JIHAUS'S PROFILE

Artist, writer, designer, programmer.

Art
http://jihaus.tumblr.com/
http://jihaus.deviantart.com/

CHAIN OF RETRIBUTION - Mechanics designer, Mapping, Co Writer
http://rpgmaker.net/games/3597/

RUIN FRONTIER 0 - Lead Designer, Story, World Design, Programming
http://rpgmaker.net/games/8091/

RUIN FRONTIER - Story, World Design, Character Design
http://rpgmaker.net/games/7362/

FORCED RECALL - Creator
http://rpgmaker.net/games/4724/
Chain of Retribution
A rivalry between sisters threatens to tear down a nation.

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HAUS's General Art Thread

DAY 47



Continuing my tradition of drawing summarizing pictures, this is the first of two additional pictures I'm going to be drawing about Skulhoarse and wife. This one in particular depicts them both as they were prior to their deaths as well as their children and...their retainers, siblings, etc...Yeah it got much bigger than intended. I guess this being a summarizing picture I wanted to cram as many as I could in there and I definitely succeeded in that regard, but this suffers from some inconsistent proportions and anatomy flaws as expected of something I drew at work. The original plan for this to have more of a 3/4 view from above kinda fell through too as I was drawing them, which is a BAD AND AMATEUR THING TO DO (not that I'm a pro or anything). At the very least, I was able to draw characters on this picture that have only up to this point existed as words or thoughts, so that's good.

HAUS's General Art Thread

DAY 46




Well here's the first animations for the ghostly Zylverhia's battle sprites. It seems I remembered how to do pixel art in a hurry so I'm pretty happy with today's results. These of course could always use more work, because there really should be more motion with regards to her clothing and hair, despite the fact that she's a ghost and may not be subject to the laws of physics. My animation background just isn't happy enough until everything is moving correctly, but I'll have to live with it for now and worry about perfecting these later when I have more of the game completed.

HAUS's General Art Thread

DAY 45



Well this definitely needs work but it'll do for a placeholder. The problem with not doing pixel art for a while is that you immediately start sucking at it again. The blade is a loud placeholder color because I'll be substituting various weapons into his hand later on.

HAUS's General Art Thread

DAY 44



Here's the second of the Ruin Frontier pictures I'm doing, this time showing the protagonists apparently having a vacation. This enivronment is kind of all over the place, but if it's not clear, this is basically an enormous floating continent of some kind that has a sea and a pretty beach to go with it, hence the reason that you can see Convergence (the tower-like super-arcology) in the background. In this world of endless sky it's a fixed landmark so I tend to stick it as a background in a lot of these floating island scenes (and also because huge colony things are cool).

HAUS's General Art Thread

DAY 43



Drew a nice picture showing off the "bad guys" of Ruin Frontier this time as well as the various mechanical designs of their faction.

HAUS's General Art Thread

DAY 42



I've reached the last few pages of this sketchbook, which means I start doing a tradition of mine where I draw a series of montages or movie poster type things or group pictures that summarize the games or stories or subjects I drew in that sketchbook. Since there was a ton of Undersea Mountain development in this book, naturally this follows. Actually I've been wanting to draw a composition like this since forever and I didn't manage to make it work until the last few days when I established the giant crystal idea and fleshed out the villains, so I'm pretty happy I finally got to do it.

HAUS's General Art Thread

DAY 41




Some rough sketches of the villains/bosses for Undersea Mountain, and what their sprites will probably look like. Nothing too fancy here but I guess you can kinda see where my sprite style comes from.

HAUS's General Art Thread

DAY 40



Cross section of the mountain as well as some detail on what the outside of it kind of looks like when it's not being an eerie shadow in the distance. The previous picture should make sense with this diagram, which I may end up using as the map for the interior because this 3d tiered layout makes it a bit challenging to do a proper map. We'll see I guess.

HAUS's General Art Thread

DAY 39



Rough sketch of the inside of the undersea mountain, and I do mean ROUGH. I don't know why I keep designing complex architecture knowing I'm going to have to draw them but there it is. I'll have a better diagram of the inside of the mountain but in a nutshell, there's an enormous super sci fi city in it divided into tiers in a spiral arrangement. Also, the entire thing is submerged - it's meant to be some kind of underwater city of the future.

HAUS's General Art Thread

DAY 38



Rough sketch of the "world map" for Undersea Mountain. I think I had a lot of freedom in this case because this was so deep underwater and lit in such an alien way that pretty much anything goes. If anything it's more of a cave/wasteland seeing it this far up. Those "waterfalls" are in fact some kind of sediment/mud type thing that's falling from way up somewhere creating a sort of weird underwater river. As before I'll do this one up digitally and put it in the game as the means to navigate between dungeons.