INFINITE'S PROFILE

Old School RPG Maker.
Ascending Dreams
Legend of Zelda style RPG Maker VX Ace Game!

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Screenshot Survival 20XX

I like to stop in and see what cool stuffs people have been working on.

This is my latest.
@ishyrodriguez on Twitter



Ascending Dreams


author=gydiwon
Loving this game, so addictive! But I ran into an error when I try to enter a particular part of the map. Please help.


Uploaded a new version that should stop that crash. Thanks for the feedback!

Anybody got tips on how to stay focused on making projects?

One of my biggest problems was turning every idea into a new game that never got finished. My tip is to try and incorporate any new ideas into one project, rather than starting a new project for every new idea/concept.

In my rm2k3 game Lasting Dreams which used RTP graphics, I had the urge to create an 8-bit atari style game. Instead of starting a new project, I added a house in the game where the player can use a PC to boot up an atari style mini game.

If you have some new story you want to tell, maybe it can be a side quest or different chapter rather than starting a new project.

If you're not motivated to work on a project, then you're just not motivated. Who cares? As long as you didn't take a bunch of money from a Kickstarter campaign or something like that, then there's no reason to "work" on anything. I don't think you should have to force yourself, or turn game making into a chore. Just have fun, make goofy little projects. Start things and never finish them. As long as you're having fun, that's all that should matter.

[RMVX ACE] Quasi plugins!

Thanks for responding. I no longer need the plugin, but I guess it could be helpful for someone else.

[RMVX ACE] Quasi plugins!

Quasi made tons of VX ACE plugins that seem to be lost in space. His old website is down, and his old github is gone.

I've google searched for maybe an hour trying to track down his ABS plugin, specifically the path finding plugin which is compatible with his pixel movement plugin.

If anyone happens to have these preserved, or knows of a project that used them, I would love to have them!

Screenshot Survival 20XX

#SuperBombJump is now available on Google Play store. I just updated it to include graphics that change with the season.

Screenshot Survival 20XX

author=Momeka
Don't you hate when you wake up in the middle of the night and your closet have turned into a hell portal

Awesome! If I had to make a suggestion it would be to make the guy jump back or convey his being startled, immediate shock, rather than just backing away slowly...

Screenshot Survival 20XX

author=Kaempfer
@Infinite:
I could ever do like... two, three bomb jumps at most in Metroid. I feel like I would be bad at your game.


My game is a lot more forgiving, and easier than you may think. There actually isn't a limit on bombs, so you could just spam bombs chaotically.

Screenshot Survival 20XX

Super Bomb Jump!


@Momeka I like where you're going. The spaghetti monsters look freaky cool. That menu style is really trendy, but what's up with the empty message box? I'm assuming that's where some other stats will end up?

Editing default scripts - Ethical?

I was gonna say what Red_Nova said. I think it's discouraged only by elite programmers who follow certain ethics or guidelines to write "good" or "clean" code, which makes it easier for other people to work on.

My personal opinion on "good" or "clean" code is : I don't care what it looks like under the hood, as long as it does what I want it to do. So do whatever you need to do to make your game play how you want it to play, even if you're the only one who care read the code when it's done.

but writing a separate script that references the original scripts by using things like "Alias" makes modifications more of a plug & play, rather than having to dig into each script and make said modifications.