JIHAUS'S PROFILE

Artist, writer, designer, programmer.

Art
http://jihaus.tumblr.com/
http://jihaus.deviantart.com/

CHAIN OF RETRIBUTION - Mechanics designer, Mapping, Co Writer
http://rpgmaker.net/games/3597/

RUIN FRONTIER 0 - Lead Designer, Story, World Design, Programming
http://rpgmaker.net/games/8091/

RUIN FRONTIER - Story, World Design, Character Design
http://rpgmaker.net/games/7362/

FORCED RECALL - Creator
http://rpgmaker.net/games/4724/
Chain of Retribution
A rivalry between sisters threatens to tear down a nation.

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HAUS's General Art Thread

DAY 14





This character is the original medusa-helmeted snake-themed warrior mage of this series and is the one I used as the basis for the past four I posted. She also gets slightly redesigned every time I draw her it seems. I only meant to draw the first one but ended up drawing the second one because I ended up really liking how her figure looked dressed in that strange reptilian pseudo lamellar/plate mail while I was planning the first drawing and was a bit disappointed I had to cover it up with more clothing, so I decided to draw her without any of the extra armor on top. And hey, similarly themed furniture because why the hell not.

Chain of Retribution

Only if you're buying.

HAUS's General Art Thread

DAY 13



Possibly the strangest one in the lot so far. Although these are all magic warriors, this one is probably the most magic-focused one, though still a bit different since she uses that gun for her magic. In this setting, "sorcerers" are plate-wearing magic-using knights, so this is actually relatively normal.

HAUS's General Art Thread

DAY 12



Here's another lady from the same series. Despite having all the same theme (shiny gold armor, 100% covered, snakes, medusa, etc) I try to vary up each design and give them minor themes and differences from each other. In this case there's more fur cloth than the others and the segmented armor plates are angled in a different direction.

HAUS's General Art Thread

DAY 11



This is the same lady as before, except after armor purging (yes, like a mecha. I know it's weird DON'T JUDGE ME). It's a pretty out there idea but I did plan out the logistics of her fitting into that larger suit and there was more than enough space for the rest of this. Also the feathery crest thing on her helmet got a bit exaggerated this time.

HAUS's General Art Thread

author=sinnelius
Those animations are crazyyyy!!

What kind of input you need?

Anything you can think of that you can see that I need to improve really. It's mainly technique and colors/shading and etc that I need help with. I already know I need to do a lot more studying and practicing on things like anatomy and whatnot but I'm open to anything constructive or specific. You're welcome to mark up my drawings if you feel like it to illustrate your point, since we tend to be more visual people anyway.

HAUS's General Art Thread

DAY 10



Another one of these lovely but heavily armored ladies, this one in particular being the most absurdly armored out of the ones in this series (this series being, hybrid mage/warrior snake/medusa themed ladies wearing magic armor). There is in fact a normal woman inside of there somewhere, but you could probably think of this suit as less armor and more powered suit.

HAUS's General Art Thread

Oh man, that post is a lot of help, trust me. I always love it when people edit my pictures directly to demonstrate a point, since I'm more of a visual person. I can definitely keep some of these things in mind as I go along.

Anyway, to answer some of your quesitons:

author=PentagonBuddy
-start of a great composition, interesting scene, i'm interested and intrigued by the situation you got doing on here

I did this as a rough concept for the first "dungeon" to give myself an idea for how I wanted it to look (so that I can edit my chipsets appropriately and try to strive for it). To that end the picture itself is pretty boring since I wanted to just draw the two protagonists in that environment, and in this case they're just standing there overlooking something offscreen. The platform the knight is standing on is meant to be some kind of edge of a cliff but that got lost somewhere in between.

As for the environment, they're in a coral reef that's littered with shipwrecks, and they're traveling around in the "canyons" underneath the rocks, so very shadowed punctuated by lots of colored light from the cracks and openings above.

author=PentagonBuddy
-posing on the dude in armor is a little ??? in concept; what is he doing? why is he doing it? it's unclear. Also not sure what his cape is doing...are they underwater? getting some rad underwater vibes from this pic, or just...airy?

The game is called "Undersea Mountain" and the entirety of it occurs underwater. The protagonists are an undead knight, Skulhoarse (also the same guy in my avatar) and his equally undead wife, Zylverhia, and they're down here because they're looking for something important. So yeah, this situation is entirely weird as we literally have a knight and a ghost running around under the sea.

author=PentagonBuddy
basically ghost lady looks as if she's the prime focus of the piece, and because of how bright she is in comparison to the environment, she looks like she SHOULD be the main subject...but then she's not?

which just makes me think that my eye isn't being led by the composition. Where do you want us to look? What is this picture about?

Both of them SHOULD be the main subject buuuut...I kinda put myself into a tough spot there considering the knight is a physical form in the environment and the ghost is not really part of it, so the latter will stand out regardless. These two should be the focal point but I see what you mean with the leading issue.

author=PentagonBuddy
Good luck! i hope even some of that was helpful.

Once again, thanks a lot for the detailed info. This was definitely helpful and gives me things to try for the next one I do.

Anyway, for today:

DAY 9



Felt like drawing one of my female armored bastards today. Of course since I was at work that meant I had to try my best sans references. I think I had a good idea for the pose but somewhere during my roughing something didn't work out and now I'm not that happy with it, like it doesn't look that relaxed a pose. Helmet's probably too big too. Oh well, I wanted to get a full body of this character done either way.

HAUS's General Art Thread

author=PentagonBuddy
You have an amazing amount of patience. Any particular kind of feedback you're looking for?


Thanks. As someone else mentioned before, my technique needs a bit of work. Things like anatomy issues and whatnot I know how to practice and I need to grind studies for so I have plenty of ways to improve that. What I'm mainly struggling with is painting techniques when it comes to digital painting, as I've had no traditional painting training so all I'm doing is attempting to mimic pictures that I like. I'm have trouble with things such as how to properly lighten/darken colors when creating highlights/shadows or just working with colors in relationship with each other. I'm also still trying to find my true digital art painting style and you can see in the most recent painting that the backgrounds tend to lack crispness and definition when I paint using values without doing lineart beforehand.

I'll probably see about trying some new things with pencil shading as suggested above but I'm always open to any kind of specific feedback regarding the improvement of my techniques.

HAUS's General Art Thread

DAY 8



Haven't painted anything in a while so this was a necessary exercise. This was an attempt at a similar scene as before while trying some lighting tricks.

Zylverhia (the woman), being a ghost, should not be directly affected by the lighting of the scene, so I tried to render her independently. This had the effect of making her look like she was pasted into the picture so I attempted instead to tie her into the surroundings by having her emit light. Looks a bit better but she still looks somewhat disconnected.