INDRA'S PROFILE
Hallo, I make games.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.
Also expect HOARDS of typos from me. And rants. Much typoed rants.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.
Also expect HOARDS of typos from me. And rants. Much typoed rants.
In Search of Immortality
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.
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Who cares about credits?
I have never in my life actually READ the credits at the END of a game. At the beggining, maaaayyybe once in a long while, but at the end the last thing I want is to read the credits, not because it wouldn't interest me, but because I don't feel like its important at the time (what with having beaten the game a minute ago).
So I actually make a Credits page in the start screen :I Works for me so far:
So I actually make a Credits page in the start screen :I Works for me so far:
Here goes!
\; ;/ We're here for you, Archeia! Don't worry about the dates and just do what needs done >,<
So long as PP is finished at some point, some delay or a different sample game makes no difference :3
So long as PP is finished at some point, some delay or a different sample game makes no difference :3
Reviewing RMN's Visual Novels
At the risk of being a shameless plug...(eh, I have nothing to lose).
The End of the Witch of Lorven is a visual novel of sorts. If one lasting like ten minutes and with no choices XD
The End of the Witch of Lorven is a visual novel of sorts. If one lasting like ten minutes and with no choices XD
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Princess Princess
A frontview battle system works just fine.
Anything else is preference, and I don't think it's anyone but the developer's place to say what works better for their game. (also your post was slightly cheeky, but maybe I'm being overprotective)
Anything else is preference, and I don't think it's anyone but the developer's place to say what works better for their game. (also your post was slightly cheeky, but maybe I'm being overprotective)
Review Just One Game
Umm...If anyone is up for reviewing a demo (45 min/1 hour tops) here: Lorelai, Queen.
I'd love to get some feedback on it.
I'd love to get some feedback on it.
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Common rpg elements? Agh! Run for your lives, all rpgs have CHARACTERS!! D<
Let's be innovative and make a rpg where where you're stuck watching the scenery without doing anything. That'll be original, right? :[
Let's be innovative and make a rpg where where you're stuck watching the scenery without doing anything. That'll be original, right? :[
Update Again
*runs in and crashes over the Dragon Lord*
*gropegropegrope*
<.<
>.>
*yanks dragon lord over her shoulder and runs away*
*gropegropegrope*
<.<
>.>
*yanks dragon lord over her shoulder and runs away*
Lorelai, Queen
@Nein: Glad you enjoyed it!
The attack through walls thing: it's something that was already brought up (in another forum), the problem lies with the fact that it's a script that I didn't do myself, and my scripting knowledge is 0. I have absolutely no idea if configuring attacks to be unable to cross walls is doable or impossible OTL. I'll try to look into it, but I really can't say if I'll be able to change it.
The attack through walls thing: it's something that was already brought up (in another forum), the problem lies with the fact that it's a script that I didn't do myself, and my scripting knowledge is 0. I have absolutely no idea if configuring attacks to be unable to cross walls is doable or impossible OTL. I'll try to look into it, but I really can't say if I'll be able to change it.













