KOOPAKUSH'S PROFILE
KoopaKush
3024
Avid video game developer
Fiend for RPG and Horror games
Drummer in a Death Metal Band
Lakria Legends
Become one with Fate, or forge your own destiny. When a planet is on the brink of extinction, will you become its savior, or its downfall?
Become one with Fate, or forge your own destiny. When a planet is on the brink of extinction, will you become its savior, or its downfall?
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[RM2K3] [Maniac's Patch] Pausing while in custom menu
You could have the event running the menu from the beginning set to Autorun, as long as that switch is on, nothing will move on your map. I have confirmed that you can have an autorun event running and parallel process events will still execute as well. :)
Nihilo RM2k3
Even from just the game page, this game is looking amazing man! More and more I see it, the more I can't wait to play it eventually :D keep up the great work homie.
@Tw0Face
I'm assuming the reason you can't nominate the game is because it has no download.
Only completed games are eligible for awards, a demo of a game could still run for the "Most Promising Demo" Award I believe.
@Tw0Face
I'm assuming the reason you can't nominate the game is because it has no download.
Only completed games are eligible for awards, a demo of a game could still run for the "Most Promising Demo" Award I believe.
Screenshot Survival 20XX
@Punkitt!
Wow I love them all! Especially Rolling Blade :DD those battle backgrounds are simply amazing, so vibrant and lively!
Wow I love them all! Especially Rolling Blade :DD those battle backgrounds are simply amazing, so vibrant and lively!
Misaos 2020 - Discussion Topic
Wow, thanks for the recommendation guys! I actually just released a demo for Shadow Seeker around a week ago in case anyone is interested in trying it out :)
Screenshot Survival 20XX

Working on Chapter 2 of the game now, focusing primarily on outside of the mansion and the woods that follow.
I aim to introduce something new each chapter as this one will focus more on exploration, new weapons, new enemies, and horde groups!
Shadow Seeker
@Gretgor
A keyring definitely sounds pretty useful and also a discard function, it can really clear things up a lot more efficiently! Two very good ideas there :)
Ahh interesting bug on the spider encounter. I'll have to check both spider enemies in the basement and see what could possibly be causing that. Thank you very much for the input and bug reports!
A keyring definitely sounds pretty useful and also a discard function, it can really clear things up a lot more efficiently! Two very good ideas there :)
Ahh interesting bug on the spider encounter. I'll have to check both spider enemies in the basement and see what could possibly be causing that. Thank you very much for the input and bug reports!
Shadow Seeker
author=TheRpgmakerAddict
Just started the game and already loving it! Whoa I didn't expect an adventure really similar to Resident Evil (since the pics and short video here were about a combat inside a subway wagon so I was expecting more action, but I am happy I was wrong!!).
Had few problems with the shotgun puzzle (ehm, I couls not figured out exactly what where the pictures about... maybe some description would have helped, still I did it!). So what? So far it's pretty good, I love the graphic style of the charsets (refmap!), mood and gameplay.
Ahh thank you very much! Did you just download the V 1.1 version? I ended up fixing up a lot of stuff in that version. Yeah, a friend of mine suggested the same thing on the portraits. I think I'll add a description for each one honestly to make it a bit clearer. Thanks once again, I can't wait to see what you think of the game once you finish the demo :)
DEMO V 1.1 is out!
@Gretgor
It should feel pretty clean now overall, without some extra stuff as well!
Hopefully it goes well heh :D
@KermexRPG
Originally I wanted the game to run about 8-10 hours, but at the rate some people are playing, it looks like it's gonna be a bit longer. Even like 12-15 hours I might say!
It should feel pretty clean now overall, without some extra stuff as well!
Hopefully it goes well heh :D
@KermexRPG
Originally I wanted the game to run about 8-10 hours, but at the rate some people are playing, it looks like it's gonna be a bit longer. Even like 12-15 hours I might say!
Spire_of_Mana_Title_Screen.png
Shadow Seeker
@LordBlueRouge
It definitely can get a little tricky when you're trying to accommodate great balanced gameplay along with player psyche. I'm not a fan of games that force you to hold a key item for a great while without using it, so when most people find items in the game, they might already have a clue or two about where to use it for the most part.
I feel like I made a great call making the Knife and Lighter item in the game a sub-item instead of taking up an inventory slot. So they can be used throughout the game without taking up space. I feel like I may have added in a lot of different consumables which might be leading to the problem of overstocking. The enemies can get pretty challenging and may force you to expend these consumables from what I've noticed in people's playthroughs. I thought that balancing a game with these kind of systems would end up being easier than a JRPG, looks like they're both pretty challenging in their own way haha
It definitely can get a little tricky when you're trying to accommodate great balanced gameplay along with player psyche. I'm not a fan of games that force you to hold a key item for a great while without using it, so when most people find items in the game, they might already have a clue or two about where to use it for the most part.
I feel like I made a great call making the Knife and Lighter item in the game a sub-item instead of taking up an inventory slot. So they can be used throughout the game without taking up space. I feel like I may have added in a lot of different consumables which might be leading to the problem of overstocking. The enemies can get pretty challenging and may force you to expend these consumables from what I've noticed in people's playthroughs. I thought that balancing a game with these kind of systems would end up being easier than a JRPG, looks like they're both pretty challenging in their own way haha













