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Mayor Anime
Texas, Texas (Yes, we think we're a country... <3)

Lost Legacy: An Animania Story

I'm curious. Why put Final Fantasy characters in a game with an original setting and otherwise original characters?

I'm even more curious.

Sure, I'll answer that! The video game was inspired by a series of Live-Action Roleplay Games held at Project Akon. The Final Fantasy characters you see were used in some of those LARPs. The same with the Slayers characters.

Also, see my forum reply to the topic on fangames/derivative works. The idea was to use the pre-existing characters in a different setting to assist in telling an original story. So, it's sort of a two-fold reason.

I hope that satisfies your curiosity in a positive way. :)

Allow myself to introduce...myself!

Welcome, I lol'd at the part where you said you hoped to make contacts here. It'd be interesting to see what you actually make, if anything.

I already have a game up, so pardon me if I lol right back at you!

How about this; are there any cliches that you LIKE?

I don't know if it's too late to reply to this topic or not, but I wanted to add in my two cents. There are a number of cliches that I really like, and some of them that I like to use repeatedly, in different ways. Others I'm just listing because I wanted to list them. I didn't read much of the this topic beyond the first page, so if there are any cliches repeated, I apologize.

Also, my tone in this post is meant to be very tongue and cheek, with a spackle of sarcasm, and I hope I do not offend anyone.

Mayor Anime's Top Ten List o' Cliches:

1) The enemy of my enemy is my friend - I love it when someone who is a direct antagonist to the protagonist is forced to team up said protagonist to defeat a greater threat. Such as in Super Mario RPG when Mario and Bowser have to team up to defeat Smithy. It makes the after-victory parties so very interesting.

2) Impossible Taboo Romance - I'm a sucker for romances that bend, and in some cases break, the social idea of taboo. Forbidden love and the like, great for exploring how a person copes with the realization that they are in love with someone they should not be in love with. A great example is in the Angel Sanctuary OVA, with Setsuna tormenting himself over his love for his little sister, Sarah.

3) New Party Member Saves the Day - Okay, I don't like this as much as the others, but it's always fun-fun when the main party is in trouble and a new ally comes in out of no where to save them, then joins the party. Final Fantasy games. Any of them.

4) Party Member 'dies', returns later all better and even more badass - Yeah, another Final Fantasy favorite, but it's nice to see that someone you THOUGHT was dead is actually back and ready to kick as much ass as your main character. Well, not nice, but punnily cliche.

5) That Guy Helping You Hates Your Guts - There is nothing in the world more dis-heartening than the person (or group) that has been helping you since the start of the game is really your mortal enemy. Bioshock. 'Would you Kindly'. 'nuff said.

6) The Chosen One Is...-Surprise- You! - Actually, this one gives me a warm-fuzzy feeling, since the reason I play offline games and not online games is that I like to be the main character. And any cliche that makes the main character even more awesome is okay by me.

7) The Silent Protagonist - I also like this one for the same reason as #6. With a silent protagonist (see Crono and Serge), you can put yourself in their shoes directly, you can become them. I'm not talking abotu the FPS-RPGs like Oblivion where you a character from his/her PoV and ARE that person, though, that's less cliche and more concept.

8) Highly Incompetent and Hilarious Recurring Sub-Boss - There is nothing more adorable than watching a bad-guys, or group of bad-guys, that just invent new ways to screw up the main villains plans. And when you fight them for the third time, and win, and the last hit knocks one into the others and they all tumble down the mountainside, you can't help but laugh.

9) The Extremely Voluptuous Somber Woman Support Character - I'm a guy. I like Lulu. But I like the 'Lulu characters' in games I play (or write) to have depth to them. Being eye candy and fan service is degrading. But being a character that is downright sexy and more three dimensional than the main character. Now THAT is just plain HAWT!

10) The Old Sage That Directs the Young (usually very hot-headed and immature) Hero - Well, what else can be said? I mean, other than to say that Yoda probably did it best, but where would video games be without that wise old geezer spouting off wisdom to the hot-headed youth who just happened upon the magical Sword of Destiny?

