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HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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Luxaren Allure

Then we just haven't gotten to them yet, so no need to worry. That was just something I was starting to feel, which could end up being read as a "message," even if unintentional. Don't feel pressured to inject a new character in if it's not going to germinate naturally from the story, though.

Luxaren Allure

author=Unity
Would changing the king to a queen help that at all?


I don't know if that would really help. It's okay that the king's a jerk, but the issue is that he's the only male presence in the game so far (other than that naga guard, but he was kind of a jerk, too).

Luxaren Allure

Hey, Unity, I checked out the demo--it was pretty meaty, considering the game play times you had listed. Was it like 1/4th, 1/3rd of the game? Anyway, the graphics and mapping were the strong points for me. I found the chipsets to be the most visually impressive thing; everything felt distinct and looked pretty. Some of the battlers were awesome at times (unholy divers (especially when they're hit), the jellyfish), and sometimes they're a little rougher (the slimes). The character sprites and battlers are great, though Karuna and Marel's animations felt like they could be a bit more natural (but animation is a painstaking process, and they look a lot slicker than I'd ever be able to do). The gameplay worked for me; it veered on the easy side, but you know my sensibilities are overly masochistic at times. The skill system felt much more balanced than the magic system to me; I never felt in danger of losing too much mp, but saving up for an impulse to stun the first boss before he could unleash his powerful attack, for instance, felt really great. Here's my advice that actually matters:

The music was a little wonky at times to me. I'm not a big techno fan, so the first song I heard was a little jarring for a medieval country. Once I got used to the techno, the soundtrack was consistent, but some of the tracks--like the forest or the plainsy areas between levels--felt a bit out of place.

The story is a bit fetch-questy, but it's aware of that. I think it begins in the wrong place, though, as you start with a "let's walk up to the king and accept our quest" trope. I obviously don't know the full extent of the story, but from what I've seen so far, I assume that the heart of the story is about Karuna and Aurelie's relationship. It makes the most sense to me to begin with a flashback moment of them--something that's indicative of their relationship dynamic. I'd also consider doing something similar when Karuna professes her feelings at that one rest location; obviously, this should say something different than the first potential scene--round out the relationship somehow. Just confessing a relationship is a bit too showy and not telly enough, so it loses its impact. Of course, if this game is trying to be a self-aware send-up of the genre, then it's starting in the right place.

Scenes in general could be handled a bit more cinematically. So far, they mostly consist of dialogue with stationary characters. That kind of thing can't be avoided all the time, but other times--like Merel's introduction to the party--could have been a bit more nuanced. I like her reasoning for staying with the party later on, but when she originally joins the party it feels a bit forced, and you have a chance to build some pathos with her since she's more or less an outcast. Though the other nagas are quick to remind her about that, the player never really feels for her because it's all handled through dialogue rather than actions, and the dialogue doesn't take itself very seriously. You can still show her reacting to the ostracizing as a strong character, but it still hurts, regardless, no matter how guarded we are. Peeling back that veneer just a little is fine, even if it's in a bit of hesitation before a joke.

I realize that the main villain is going to have depth, but these little evil-for-the-sake-of-it bosses aren't really worth having dialogue--unless the fact that they can speak becomes relevant to the plot. Karuna's line about seeing a monster talk for the first time didn't bring up the potential moral complications of killing sentient monsters, which it should if you're going to mention it and it's part of the game's theme.

You shouldn't force a character that doesn't belong into the mix, but I would heavily consider having a male character that isn't a total douche in the game, or you might isolate some of your audience. Female characters tend to get the short end of the stick in games, but doing the same to male characters is "turnabout is fair play" instead of "let's make something better." I tend to take this kind of stuff at face value, so it didn't bug me, but it might be a barrier to others is all.

Yeesh. I've written a lot. Those are my suggestions, anyway. I found that exploration tended to drive my game play experience more than anything else, and the tidal cave gimmick was a welcome change of pace. This was a fun start!

The Featured Game Thread

I, for one, plan on training everyday with Heartache 101. Then, I will fly to Japan, pose as the new foreign exchange student, and use my newly acquired experience to bang all of the huge-eyed, busty, pink-haired vixens that live there.

A Very Long Rope to the Top of the Sky

If that doesn't work, you can always team up with FuSoYa and cast W Meteo.

A Very Long Rope to the Top of the Sky

Yeah, you can win at 21. Here's the strategy that I posted earlier on the board:

-Have Cyril and Ivy use their group attacks until the two soldiers die.
-Have Mint use vitalize every turn--including the first, since Rutger's faster.
-Buff Ivy's attack with Leif, and then start buffing everyone's defense--use items with him where needed.
-Once Rutger's two soldiers die (preferably simultaneously), just guard and heal for three turns until Rutger's buffs wear off, then he should be pretty easy.
-Alternatively, status effects will work on the soldiers, so confusing, sleeping, or paralyzing them is an option.

All Hallows' Event 2013 Podcast, Part 1

No, I had to go to the download links.

A Very Long Rope to the Top of the Sky

Sure thing:

There's a girl in Low Town who will trade it to you for potatoes, which you can buy in the West District.

All Hallows' Event 2013 Podcast, Part 1

This has been really cool to listen to so far--I just got through the second part, and I'm looking forward to hearing the rest.

A few notes:
1) I'm not English, and I actually hadn't heard of the chlorine gas incident (was that an actual occurrence or something from a fictional show?). A friend of a friend knew someone who used ammonia and bleach while cleaning in an unventilated space and passed out from it a while back, so that's how I heard of it. I guess it's a happy (or unhappy if it was a real occurrence) accident that it was in Britain's collective conscious.

2) Hearing my game referred to as "the good stuff" made me hop up in my chair.

3) I will try harder to please the Welsh contingent next year.

What are you jamming to?

author=Yellow Magic
author=Housekeeping
Depeche Mode fan? You just bought an express pass to my eternal love.
Not really a fan but I like a few of their earlier songs.


You are now my enemy.

I've been on a New Wave kick lately and stumbled across a song I hadn't heard before:



What a well-written song! I'm surprised this one flew under my radar (though, technically, I wasn't even born when this came out).