New account registration is temporarily disabled.

HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

Search

Filter

VorlorN Review

Yeah, the sword is a bad design choice. Frankly, I'd be more comfortable with the game not even having/needing a weapon, as I certainly don't gain any sense of power from having to give an enemy a massage before they die.

The God of Crawling Eyes

Thanks, I just finished paying off the mortgage! Good thing I'm so consistently employed!

The God of Crawling Eyes

Awesome! Glad you liked it!

The God of Crawling Eyes

You can either go to the library or Lily's classroom--you just have to push the file cabinet in front of the door.

Pom Gets Wi-Fi Review

@sbester: To me it says that he felt that his complaints of the game outweigh the good graphics. Like I said, the rating system is relative; I agree that it deserves slightly higher, but it's not like getting a ten on a paper instead of a zero makes you feel any better.

@Craze: Why do you (and many others) think that a good moral makes a story worthwhile? Just about every piece of media has a moral center.

Pom Gets Wi-Fi Review

Popular appeal often doesn't mean quality--"critically acclaimed" and "box office success" are generally not synonymous terms, and Pom sweeping the Misaos would be like if Transformers 3 swept the Oscars. Sated has every right as a critic to hate a game that has very little merit, and even if Pom's huge number of Misao nominations was the genesis of this review, Sated's critiques are all perfectly valid. He even praises the game's graphics. From what I've seen, I'd probably give it a one to one and a half stars and have the same basic gripes, but the ranking system is relative, anyway, so who cares. I definitely think this review is more accurate than all the four and five star puff pieces.

Wisao Nominations~

I'm pretty sure "punch me in da dick" isn't going to become one of this generation's great quotes. My guess is the average Pom player is pretty young, and people that young tend to have really, really poor taste--just look at the most popular youtube channels. Then again, it's not like adults don't have crappy taste, too. Your Michael Bays and Dan Browns are always going to outsell your Paul Thomas Andersons and Salman Rushdies--actually, this is all making me pretty disillusioned with humanity, so I guess you're right.

Post your Music

I posted this over at rpgmakerweb's music thread, but that thread doesn't get much love:

http://soundcloud.com/a-very-long-rope/osaka-konnichiwa

I'm going to try to use that as a modern city theme in a future project, but it's one that I don't really have the confidence to make alone, so right now that song's just going to kind of be in THE ARCHIVES.

The Recommend Me a Game Game

Here's the current standings:

Aetherion: 2
The Astonishing Captain Skull: 2
Vorlorn: 2
Chrono Trigger: 2
Sunset Over Imdhal: 2
Touhou--Wandering Souls: 2
Middens: 2
Uchioniko: 1
Weird Dreams: -1
Marie Goes to Space: -3

Since Vorlorn only has one review, I think I'll give that one a go! Round three starts now, so if you've already voted, you can vote again.

Are achievements a poor way to increase game length?

I think the key concept here is that achievements aren't universally liked. This is evident from the mixed response they've gotten in this thread, unless you just assume that anyone who says they don't like them is actually lying for some reason. Here's what I'm taking from this topic:

-Most people like achievements for the reasons that Feldschlacht stated: a feeling of being told "you're good at this," a way to interact with other gamers, and basic human vanity.
-However, not everyone cares for these things; not every parent slaps the "My child is an honor student at Nobody Cares Elementary" on their cars because 1) it's not that big of an accomplishment, anyway, 2) the feeling of being a good student is its own reward (parents might reward their kids in other ways, but this doesn't really fit with my metaphor), and 3) those bumper stickers come off as bragging and no one on the road gives two shits about them.

So, I don't disagree with the idea that achievements work in some--or even most--games. However, I think we should naturally be skeptical of any game design idea that becomes basically mandatory. As I stated above, achievements seem like a good design choice for a lot of games, but in story-driven, immersive experiences, they don't make as much sense.