LOTUS_GAMES'S PROFILE
Lotus_Games
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For over 12 years, I have been creating my own video games and art. I started out by creating games on Microsoft Powerpoint believe it or not and then graduated to Rpg Maker and eventually to more advanced engines such as Construct, Unreal Dev Kit, and Game Maker. I have mastered Adobe Photoshop over the last several years and have become proficient in using Blender. I have a passion for creating, learning, and now teaching =]
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Eden_Gate_Title_Final_1.png
Eden_Gate_Title_Final_1.png
That's interesting, I never looked at a final fantasy logo or anyother logo when I designed this but I did grow up playing the series so it might have influenced me subconsciously.
Eden_Gate_Title_Final_1.png
Lighting by Lotus Games
@Milos: Thanks Milos, as long as I have helped even just one person I'm happy =]
@Max: Sixe is right about that but I don't think it's an appropriate discussion in a lighting tutorial topic, perhaps a topic about good game ethics or good game design would be better suited for those type of comments. I'm glad to hear that you found it to be impressive. I know there will always be differences in opinions...those that think its art/it isn't art....think it looks great/looks terrible. But I hope a majority of the people that read through it found it to be helpful on some level. That'd just make my day =]
@Indra: It certainly is a lot of work, but I think it can be worth the effort in that it allows a game to stand out as most people for-go lighting effects in 2d games. As for navigation, I think anything that adds layers such as lighting or dynamic clouds or overlays can take away from navigation. It can be risky but if toned down just enough while still remaining visible and serving a purpose, I believe it can only add to immersion without detracting from navigation.
Thanks for the comments everyone.
Also, Thank you to RMN for the Spotlight!
@Max: Sixe is right about that but I don't think it's an appropriate discussion in a lighting tutorial topic, perhaps a topic about good game ethics or good game design would be better suited for those type of comments. I'm glad to hear that you found it to be impressive. I know there will always be differences in opinions...those that think its art/it isn't art....think it looks great/looks terrible. But I hope a majority of the people that read through it found it to be helpful on some level. That'd just make my day =]
@Indra: It certainly is a lot of work, but I think it can be worth the effort in that it allows a game to stand out as most people for-go lighting effects in 2d games. As for navigation, I think anything that adds layers such as lighting or dynamic clouds or overlays can take away from navigation. It can be risky but if toned down just enough while still remaining visible and serving a purpose, I believe it can only add to immersion without detracting from navigation.
Thanks for the comments everyone.
Also, Thank you to RMN for the Spotlight!
Froglight
Looks like good effort Im curious as to why you haven't set up collision boxes in the form of active objects around your treasure chests? I've been playing around with mmf2 and while I don't know as much as you clearly do, setting up collision was one of the first things I learned. Just wondering, not trying to play down your efforts.
Lighting by Lotus Games
Well that was certainly brutal but I'll thank you for taking the time to write all of that. You're criticism is valid and while I do not agree with you 100% as there will always be differences in opinion, I do think I have a ways to go with lighting before it meets professional standards. Regardless this tutorial as I have stated before was meant mostly for rpgmaker 2003 users and for that level I think it does a reasonable job.
The Screenshot Topic Returns
Darken: No those meshes come standard in UDK those screens were taken after working with it for a few days and meant to show level design. I'm learning how to create my own models at the moment. When I post screens showcasing 3d with content made entirely by me, I'll be sure to point that out.
Lighting by Lotus Games
Right so this was made with rpg maker 2003 users in mind and so unless the lighting effect uses just a few colors instead of several hundred the tint becomes unavoidable. I know where you guys are coming from though. Thanks for the feedback guys, I appreciate it!
Whatchu Workin' On? Tell us!
Started up a new blog, still working hard on it.
I created a topic here also: http://rpgmaker.net/forums/topics/10352/
and for those that want to check out the blog itself: http://lotussoft.wordpress.com/
I created a topic here also: http://rpgmaker.net/forums/topics/10352/
and for those that want to check out the blog itself: http://lotussoft.wordpress.com/
Lotus Games

Hey RMN, I'm Kannes from Lotus Games and I just started a new blog: http://lotussoft.wordpress.com/
You can support us by hitting the "follow" button at the top of our blog page.
Check it out for tutorials on game design, FREE Map and Object packs you can use to make your own games, and posts about gaming news in the industry as a whole. A large amount of this blog will be about my indie games and the development and challenges in making them.
Also go to our Facebook page to support us by hitting the "like" button: http://www.facebook.com/pages/Lotus-Games/367228413296722?sk=wall
Thanks for your support guys and gals.













