KHALICANVAS STUDIOS'S PROFILE

A hobbyist game developer from Bangladesh. These days I am less active here :3 please follow my work anywhere else it is convenient for you :3

YouTube: https://cutt.ly/ZmROcSm
Instagram: https://cutt.ly/HmYvwDX
Facebook: https://www.facebook.com/KhaliCanvasStudios
Itch.IO: https://khalicanvasstudios.itch.io/
Skill Hunter
Customize and REcustomize stats and skills

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Amorphous

Lots of thanks for the response and also the enthusiasm. Sorry for the late reply. I must be doing something right to get eight play through <3 This is really helpful and encouraging <3

Fighting Robots Quest

My revision has some typos too. Hope it wont be a bother.

Fighting Robots Quest

Can't save because can't open the menu because everything but the arrow keys opens the map. I will wait for a fix before the next update as don't want to replay he begging over and over again.

BTW, the game is a little heavy on text. My revisions shortens some of them. But you might also like to think about lessening the number of text boxes.

Fighting Robots Quest

Revisions

Welcome!
You are going to embark on a great adventure. You will meet many interesting and
mysterious people. Friend or foe, They all share one thing in common they are robotics enthusiasts like myself.

You will became a great robot master one day. This is your story and I bet it will be a memorable one.

Before you begin, which version of the game do you want to play?

-> "Mechanical Version"
-> "Genetic Version"
What is the difference?

Both versions are similar but each version has its own exclusive playable characters and events. Trading with a friend with a different version is essential if you gotta collect em all.

I see... so you are a boy!
Sorry, I have poor eye sight.

~Enter Name~
Deletes two letters instead of one
~ ~

You have a bother. What is his name?

Now your adventure begins. Sorry to keep you waiting. See you soon.

Year 20XX
The world still abundant in nature has been experiencing a great technological revolution for decades.

Thanks to the advancement of biology and cybernetics what was impossible yesterday is today's reality.

But there are some who wishes to push technology even further...

What will happen if the creation of men exceeds the creation of gods.

Sister: I have been waiting for ages! Hurry, we need to go to granps'. I can't wait to hear one of his stories.

Dad: Hey, little man. Wanna help out your daddy? Haha, just kdding!
Our Mecha-Charger is all the help I need.

~House to the right of player home~
Man: Do you know some people battle with their own custom robots. I would love to see that someday.
Woman: Nowadays we depend on robots for everything, even the simplest of tasks such as cleaning, road works and delivery.

~Outside player home~
Man: Its a beautiful day for fishing.
Girl: Sometimes I play near the Placid Forest. But I don't go inside. I am not scared but my parents wont let me. Do you think there are some big bad monsters deep inside the forest?
Boy: I like searching inside all sorts of pots, jars and boxes. You never know what you might find.
Granny: When I was young we hand none of these cloning, self aware robots or even purified air.

~House to the left of player home~
Teen/Girl: Root village is very peaceful. A bit too peaceful if you ask me. We have to cross Placid Forest and Indal Canyon for markets or schools or any place of interest.
Boy: I don't like school. So robots bring me homework everyday.

~Granps~
Outside
Sister: Hurry!

Inside
Sister: Where is he?

Sister: We should not be here. What if we break something?
Player: Something weird between those books. (Whole sentence can be deleted)
Player: What is this?
Sister: Looks like an old map?
Player: It does.
Gramps loved to adventure. Maybe its a relic from those days.
Sister: Really? I wonder what he had found.
Player: Maybe..
He didn't find it.
Sister: What do you mean?
Player: May be the treasure is still there.
Sister: You think so?
Player: I am not sure. But the treasure is very close to the village. May be we should look for it.
Sister: Yes! That would be awesome!
Player: We might even find the treasure.
Edit:
Player: The map is pointing to the forest to the west.

Skill Hunter

author=thesacredlobo
I did encounter a one-of-glitch during my Let's Play of the completed game.
One. I see about a dozen. I will get down to fixing them soon. Would love to hear what you though of it overall.

Skill Hunter

author=InfectionFiles
If you want grinding to be less of a game breaking thing, have enemies learn new skills determined by the players level.
That way encounters stay fresh and even possibly making grinding less of a thing.
Good solution. Way too much work for this title. Will remember for a future title if any.



author=hiromu656
Very fun little game, would love to see it expanded on. Not gonna lie, I turned Coby into a tank, then straight up maxed Attack on Cody. I was practically one hit killing the final mage bosses with Cody at level 5. That's why, although I like the Elemental system you're using, I didn't really find it as efficient as going all out with Attack. Since MP costs were so high, I thought it would be better to stick to physical damage. I ended up only ever needing the Heal skill but only a couple times even for that.

I died a bit on a couple encounters, but once you learn the enemy that needs to be targeted first, the fights become easy. For example, the Mages that Paralyze or Confuse, once you know which one it is, you focus them and the other enemies don't hit too hard even with no points into Cody's Defenses.

If you were to expand the game, you should probably reward less stat points on level up, or how much (numerically) a point will effect stats. I had Coby taking Null damage by nearly all enemies at level 4, and Cody could one shot everything at level 5. Regarding grinding breaking the game, whenever I would clear one of the Trial areas, I would notice how close I was to leveling up, so I would always grind a bit to get that next level. I feel like most people are going to do that on instinct.
lot to think about. The game was not meant to be hard but there are definite game breakers. I will try to find work around for the future version. I will probably just leave level suggestions, I want people to be able to grind if they find a section too difficult, so probably wont restrict level through gameplay.

Skill Hunter

author=thesacredlobo
I'd argue that both puzzles are a too easy. While this Let's Play did represent my second complete run through this game. I only had to reset the first puzzle once in order to solve it. And the only reason my first run was so long was because I actually pushed myself to reach level seven.

I'd also suggest tweaking the multi-hit ability a bit since it feels a bit over powered. Though your comment on my video did suggest that I was a couple of levels higher then you intended for the various boss fights.
Multihit is definitely the most useful of the skills. I will test out various tweaks for it But even if I do tweak it, grinding will still break the game eventually. On the other hand having a the level corresponding to the trial number, such as level 3 for trial 3 makes for a very balance game. I guess the least I could do is put in level suggestions for each area.

Skill Hunter

@thesacredlobo
Hey. I am going to put the formation back in in the final version. You felt 'insulted' (-_-) with puzzle 2. I think I will make that harder too. :) thanks again mate.

Mario and Luigi: The Dynamic Stars

^ install rpgmaker 2003 rtp or asked for one with the rtp from the creator

Cell: The Minimum Viable

author=MoonCanvas
Tried playing, then 'unable to find VL gothic font' error message shows.
Released a patched version. Should work.
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