JIHAUS'S PROFILE
JIHAUS
1993
Artist, writer, designer, programmer.
Art
http://jihaus.tumblr.com/
http://jihaus.deviantart.com/
CHAIN OF RETRIBUTION - Mechanics designer, Mapping, Co Writer
http://rpgmaker.net/games/3597/
RUIN FRONTIER 0 - Lead Designer, Story, World Design, Programming
http://rpgmaker.net/games/8091/
RUIN FRONTIER - Story, World Design, Character Design
http://rpgmaker.net/games/7362/
FORCED RECALL - Creator
http://rpgmaker.net/games/4724/
Art
http://jihaus.tumblr.com/
http://jihaus.deviantart.com/
CHAIN OF RETRIBUTION - Mechanics designer, Mapping, Co Writer
http://rpgmaker.net/games/3597/
RUIN FRONTIER 0 - Lead Designer, Story, World Design, Programming
http://rpgmaker.net/games/8091/
RUIN FRONTIER - Story, World Design, Character Design
http://rpgmaker.net/games/7362/
FORCED RECALL - Creator
http://rpgmaker.net/games/4724/
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HAUS's General Art Thread
Thanks for the advice. Scene composition has always been one of my stronger points since I've had education in animation and graphic arts, it's mostly my technique and overall "toolbox" that needs refinement. I think I do get what you're saying about the shadows though, and I can recall some good examples of it from other artists. With the way I shade with a pencil, it's all been mostly a self-taught affair so I'm a bit deficient on technique in that regard. Due to my tendency to smudge a picture while drawing combined with using a pencil that doesn't quite get dark enough, my pencil sketches end up being mostly in midtones value-wise and I have to rely on erasers to re-highlight the picture.
A lot of my pencil drawings are drawn with a concept art mindset, hence the general unfinished look they have. I do agree though that in the first picture, the space could have been utilized better as it is unbalanced as it is.
A lot of my pencil drawings are drawn with a concept art mindset, hence the general unfinished look they have. I do agree though that in the first picture, the space could have been utilized better as it is unbalanced as it is.
HAUS's General Art Thread
author=Cap_Hauthor=JuurianChiFella, there is no problem with perspective I can see. There are flat shadows, tho. Plastic shadowing is really time consuming and unnecessary for 'simple' sketches.
Nice work, Mate!
If I may, I would like to suggest that you do some studying on perspective. You've got a good eye for creating decent forms, but everything looks flat.
Maybe you mean this by perspective and I'm just overreacting.
and yep, nice work!
I'm having a bit of a derp moment here, but could you describe what you mean by flat shadows? I don't think I've heard that term before, and I'm definitely interested in seeing how I can improve my shading as that's one of my weak points.
HAUS's General Art Thread
DAY 7



I made up for the lack of updates recently this time. Lots of busy nonsense at work prevented me from slacking off at work and drawing but thankfully there was none of that today. Anyway, we're getting away from the mechs today and instead drawing the protagonists of the Bone Shield series. First picture is just a general actiony one that I had no real plan for. Second picture shows a more specific scene from Undersea Mountain depicting the looting and scavenging that happens a lot in the game (note that the girl is a ghost, hence the upside-down ness). Third picture shows Zylverhia, said ghost, and her unexpectedly massive hair. I guess I may need to update her sprites...



I made up for the lack of updates recently this time. Lots of busy nonsense at work prevented me from slacking off at work and drawing but thankfully there was none of that today. Anyway, we're getting away from the mechs today and instead drawing the protagonists of the Bone Shield series. First picture is just a general actiony one that I had no real plan for. Second picture shows a more specific scene from Undersea Mountain depicting the looting and scavenging that happens a lot in the game (note that the girl is a ghost, hence the upside-down ness). Third picture shows Zylverhia, said ghost, and her unexpectedly massive hair. I guess I may need to update her sprites...
HAUS's General Art Thread
DAY 6

My horrible attempt at making the internals for the above mech. I tried to remember the various gundam model kits I've assembled but otherwise I had no idea what I was doing here. The mech has some kind of hybrid way of moving its joints that makes it look like it has some muscles, which I punched up with a red pen for illustration purposes, while thrusters are in orange.

My horrible attempt at making the internals for the above mech. I tried to remember the various gundam model kits I've assembled but otherwise I had no idea what I was doing here. The mech has some kind of hybrid way of moving its joints that makes it look like it has some muscles, which I punched up with a red pen for illustration purposes, while thrusters are in orange.
HAUS's General Art Thread
DAY 5

I took the previous day's design and played around with it further. I ended up filling the page with my usual OCD diagrams of how things work which is always a good thing.

I took the previous day's design and played around with it further. I ended up filling the page with my usual OCD diagrams of how things work which is always a good thing.
HAUS's General Art Thread
DAY 4

A badly composed picture, but at least I'm getting myself back to my previous mecha-drawing form. This is an old design of mine that I revised.

A badly composed picture, but at least I'm getting myself back to my previous mecha-drawing form. This is an old design of mine that I revised.
HAUS's General Art Thread
DAY 3

Another slow drawing day and another mecha design. Meant to be some kind of sniper robot with a cloaking device (all those circles) but I'm not sure anymore. I like that head though.

Another slow drawing day and another mecha design. Meant to be some kind of sniper robot with a cloaking device (all those circles) but I'm not sure anymore. I like that head though.
HAUS's General Art Thread
DAY 2

Well the intent was to sketchdump several mecha designs but I ended up not having that much time to draw. Well, got 2 at least, hopefully I'll make up for it tomorrow. These rough designs could be interesting if refined further.

Well the intent was to sketchdump several mecha designs but I ended up not having that much time to draw. Well, got 2 at least, hopefully I'll make up for it tomorrow. These rough designs could be interesting if refined further.
RUIN FRONTIER
I must say thanks to everyone for enduring my horrible rushed writing. Any feedback is appreciated as we're definitely looking to improve as much as we can.
Also I doodled something at work pertaining to the game:
Also I doodled something at work pertaining to the game:

HAUS's General Art Thread
author=SnowOwl
I'm guessing you like dudes in armor?
Dudes and dudettes in armor, yes. I guess you could call it my cop out zone, or my comfort zone, basically that thing you like to draw a lot that you're not really improving in but you just do it because you like to. Heh.
At any rate, something new:
DAY 1

Some RUIN FRONTIER artwork, this one being another one of those typical montage/movie poster-esque pictures that I like to do way too much, depicting all of the characters (and most of the mechanical designs, in some form).













