MAGI'S PROFILE

Magi
Resident Terrapin
1028
projects looking forward to in 2024:

#1: delatrune: snow cone maker starring Noelle feat lil bird lee!
#2: the end of video games: directors cut

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This petition is too damn important to be ignored. (trigger warning)

Well, this thread turned rather quickly!

author=Tyranos
If you can flip out over this you can flip out over the boy too. I demand that if this woman gets justice than that elementary school boy gets exactly the same justice as well.

I am not sure if you are aware, but social justice isn't interested in defending anything but marginalized peoples. There aren't any talking points, no multiple angles, and feels all around. Unfortunately, everybody else can get thrown under a freakin' bus.

In spite of the facts and the story, this isn't really a cause that should exactly be controversial to support. Sign the petition or don't, but if you continue pursuing this you are opening a massive can of worms on sensitive social issues that probably aren't appropriate to tackle here. This is a games making community for (mostly) all ages. Can't we just agree rape is bad and then focus on making/playing good games? I like that a lot more. I hope you do too.

The official English 2k3 version is out!

There is a possibility in the future that you will be able to do that. Cherry is looking to update his patches to function with the legal version of 2003 once a new EULA is finalized.

I think that people who really wanna use this engine to make their games won't be too disappointed if they are okay with waiting a bit more.

[RMVX ACE] Your opinion on this font

author=Sated
The font in the OP is readable at the size it's being used. I would be careful about making it smaller, though, because the names below the character sprites are getting into hard-to-read territory...

Use a nice serif or sans-serif font


Aren't all fonts are either serif or sans-serif..?


Stuff like script and decorative fonts can have serifs/lack them, but are usually classified as FANCY being their more prominent feature. Fonts identified primarily by serif or sans concern the function before the design. It's not an exact science though!

basically, typography sucks

[RMVX ACE] Your opinion on this font

I'm very resistant to the idea of using handwriting-style fonts as the primary method of delivering all my information. It's fine if you're using it to spruce up your battle command menu or something with repetition we'll see billions of times, but not to draw the bulk of the game's text. Readability is paramount in a game genre where there are thousands of lines of text.

Use a nice serif or sans-serif font and make that the end of it.

'Just these four, and leave the rest alone'. A discussion on Players and Parties.

My personal preference is to limit the total game party members to four. When you're writing a story-driven game, it becomes increasingly difficult to account for more character's reasons to be there as you add more to the roster. In FF6, more than a few members had little reason to be there other than the low-hanging fruit of beating up the guy in clown costume. I wanna feel that my characters are developing beyond their stats, so there are problems when suddenly I have twelve party members I need to write for.

A better solution is to have members swap in and out automatically. This works better in some games than others and some players are the slightest bit averse to being told "PLAY WITH THIS PERSON NOW." Still, if the swap serves the story and supplants the lost character with equal gameplay, I don't believe it causes much harm.

Let's ignore the story-driven stuff for now, because not everybody's going to make a game like that. Maybe you want something open-ended or you have a grand and simple scheme to rally 108 dudes together for and aren't concerned about their evolving personal narrative. Sharing EXP with reserve members is the the morally right choice as a designer, because nobody should feel forced to use characters on a bloated roster they don't enjoy.

Moving beyond that, I like the idea of splitting up the story from time to time and focus on different parties of characters. This not only gives more equal screen time, but adds an additional bit of depth to a larger cast. It's not feasible to always have the option to swap out a roster of 10+ people in the midst of battle, especially if they are breathing, living characters that are doing their own thing in your story. That's where this ideology shines.

Beyond that, there isn't really a 100% always right way to manage your active party. Just don't make them redundant lumps of soulless meat like it's already been stated and you've already solved half of the problem.


author=Feldschlacht IV
author=Sal
Incidentally, this is part of why I never got far into FFVI, because of some terrible dungeon that forced me to have a party of moogles.
Wasn't that just a 3 minute segment?
edit: lol

RPG 20XX Engine

Some of the windows in the UI are very busy at the current moment. It's not really a criticism, but I imagined that maybe down the road you would want to streamline it further to improve ease of navigation. No doubt you are a master at it, but my initial reaction was feeling slightly overwhelmed.

I'm not sure how valid it is to bring this thing up when 20XX is still in alpha, but there's a lot about this project that I don't know about compared to the old, old version.

e: I wanna clarify that the ui aside the stuff I saw was really exciting and intuitive in ways that RPG Maker should have been immediately after 2003, UI aside. If you set up a Patreon or something once the program hits beta I am sure I could throw more than a few extra dollars toward a good cause...

RPG 20XX Engine

Yo, I downloaded the alpha and checked around for the first time. I think this engine has some really amazingly intuitive options for avoiding the need to script things. In RMVX Ace, it's very, very painful to script in new attributes, but the ability to simply link so many things like that to an event is very powerful.

I got vibes of older Game Maker 7 mixed with RPG Maker 2003 when I was messing around. Not a bad thing.

Are you planning on tackling the program's UI later, or possibly find a UI designer? Maybe you mentioned this already but I just couldn't locate that information.

Resource Library

REFMAP disbanded some time ago, even before the site went offline. The graphics were free for use in commercial and non-commercial projects, so it's almost safe to say that bundling them in your engine would be a non-issue.

These are the Japanese terms of use if anybody wants to comb through it. I can't be bothered right now..

https://web.archive.org/web/20140504131614/http://www.tekepon.net/fsm/modules/siteinfo/index.php?mode=terms

The "new" RM2k3 engine

I've heard rumors there is a new RPG Maker in the pipelines. An old Degica interview stated something should be coming around the end of 2015.

This interview has been lost to the sands of time though

Screenshot Survival 20XX

Any time when you have a couple of featureless bars or more though, it would be good to at least make the tiniest effort to differentiate them. The red and blue is fine, but the contrast and value range is so low that it could be misinterpreted by the player, if they even realize it's there at all. We can just cite sources that strengthen our opinion, but that reinforces a kind of confirmation bias that all gamers understand some golden rule behind games design.

You don't need to patronize the player and say "HEY FRIEND. HELLO BUDDY. THIS IS YOUR LIFEBAR." "If you get hit, your blood points go down. Don't bleed out. If you die, you can't play anymore." That would definitely be patronizing.

Well, make the choice you think is best after all the evidence. I hope you've got a nice middle path between the extremes we are arguing over and produce better art from it. xoxo with love and crits,