Lost Legacy: An Animania Story

Well, Goodly People, I completely didn't think to post here about the first game I've posted, so nuts to me. I've been a member of RMN for a whole three days and haven't properly promoted my game. I submit to you all my first RPG, a story-intensive anime-based game using a combination of original and non-original characters in an original setting. It's a large download, and for that apologize, but this game features full voice acting (during battles) by over eight talented people. Anyway, for your enjoyment, I submit:


LOST LEGACY AN ANIMANIA STORY
By Christian Roule
Platform- RM2k3
Status- Complete

Story

It was a time when life was uncertain and death was as commonplace as the terror that accompanied it. It was a time when self proclaimed kings conquered the land and ruled the commoners with magic, might and murder. It was a time when those who lusted for control raced to uncover terrible secret powers best left forgotten and abandoned. A time when the innocent often found themselves as sacrifices of blood for rituals mankind was never meant to perform. This suffering caused a great outcry for justice and a need for heroes to end the agony of the oppressed. For without someone to take up the sword and fight for the downtrodden, the world wound fall into ruin at the hands of the merciless. The player experiences the childhood, adolescence, and young adulthood of Animé, and his sister Tsunami, children who become orphaned after an evil king destroys their nameless village in Blackwood Forrest. Their journey is filled with questions and tribulations and along with the companions they meet along the way, they will help lead the fight against those who would keep their world oppressed.

Intro

The story begins on a northern European continent during the dark ages with a lone man traveling a dark road on a dark and stormy night. Along the way, he comes across a nameless young girl holding her baby brother. She doesn't speak much and he can see that they are wet, cold and hungry. He takes them to his house and offers them food and shelter for the night. He learns what horrors these young children have suffered through and feeling sorry for them, offers to take them in and school them in the ancient art of Kokon do. He warns that the training will be difficult, but the girl accepts. He names her Tsunami for he can see the strength in her and yet she is also gentle and calm as the deep ocean. He names her brother Anime for he can see he is animated and full of life. Both Tsunami and Anime begin their new lives with their Sensei and all is peaceful until the day he angers the wrong person.

Characters


TSUNAMI
The beautiful and serene heroine of Lost Legacy, Tsunami comes from humble beginnings and, throughout the story, remains humble, doing the things she does because they are 'the right thing to do'. While her mannerisms are extremely proper (she never uses contractions), Tsunami is one of the most friendly and loving characters in the story. Her love for her little brother, Anime, is without condition or measure, and she will go to any lengths to protect him.


ANIME
The younger brother of Tsunami, Anime shares the spotlight with Tsunami as a main character, although his story only comes to light near of the end of the game. A troubled young boy, who is riddled with inner conflict about himself and his feelings towards his sister, and prone to fits of uncontrollable rage, much of the story is experienced through Anime's blue feral eyes, giving the player an almost 'animalistically innocent' point of view.


LINA INVERSE
While the main characters meet Lina Inverse quite by chance, the events and circumstances that tie their destiny to hers is anything but circumstantial. As time goes on, it becomes apparent that this brash and common sorceress wields not only incredible power, but also a key to the overall story.


GOURRY GABRIEV
Even though Gourry joins the main characters along with Lina Inverse, he is by no means her shadow. This swordsman can hold his own very easily, and is more than capable of defending against strong attacks. His loyalty to Lina is unquestionable, and despite her often times verbally-abusive behavior towards him, Gourry remains her steadfast companion


ZIDANE TRIBAL
Zidane Tribal joins your party in Orleans, but only after a grave misunderstanding that causes a very entertaining sequence of events. While the cheerful Thief puts on airs of being a shameless Lady's Man, underneath that grinning exterior lay a heart of gold. He quickly becomes both Anime's best friend and a valuable member of the party. While he falls for Princess Garnet at first sight, he never loses his ability to be there for his friends.


GARNET TIL ALEXANDROS
The middle daughter of Crown Prince Phil de wil Alexandros, Garnet has always been much quieter than her father or siblings, and often times feels alienated from her blood family. Her love of her people is foremost, and she's never given thought to romance. However, there is a deep connection between Garnet and the main characters, as well as Zidane, and that connections irreparably ties the somber Princess into the deeper story of Lost Legacy.


GENERAL BEATRIX
Introduced as the General of the Alexandrian Army, Beatrix is the only character in Lost Legacy that is not immediately playable. You will get control of her near of the end of the first volume, but after that, she is an invaluable ally. Like the other playable characters, Beatrix is karmically tied to the main characters, Anime in particular, and seems to have a keen interest in him, but how and why will not be revealed for quite some time.


KHALI
Khali is an enigmatic character that joins the party at the start of Year Twelve. For the remainder of the game, Khali goes in and out of the group, seemingly at random, acting as flighty as a dove on a spring day. She is whimsical and care-free, and yet her dubious profession hints at a darker secret. Who is this mysterious girl? Where is she from? Why is she here? What does she know about the deeper mysteries of the world? Would she even tell?

