so I very much enjoyed the cutscenes where Leo did things that I didn't expect and which I, as a player, would never have asked (or wanted) him to do. It wouldn't have been surprising at all if he had explicitly manifested a distinct personality and freewill during the whole game, but thanks to his silence, it comes as a shock when it happens.

By the way, I suddenly found what other game this made me think of : Tim Schafer's Psychonauts, which I strongly recommend to anyone who liked Leo & Leah. It is quite in the same vein, being full of nice ideas and quirks, a clever mix of almost unbearble childish cuteness and ... something else, and rather gameplay-oriented (and very well done at that, it's the only platformer I played to the end in the past ten years). Though it does boast a kind of plot actually, and a pretty crazy one too ...