LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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How do you go about creating a game?
I generally try to keep building things in order to get the project to move forward - probably not a well-organized way, but it's reliable in getting you to progress.
A mixture of zelda and FF ?
[RMVX ACE] ATB BS
The Unequals
[RMVX ACE] Control Variables & Parallel Processing
Actually, I wouldn't use a common event for that milestone - for each plant event, I'd count up the variable once, then check the variable if it's 500, and if so, gain 1k EXP.
Collaborator(s) for Important, Emotional, Narrative-driven RPG Needed
Basically, contacting people who know about those Troubled Teen facilities is your best bet in this. Alternatively, look around in literature about stories and documentaries related to the topic. I wish I had any recommendations, but my literary knowledge is mostly on the whimsical side.
EDIT: By the way, not knowing much about mechanics design ain't much of a problem - games like Gone Home and The Stanley Parable are almost devoid of any gameplay elements, yet they're still critically acclaimed. Still, it is quite a challenge to convey a story through a game, since most other media lack interactivity.
EDIT: By the way, not knowing much about mechanics design ain't much of a problem - games like Gone Home and The Stanley Parable are almost devoid of any gameplay elements, yet they're still critically acclaimed. Still, it is quite a challenge to convey a story through a game, since most other media lack interactivity.
What are you thinking about? (game development edition)
Dangit, I've already plotted out when you'll encounter each of my 16 characters in the game - now I have to fight the urge of making -more- characters.
Mario Maker's impact
Automatic/Idle games aren't popular because they're so well-designed, but rather because the effort to play them is so minimal that you can play them pretty much any time, including during playing a legitimately challenging game.
It's also much more likely for a skilled player to enjoy an easy game than it is for an unskilled player to enjoy a difficult one.
Also, I cannot symphatize with people who hate it when players prefer not to be overly challenged. It's this mentality why communities around difficult games are so unbearable.
It's also much more likely for a skilled player to enjoy an easy game than it is for an unskilled player to enjoy a difficult one.
Also, I cannot symphatize with people who hate it when players prefer not to be overly challenged. It's this mentality why communities around difficult games are so unbearable.
Help with Boss Stats[RMVX ACE]
author=AngelAldredge
It sounds great. I'm not sure how to go about making new skills yet. I've been looking into how to do it. Everything is still just regular skills that come with ace. I like the concept.
Hope I'll see the game done so I can see your other bosses.