Screenshots








Features

* Voiced intro and battles, different characters will banter with each other, enemies and the bosses
* Custom battle system features with animated battlers
* Custom puzzle-type mini game, Quibbich! Kick the ball into the goal before the timer expires. Enemies and obstacles will stand in your way, but each player has a unique power to help you.
* Focus on exploring, almost everything in the game is searchable and commented on.
* 30 out of 100 hero quests to find and complete.
* Approximately 30 hour+ gameplay

Downloads

Game file was too big for this site, so I used a download site. please visit the download link:
http://www.rpgmaker.net/games/930/downloads/

Unofficial Walkthrough
http://www.mediafire.com/?zlwtdyoihya

Journeyman Trials Walkthrough
http://www.megaupload.com/?d=6P0LMVK8

*The journeyman trials walkthrough is in PDF format, you will need adobe reader 7.0 or higher to view it. If you don't have it, you can get it for free at adobe.com

Credits

Can be seen in the game opening and ending credits

Notes

Please visit the official forums for additional info and other game related materials!
http://z13.invisionfree.com/InspirationalDesigns/index.php?act=idx



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Boss only styled game

This is what my idea for the game is, So i'm thinking of changing the storyline to beating the monsters for the power they hold. The main reason I really wanted to make this game is for the actual battles. Because it would only be boss battles and there is only about nine, this drives me to make the most challenging and spectacular battle I can.

I think you have a very good basic idea and should run with it, so long as you have the drive to follow it through to completion. What you are doing is pretty ambitious. SoTC was a great game, but it had some glaring flaws, like repetitive gameplay. (Actually, that's only a flaw in my opinion, some people like that.) If you want to succeed in that project, you really need to move beyond your basic idea and make sure that each boss battle is something different.

Now this part is to you in response to some of the other things said. If you want to make your game extremely similar to SoTC, my advice is do it. Grab your inspiration where it comes from. If your muse only helps you copy and derive from other people's work, then there is nothing wrong with that. Granted, some people here, and elsewhere, may not take you seriously, but you can get past that by making a truly great game with a great story. Don't be limited or dictated by others' opinions. Your muse only answers to you.

Anyway, you have a great idea, and if you follow it through to the end, I'll definitely play it.

Can Fangames Be Good?

I am glad you brought up that there is nothing truly original, and that everyone, somehow, has to use something used once before. I believe I learned in school that there are only seven (or is it thirteen) original ideas, and everything else is a derivation of those ideas. (Sorry, I simple cannot cite that right now, so please just humor me). Therefore, yes, in some fashion, one's work is always derived from something someone else has done. But what makes it original is not the inspiration (because anything can inspire us), it's the application.

But you already said that, Atavus.:)

As for your comparison to Star Trek, I agree completely. Anyone with an education knows that with the very specific (bold face, underlined, etc) requirements needed for complex life, much less cognitive and intelligent life, any alien race out there will not likely be anything close to humanoid. But, for the sake off association, Gene Roddenberry created the humanoid races of Star Trek so that we could empathize with the non-Terran characters. After all, could we empathize and love Mister Spock if he were a ten foot tall puke green arthropod?

I seriously doubt it.

So what about horror/scary games?

Hmmm. I have to say that this topic is really interesting, and most of the response I have read, especially by Shinan and Orig, really hit the nail on the head in so far as what makes a game scary. I'd like to toss my opinion into the fray as well.

First off, I have to agree with the idea that a game can be creepy and not scary. Of course, having said that, there is a widely varying degree on what is scary and what is not, for each individual person. In this day and age of horror movies like the SAW and Hostel series, some people are so completely desensitized to graphic violence that seeing a person dismembered on screen would hardly even phase them. In contrast, there are people so sheltered from graphic violence, that a Sam Peckinpah or Robert Rodriguez movie would have them hiding under their bedsheets for days.

Therefore, what makes a game scary is not its ability to bring you out of your comfort zone. That's a game's ability to make you feel anxious (or as one user put it, 'uneasy'). What makes a game scary is its ability to lull you make you think, and become apprehensive, about what MIGHT happen. The two elements that best reflect this idea is suspense and shock.

Any scene, or game, that hangs onto the false sense of security, and makes you dread what can happen next, is scaring you. To do that, the right atmosphere is needed. Lighting and camera angle, or field of vision, needs to give away only what the designer wants the player to see. Sound effects, in the distance, to the side, or right behind, especially ones that don't have a visible source (such as metal scraping upon metal, or a growl in the darkness), add to the tension mounted by being unable to see the sound's origins. Music can help add to the mood of tension, but there are times when no music at all is even more effective, letting players listen to only the footfalls of their character and the beating of their heart.

Shock is simply that, and relies more upon the talent of timing than anything else. Unfortunately, there is no way timing and pacing can be taught, you either have it, learn it on your own, or never get it. The mark of a true artist, especially in horror, is knowing when to dangle the player by a hook, and when to scare the pants off of them.

