INFINITE'S PROFILE
Search
Filter
Screenshot Survival 20XX
Looks good as always Dookie. Would be cooler with some type of explosion, or poof, when they transform, maybe even a little dance or pose after!
[RMVX ACE] Fully Autonomous Monster Event (F.A.M.E) Engine
In my action adventure game Ascending Dreams I had to program each enemy event for every map. Doing the copy/paste method, and redoing each of them any time i made a change. It sucks.
Since then I've learned how to script a little bit, and modified a script called
"Duplicate and Auto-Untint Events v1.00 by AdiktuzMiko", which can make clones of any event from any map. From there, I added methods and variables to the Game_Event and Game_CharacterBase classes for things like enemy HP...
(not the complete script, just a small example)
So doing this allows me to have 1 main/prime/master event for any enemy i want to spawn.
Something you may want to check out is the "near_the_player?" method in Game_Event.
I edited this to
So now I can use that method, combined with the @vision variable to increase or decrease the enemy's vision. So if I said @vision = 5, then when the player is within 5 blocks it returns true.
Since then I've learned how to script a little bit, and modified a script called
"Duplicate and Auto-Untint Events v1.00 by AdiktuzMiko", which can make clones of any event from any map. From there, I added methods and variables to the Game_Event and Game_CharacterBase classes for things like enemy HP...
(not the complete script, just a small example)
class Game_Event
attr_accessor :hp
attr_accessor :ap
attr_accessor :name
attr_accessor :hitable
attr_accessor :switch
attr_accessor :id
attr_accessor :move_type
attr_accessor :make_steps
attr_reader :killed
def set_stats
if self.name == ("Armor")
@hp = 50
@ap = 1
@drop = 101
end
end
alias :old_update :update
def update
@brainclock += 1
self.priority_type = @s_priority_type if self.name == ("Bat")
self.anime_count += @s_anime_count
old_update unless @stun_time > 0
check_hp if @hitable == true
@hurt -= 1 if @hurt > 0
check_hits if @ap > 0
check_status_effect
stepsound if @make_steps == true && !@mute_steps
enemy_ai if @killed == false && @stun_time < 1
end
So doing this allows me to have 1 main/prime/master event for any enemy i want to spawn.
Something you may want to check out is the "near_the_player?" method in Game_Event.
def near_the_player?
sx = distance_x_from($game_player.x).abs
sy = distance_y_from($game_player.y).abs
sx + sy < 20
end
I edited this to
def near_the_player?
sx = distance_x_from($game_player.x).abs
sy = distance_y_from($game_player.y).abs
sx + sy < @vision #how far the event can see
end
So now I can use that method, combined with the @vision variable to increase or decrease the enemy's vision. So if I said @vision = 5, then when the player is within 5 blocks it returns true.
Screenshot Survival 20XX
Infinite, I actually like the no-ceiling effect. Also what kind of game is this? Bullethell in RPG Maker? :D
Yeah, it's turning into a type of bullet-hell-zelda-metroidvania-rpg
Screenshot Survival 20XX
@Liberty
Thanks. I like the darker/claustrophobic/closed-in feel of the no ceiling style. I could put in a bit of effort and add one that fades to black to provide a similar feel, but this way works well enough for me.
I have a feeling your water looks better while it's animated.
Thanks. I like the darker/claustrophobic/closed-in feel of the no ceiling style. I could put in a bit of effort and add one that fades to black to provide a similar feel, but this way works well enough for me.
I have a feeling your water looks better while it's animated.
Screenshot Survival 20XX
Ascending Dreams Review
Ascending Dreams
author=Linkis
And to open the game ??? :)
New, Continue and EXIT do nothing but blink :(
Hmmm, use shift as "okay" button? or hit f1 for customize. It's best to use a gamepad. It's designed with the xbox 360 controller in mind.
Ascending Dreams
author=Linkis
OH MY, hold on Zelda, I'm on the way.....hope I don't die to often before
I can save you...... :)
EDIT: why do I get a second screen says: RGSS CONSOLE when I open the game ???
If you X, close the window...the game also closes.
I have run the console because one of the key scripts I used would force the console to open up mid game, breaking the flow of the game. I could never figure out how to get it to stop, and it's creator isn't active anymore. So kindly ignore the console, or use F5 or Alt + Enter to go full screen.
Screenshot Survival 20XX
author=Frogge
@Infinite-That looks infinetly awesomesorry not sorry. What's that behind the Shelf in the bedroom though?
@Chilly-Pheese-Steak-That looks awesome! I love how you can change your clothes :)
Ha nice catch. It's an event square from the map editor. I screenshot the bare map and load it into photoshop, forgot to move the event.
Btw thanks guys...
and that cheerleader is awesome!