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[RMMV] [RMVX ACE] Okay, Let's Have This Discussion: Sample Maps
author=Liberty
It's NOT FINE to show them as the images needed to get a game page accepted.
thoroughly agreed lol, though if for some extreme, unlikely reason all your game uses is sample maps with no edits and the default battle setup and menus, but is still a full fledged game made with this deliberately... i'd just recommend PM'ing Liberty!
THE HAVEN DECAY - RMN HORROR CHAIN GAME - [CLOSED]
nyah boo, but on the upside it's actually being tailored by Fomar so just that sets it apart from most other rpg maker horror titles!!!
nothing to really surpass the longing ribbon though... or cater to me as an audience, but alas, nothing is perfect
nothing to really surpass the longing ribbon though... or cater to me as an audience, but alas, nothing is perfect
THE HAVEN DECAY - RMN HORROR CHAIN GAME - [CLOSED]
count me in, looking forward for fun combat and rpg mechanics woven in though
edit: I will definitely be adding my own sprites for enemies and throwing custom sprites here and there in my "chapter" but you can rest easy that they'll fit
actually because of this i think it'd be wise if i was early on the queue, so people could reuse whichever custom graphics i make XD
edit: I will definitely be adding my own sprites for enemies and throwing custom sprites here and there in my "chapter" but you can rest easy that they'll fit
actually because of this i think it'd be wise if i was early on the queue, so people could reuse whichever custom graphics i make XD
Rubi
Screenshot Survival 20XX
I'm always impressed by momeka pushing 2k3 so hard, looking forward to this
as for the balance, i'd just say for you to drag its right foot a little more to the left and it'll be good to go
edit: though even if you leave it as is, it feels like it's a photo taken mid-step so it doesn't really feel off
as for the balance, i'd just say for you to drag its right foot a little more to the left and it'll be good to go
edit: though even if you leave it as is, it feels like it's a photo taken mid-step so it doesn't really feel off
Goaling It 2019
i'll remember it in 2020 when i'm financially and emotionally stable and will fly across the world forcing people to participate in game jams with me to produce the perfect commercial kickstarter scam prototype
disclaimer: i love kickstarter and fully support the majority of rpg maker projects on that platform except the ones made in bad faith
disclaimer: i love kickstarter and fully support the majority of rpg maker projects on that platform except the ones made in bad faith
[RM2K] [RM2K3] Battle Skill Animations Too Fast?
it does run at 60 fps, you can press f5 within the game and select the "show fps" setting, it'll allow you to confirm that on your end
edit: you're welcome! BTW, i'd recommend avoiding double posting when you can. Just editing your comment is fine, unless you for some reason want to bump. : ))
(i'm not a mod though)
edit: you're welcome! BTW, i'd recommend avoiding double posting when you can. Just editing your comment is fine, unless you for some reason want to bump. : ))
(i'm not a mod though)
The Avalanches - Frontier Statistician
it's been over a year since i've last submitted a resource and i'm a top resource submitter still. no longer proud of it you guys need to work
surprised i still feature in any lists still, in fakt
surprised i still feature in any lists still, in fakt
[RM2K] [RM2K3] Battle Skill Animations Too Fast?
second what darken says, although there are easier ways to do this:
for an animation that has 6 frames and you want to play at half speed, put the first frame on frame 1, last frame on frame 12, hit "Tweening" to connect those frames
now for animations that are more complex than that and cant be done with tweening,
if you press "insert" it will duplicate the current frame below. So you can work up from the last frame, doing this. Select the last frame of the animation, hit "insert", press up, repeat until you've doubled every frame. This works super quick for me. :))
for an animation that has 6 frames and you want to play at half speed, put the first frame on frame 1, last frame on frame 12, hit "Tweening" to connect those frames
now for animations that are more complex than that and cant be done with tweening,
if you press "insert" it will duplicate the current frame below. So you can work up from the last frame, doing this. Select the last frame of the animation, hit "insert", press up, repeat until you've doubled every frame. This works super quick for me. :))