Having said all that, it is very possible to create a horror/scary game in RPG Maker. The key is not using the graphical chipsets to scare, but the create an atmosphere of tension through level design (that's maps and events), sound effects, and appropriate music. Then, at the appropriate time, using shock-value to jar the tension and produce the necessary scare. Someone cited 'Sweet Home', an old horror game for the NES. That game is freaking creepy and (at some points) down right scary, and its 8-bit. So in a 16-bit or higher engine, fear is only limited by the designer.

Can Fangames Be Good?

Well, I figure that I should probably throw in my two cents on this topic. I apologize in advance for the length of this reply, but this is not exactly a cut and dry topic. well, not for myself.

Personally, I feel that the very term 'fangame' is applied too broadly, mostly due to the term 'fanfic'. Since a fanfic, by definition, is 'a broadly-defined term for stories about characters or settings written by fans of the original work, rather than by the original creator', the concept of a fangame is given an equally broad range for definition. (Citing: http://en.wikipedia.org/wiki/Fan_fiction)

The problem that one runs into when classifying something as 'fanfic' (or thusly 'fangame'), is that one implies that anything created which includes content not completely original is simply a fan work. And while this would not normally a problem, as many industries have made a living off of characters and settings not original (Castlevania, for one, has made an entire franchise off of the Dracula mythos), many fan works are simply praise to the original in the form of a literary work. By that, I mean that the generalized concept of a fan work is a fan showing his love for the original by creating his own work that nothing more than glorified praise.

There are also the fans who wish to pair characters together that the original author did not intend. In many cases this is a pairing that is either implied, or in no way possible, a concept the fanfic community calls slash. I avoid citing specific instances of same-sex pairings, because there are also age-play pairings, inter-species pairings, the list goes on. And most often, these pairings are made solely for gratification. This is what is commonly called slash.

It is because of two concepts of fan work for the sake of fan work, and unintended pairings for the sake of gratification, that anything labeled a fanfic, or a fangame, is automatically not taken seriously. Unfortunately, that completely undermines the set of works out there that utilize someone else's work in a manner that is not only appropriate, it is flattering.

Derivative works have been in existence for as long as literature has been scribed, and it is in the concept of the derivative work that a fanfic, or fangame, can find its own glory. A derivative work is defined as 'is an expressive creation that includes major, copyright-protected elements of an original, previously created first work'. (http://en.wikipedia.org/wiki/Derivative_work) The concept of a derivative work is to utilize, characters, settings, etc that already exist as a vehicle of familiarity to tell one's own story. A good derivative work will, by its very nature, stay true to the copy-righted material that it borrows, only allowing the circumstances under which the copy-righted material interacts with the original material to alter the former.

An example of a 'fanfic' for FFVII:

-Cloud, Zack, and Sephiroth's adventures in SOLDIER during the days leading up to and during the Nibelhiem Mission. This includes the fateful night from Zack's perspective.

An example of a derivative work for FFVII:

-Cloud, Zack, and Sephiroth are United States Green Berets during the Korean War, and upon dispatch, sneak into the Pyounyang Underground, discovering a secret military facility that creates biological super soldiers. During the raid, Sephiroth discovers that one of the scientists is his father, Hojo, and through a chain of investigation, discovers that he is the prototype for this new genetically perfect solider. The story is told from Zack's perspective.

In the first instance, the literary work is simply retelling the original story from the fan's point of view. In the second instance, the literary work borrows the characters and ideas from FFVII, but puts an original and highly creative spin on things. Unfortunately, both would be called fanfics and thus delegated to the discount pile.

While I could cite more examples, I think I've made my point. Simply call a game a 'fangame' simply because it uses non-original characters, settings, etc, is a disservice to the creative process, and ultimately a discount to the author of the derivative work. While I agree that, eventually, a true artist MUST create something wholly original, many artists and authors who are celebrated as being geniuses, have started with derivative works.

(I do apologize for using Wikipedia to cite my sources, but I find it terribly convenient to use when needed to cite something in a hurry.)

Allow myself to introduce...myself!

What LARP? Lol, sounds like a wacky/fun one.

Nice to see another LARPer on here. Happy trails, and hope to see your projects on the site soon.

The Anime LARP at Project A-kon, actually. It takes places every year, in the end-of-May/beginning of June on Friday night. I have been running it since 1997.

The world totally needs more anime in it...

...

Welcome!

Heh heh, thanks for the pun-ish-ing welcome, Blindmind! By the way, I love the character of 'L', he's absolutely one of my most favorite characters!