LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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All hail the dragon RPG fans!

Game making happened to me once I got playing cards, from which I got myself game ideas. For making computer games, it started when I got a program called StageCast Creator 2 (which is only good for simple puzzle games). Some time later I found RPG Maker 2000, which eventually led me through every RPG Maker after that.

[RMVX ACE] New member

Your topic indicates two possible things:

1. "I'm a new user who works on RPG Maker VX Ace" - please introduce yourself over here if you feel the need for an intro topic.

2. "How do I add another party member in RPG Maker VX Ace?" - To do this, go into the Database to define the actor you want to add (you may also want to make a class), then run an event in the game with the "Add Party Member" command, adding the actor you want to join.

Regarding the events, those are generally contests for making content such as games, graphics or music where you can win Makerscore and badges. If you aren't a frequent contributor, don't concern yourself with these.

[RMVX Ace] How do I put text over pictures?

In the events, you display the cutscene image with "Show Picture" and let dialog run across. You can later erase the picture with an event, which you should do after the cutscene or after displaying the next image in your cutscene.

If you want pure text, you'll need to load a different windowskin with no visible windows.

PS: The image looks broken from here.

Symmetry in Battle Systems

1. I tend to hate environmental effects because 99% of the time, "bad for everyone" means "bad for you only" because the enemies in the area will either completely ignore the downsides (e.g. FFT's poisonous swamp being full of enemies immune to poison) or the effect is set up such that the enemies won't get hit (water rises in Tactics Ogre during heavy rain, but the enemy always has the high ground). Giving the player a terrain advantage or useful objects needed to fight back enemies would be nice.

2. You prevent solvability with randomness, either by making hits or effects chance-based (like Battle for Wesnoth) or by hiding information from the player (like Stratego).

3. Pokémon is wierd when it comes to symmetry - every lineup enemy trainers have can be replicated, but especially in the early game, notable trainers such as Gym Leaders can have Pokémon you cannot obtain at this point. Furthermore, there's some oddball cases like Barrier Dragonite and Earthquake Lanturn. Lastly, regarding impossible stats, some of the sidegames have been experimenting with traditional bosses (Bittercold, Dark Rust) - there's also a few GSC romhacks that have enemy Pokémon above Level 100.

Newbie Question, Along With MV Discussion.

Other than that, you can also submit your game - there's a rules guideline on the site for it, though. This way, people can play what you made and give feedback.

LockeZ designs a boss battle for you

Heh, hearing the above makes me realize I don't know how to summon more enemies in the default battle systems, either... any help about how to do this in MV?

Newbie Question, Along With MV Discussion.

http://rpgmaker.net/forums/topics/7310/ This is for what you're doing right now.
http://rpgmaker.net/forums/topics/9579/ And here you can throw around ideas.

Whatchu Workin' On? Tell us!

I'm currently trying to code an MP drain skill to be unable to drain more MP than the caster is missing. (RPG Maker MV)

So far, my code doesn't seem to accomplish what I need:
<Pre-Damage Eval>
var mpMissing = user.mmp-user.mp;
var cap = Math.min(mpMissing, target.mp);
value = Math.min(cap, value);
</Pre-Damage Eval>

[Poll] Star Kart - If this ever became an actual thing, would you buy it?

Maybe if it were named Stario Kart.

Symmetry in Battle Systems

Symmetric battles are quite achievable if you don't let the damage spike above the HP too much.

Also, I like asymmetry because it lets you make bosses look far more powerful than they actually are, which is a big success to the players.