KNIGHTOWL'S PROFILE

Just an aspiring game designer. I've played video games since I was little and recently have gotten to the point of 'it would be so cool if this was like this' or 'if there were more options to customize this, it would be amazing', add that on top of getting ideas for games randomly and I figured I'd try my hand at making my own.


My favorite types of games tend to be:

1. Dungeon-crawling, with an emphasis on fun battles and customization with difficulty selection.

2. Horror-type games, it was awesome to see RPG Maker even capable of making games like these.
Terrarium: Remastered
Fight, strategize, customize. Explore the island of Terrarium!

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Victor's Damage Popup - Need Help

Alrighty, sent a pm with the essentials. :3 Thanks again!

Victor's Damage Popup - Need Help

Honestly it's just the script, not the project that's the problem. o: I mean I can send you the entire project to download or you can go to the link in the first post, make a quick new project yourself, put the script in and just work it that way. xD Up to you.
I can link you to the Victor Basic, and Victor Damage, and you can just make a new project and plug those in without the hassle of a big download if that'd be easier.
Cuz even when doing a new project with just those two scripts, it does the same thing.

laniths_seduction.png

Haha that's pretty awesome. xD

Victor's Damage Popup - Need Help

Alrighty, so any idea on what I should set random to instead of False or will it not be able to work? o.o

Victor's Damage Popup - Need Help

Alright put it above 1201, and got this;

author=Error
Script 'Victor Damage Popup' line 1201: NoMethodError occured

undefined method '' for nil:NilClass

Put it above and below, just to be sure, same thing. o:

There's brackets that arn't showing after 'undefined method', need to quote to show them I guess.

Victor's Damage Popup - Need Help

Nope. Tested it, and it does the same error.
Something to note, not sure if it's important, is if I put it on 'true' and the effect that's on true doesn't occur in battle, it doesn't give me any errors.
So the error happens only when it's supposed to occur in the battle.

Victor's Damage Popup - Need Help

Yep, it works fine when it's false.
But when it's true, I get that error.

Victor's Damage Popup - Need Help

Ah, sorry it did that. D: Glad you can see what's happened though.

On and near line 286, you can customize the various effects, like 'Wait', 'Pop1', 'Rise', etc. And you can choose start x coordinates, etcetc. at the end, you can choose True/False for Random. When I set it to true, it does the error mentioned above.

author=Damage Popup
284 VE_POP_BEHAVIOR = {
285 #type: [ZoomX, ZoomY, StartX, StartY, MoveX, MoveY, Gravt, Random],
286 wait: [ 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, false],

It isn't aligned exactly, but I'm trying to change the part highlighted in Red to True.

Victor's Damage Popup - Need Help

Thanks for the response. :3
So there's no way to get the random function to work for the Damage Script is pretty much what you're saying? O: Or is there a number in that line I can change or so?

OHHH wait I think I might get it, you don't put 'True' you put a number?
EDIT: Apperently not, didn't work. x:

Victor's Damage Popup - Need Help

author=Victor Damage Popup
1193 #--------------------------------------------------------------------------
1194 # * New method: set_move_values
1195 #--------------------------------------------------------------------------
1196 def set_move_values(*args)
1197 @adj_x = (args - args) / (@base * 0.33)
1198 @adj_y = (args - args) / (@base * 0.33)
1199 @zoom_max_x = args
1200 @zoom_max_y = args
1201 @move_x = args * (args ? @random : 1.0) * (@damage_mirror ? -1 : 1)
1202 @move_y = args
1203 @gravity = -args
1204 end

That's the entire part of the code that I think the problem is with.