JIHAUS'S PROFILE

Artist, writer, designer, programmer.

Art
http://jihaus.tumblr.com/
http://jihaus.deviantart.com/

CHAIN OF RETRIBUTION - Mechanics designer, Mapping, Co Writer
http://rpgmaker.net/games/3597/

RUIN FRONTIER 0 - Lead Designer, Story, World Design, Programming
http://rpgmaker.net/games/8091/

RUIN FRONTIER - Story, World Design, Character Design
http://rpgmaker.net/games/7362/

FORCED RECALL - Creator
http://rpgmaker.net/games/4724/
Chain of Retribution
A rivalry between sisters threatens to tear down a nation.

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HAUS's General Art Thread

DAY 23



Only one today, this time the Mystic which was formerly Time Mage. This example is one of several in this assignment in which a new idea for an outfit didn't hit me instantly, so I thought about something from another culture instead. Even in FF the differences between a white mage and a time mage are somewhat small as if it wasn't for some indentifying patterns or garments they could easily be the same class ( hilariously the priests I designed look like FF Time Mages with more elaborate robes anyway) and convey the same archetype (squishy magic user), so I wanted to do something with a more distinct visual difference. Hopefully it's not too weird, heh.

HAUS's General Art Thread

DAY 22




I was sick and also apparently couldn't draw crap today, namely hands and faces, which kinda reflects on both of these. The priest poses could have been much more dynamic I think but I was at a loss on those ones. I always did suck at designing or characterizing priest types.

Also, if I posted what seems to be my least popular designs last time, then this time I post what seem to be my most popular ones - the dancers. This time they've got a nice energetic pose though the inability to get refs really hurt me for the female as I really wanted to do better on the skirt and dress.

HAUS's General Art Thread

author=Cap_H
Wunderbar!
These are some nice little sketches. Luv for chocolatier (or Is it Choco-latte-ier?).

It's chocolatier but I'm sure that Ocean can easily be persuaded to change it since tasty things are involved. Heh.

DAY 21



I was trying to see how it would turn out if I made fancier painted portraits by tracing and painting on top of my pencil sketches. I kinda like how it looks but I could probably clean it up more. I pretty much used the colors right from Ocean's sprites for consistency and because he's better at picking colors for shading than me. Also as awesome as it is that the male brawler totally looks like a 70s guy, I'm not that happy with the angle of his head and I might change it later when I have more time. Until then I'll probably hit up the rest.

HAUS's General Art Thread

author=sinnelius
This is pretty hip, you also did the pixel art too?

Nah, those are done by Ocean's Dream based on my original rough sketches of these same classes. You can see them here:




Anyway, new post:

DAY 20



This is probably my most controversial design out of the bunch because of the strange outfits, but Ocean likes em so they get to stick. This was formerly the black mage class and is now called wizard, or should I say, rockstar dracula. I think the pose on the girl is a bit weird but then again what the hell isn't weird about her?

HAUS's General Art Thread

DAY 19




Today's PB classes, featuring the former Blue Mage turned steampunk Alchemist and the former Summoner turned 80s car mechanic Machinist. Definitely a change of wardrobe between the concept art and the sprite on the latter though, but the general feel is the same either way and that's all that counts.

HAUS's General Art Thread

DAY 18




At some point last year Ocean had me redesign the classes in Paradise Blue to get them away from their FF roots and I drew him a bunch of concepts to that end. I decided I'd start drawing them on pencil as I hadn't done so before so here's the first two. The sprites are Ocean's, of course, but I thought it'd be cool to see how well he was able to replicate my designs as sprites. As expected with these things, there'll be slight variations between my drawings and the sprites, but that's pretty normal for this kind of thing.

Today we have the Warrior (formerly fighter) and Brawler (formerly monk) classes. The classes in Paradise Blue are pretty standard for RPGs in general so when I redesigned them I tried to make them look more unique than the usual stuff but still recognizable enough in function. As always I took a lot of inspiration from history and past cultures but I suppose we'll find out after I've posted the rest whether or not I was able to successfully make them interesting enough.

HAUS's General Art Thread

Thanks for the comments! The really heavily armored girl in question is definitely doing the same thing as space marines in 40k, so you're definitely spot on with that. I am actually also in agreement with Nova's because personally I tend to hate armor that only looks cool but doesn't look practical, which is what a lot of artists designing heavy armor/powersuits tend to do; that's why I made sure that a person can still reasonably fit in that thing.

But yeah the armor on day 10/17 are not meant to be a very mobile suit of armor and can be best described as a walking fortress, where it's meant to defend a place and be largely stationary. That's why she has a far lighter suit of armor (day 11) underneath all that and can purge the armor if necessary. The rest of the ladies are a far more practically armored, with the "sofa lady" of day 14 being a bit more like a sci fi-ish form fitting armor suit really (dat sexy lines). With the details, since I use history and real armor as my inspiration, a lot of the fancier ones really do get this detailed and ornate (moreso even) so I go crazy with that with these stationary drawings and integrate as much of their motif as possible. Obviously if I had to either do a comic of them or animate this in 2d, I'd have to SIGNIFICANTLY reduce the detail or else I'd kill myself, heh.

HAUS's General Art Thread

DAY 17



Another OCD diagram, this time depicting the heaviest one of them all. This armor is practically medieval fantasy power armor and being that these ladies are all magic users, there's probably some kind of magic craziness going on there. However I still wanted it to look like a woman can fit in that huge thing properly, if awkwardly. Heh.

HAUS's General Art Thread

Thanks, I'm a bit of an excessive world builder so I'm very particular about details on characters as well as whether they're relevant to cultures, etc. Unfortunately these are no more than doodles at work so they'll be rough around the edges in general, and can best be considered concept art.

DAY 16



For characters that have more intricate or layered outfits I like to draw these style sheet type of things that I refer to as OCD diagrams, which are really just me filling a sketchbook page with details on a character's outfit, especially details that aren't normally seen. In this case I'm illustrating that this girl is in fact as much of an armored bastard as the rest of them. Also, that gun is actually not functional as a regular gun and is instead a magic-using implement called a "castgun" used for offensive magic by sorceresses like this lady.

HAUS's General Art Thread

I've been working mostly on programming recently, which unfortunately isn't exactly something I can post here. Regardless, here's a nice update:

DAY 15





The first picture combines the last 5 armored women that I drew in one picture and shows their heights a bit (yes, the middle one is tiny but it's mostly relative to the others). The second picture shows the goddess that these women work for which you can probably tell by the actual medusa hair and the matching patterns. This one generally has a frail elderly lady appearance to her in contrast to her champions above and has a more Tron-like appearance because ancient/advanced civilizations and all that.

But yes, so many snakes.