MARCUS'S PROFILE
Marcus
436
I am one half of Outhouse Studios.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.
My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.
My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
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Final Fantasy IV - VX
There seem to be a bunch of nobs on here giving this game a hard time. If you really love Final Fantasy 2 there's no reason not to make it with better graphics. Cecil's face set is great, by the way.
The buildings do look a bit blocky though, like cereal boxes. I know that's what the SNES one was like but since you're re-making it you could take some liberties and make a nicer city. Just an idea.
P.S. before the trolls.
YES I say FF2 and not 4. I also spell industrialise with an S. It's not a mistake, that's how you do it!!!!
The buildings do look a bit blocky though, like cereal boxes. I know that's what the SNES one was like but since you're re-making it you could take some liberties and make a nicer city. Just an idea.
P.S. before the trolls.
YES I say FF2 and not 4. I also spell industrialise with an S. It's not a mistake, that's how you do it!!!!
~Memories Neverlasting~
Desert Nightmare (English Translation)
Ahh, well I was looking for the antidote in the mine and I went into a room. The screen faded to black and I thought there was a cut scene coming but instead it just crashed and said Error: could not locate event.
Exile's Journey
Desert Nightmare (English Translation)
The Eyes Of The Forest
yea, that's supposed to happen when you leave the school. There are monsters in the town and it's snowing, everything is different and more dangerous. It's important to the story that the guy in the shack is there when he is because that's the turning point, the game plays out differently from there on depending on your karma.
I think the game gets a lot better after it starts snowing, I like the atmosphere of it all better.
Yea, I'm aware of the super speed glitch after some big fights, I know how to fix it and I should do that at the end of the school battle, just in case people end up running at super speed.
Thanks for the stuff.
By the way, How many minutes does it say you've been playing for because you're a little less than half way through the beta version now.
I think the game gets a lot better after it starts snowing, I like the atmosphere of it all better.
Yea, I'm aware of the super speed glitch after some big fights, I know how to fix it and I should do that at the end of the school battle, just in case people end up running at super speed.
Thanks for the stuff.
By the way, How many minutes does it say you've been playing for because you're a little less than half way through the beta version now.
The Eyes Of The Forest
Thanks for the feedback man.
At the start of the game he has no idea there are monsters in the town, he just thinks he's going to meet his friend and translate some historical records. So he doesn't take his wood chopping axe on holiday with him to meet his old friend. Later on when he gets to the town and finds it full of monsters, then you can pick up every axe you see.
Yea, I like your lantern ideas. there is actually a puzzle a lot like that later in the game where you have to walk around an old coal mine and keep lighting urns full of lamp oil and wood, they only burn for 30 seconds or so, then it starts to get dark, and if you don't find another you hear noises and take damage, till you die or get some light. So you're actually ahead of the curve.
In the room you're talking about though, that area can't be accessed because there's some sturdy iron work in the way. It's actually just a dead end at that point in the game.
Due to the stuff you said before I've gone back and put a safe cracking puzzle in the school so that there's a bit of variety, and I'm working with the 3D guy to maybe get a more tense scene in there. You were right in saying it's a bit thin. Might have a bit where all the students have been locked in the gym and Androse lets them out, so you have to run through the school and barricade a door, find an alternate way out.
I thought about what you said about selling gear. I had been thinking myself that people will need a place to sell the junk they get but, since all the people have mysteriously dissipated it seemed stupid and mood breaking to have a shop. I've arrived at a sort of solution though...Now there's a paranoid guy who's locked himself in the mill and will only open the door to trade for supplies. This way if people haven't bough potions or found coats, hats and stuff they can get it from him, until you go there on time and he's gone and there's blood on the floor.
No idea what's going on with the ghost image if you walk too far form the dog...that's really news to me. There's nothing in the events that would do that. Can you take a screen shot or something, sounds bizarre but interesting.
Really glad someone's playing it and giving advice.
how far are you now?
At the start of the game he has no idea there are monsters in the town, he just thinks he's going to meet his friend and translate some historical records. So he doesn't take his wood chopping axe on holiday with him to meet his old friend. Later on when he gets to the town and finds it full of monsters, then you can pick up every axe you see.
Yea, I like your lantern ideas. there is actually a puzzle a lot like that later in the game where you have to walk around an old coal mine and keep lighting urns full of lamp oil and wood, they only burn for 30 seconds or so, then it starts to get dark, and if you don't find another you hear noises and take damage, till you die or get some light. So you're actually ahead of the curve.
In the room you're talking about though, that area can't be accessed because there's some sturdy iron work in the way. It's actually just a dead end at that point in the game.
Due to the stuff you said before I've gone back and put a safe cracking puzzle in the school so that there's a bit of variety, and I'm working with the 3D guy to maybe get a more tense scene in there. You were right in saying it's a bit thin. Might have a bit where all the students have been locked in the gym and Androse lets them out, so you have to run through the school and barricade a door, find an alternate way out.
I thought about what you said about selling gear. I had been thinking myself that people will need a place to sell the junk they get but, since all the people have mysteriously dissipated it seemed stupid and mood breaking to have a shop. I've arrived at a sort of solution though...Now there's a paranoid guy who's locked himself in the mill and will only open the door to trade for supplies. This way if people haven't bough potions or found coats, hats and stuff they can get it from him, until you go there on time and he's gone and there's blood on the floor.
No idea what's going on with the ghost image if you walk too far form the dog...that's really news to me. There's nothing in the events that would do that. Can you take a screen shot or something, sounds bizarre but interesting.
Really glad someone's playing it and giving advice.
how far are you now?