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Escape From City 17

Having just finished up Half Life 2 a few days ago, and having made a short film as well, I have to say that I am extremely impressed. And for just $500? Those guys really knew what they were doing, and it shows.

It's amazing that fans of games, who happen to be, or want to be, Indie Filmmakers, consistently make content better than Hollywood. Not amazing in the sense that Hollywood, as a rule, can't make any movie which is based on any other form of media without somehow totally destroying it (the first Mortal Kombat movie not-withstanding). It's amazing in the sense that these fans, usually with a fraction of the budget that Hollywood has, is able to make something that works so well.

Goes to show you that the magic of the motion picture is less in what is happen behind the camera, and more about what is happening in front of it.

Jeopardy!

How did you find rpgmaker.net and why did you stick around?

One of the players of my first game, Lost Legacy, convinced me to join this site and promote my games. I cased the site for a few day, decided it had enough interesting people to give it a whirl, and signed up.

As for why I stick around, I want to use my education and experience to help others become better game designers. I figure that if I can help at least one person become better at something they love, then my time here is time well spent.

Professionalism, Now With Less Exit Fate

author=Max McGee link=topic=3159.msg62525#msg62525 date=1234991623
The same holds true of the professional game development community. If you ask the guys as Valve, who created Portal, what they think of the guys at Human Head Studios, who are creating Prey, they will tell you that the while the game Portal is the first use portal technology, the game Prey, which started development first, was the first to develop that technology. (Prey's article) And the guys at Human Head Studios would say that while the guys at Valve beat them to the punch in using portals, the application of the technology is quite different, given that one is a puzzle game and the other is a science fiction shooter.

Am I missing something here? PREY CAME OUT BEFORE PORTAL.

I know that this is not on topic but when I see egregious journalistic errors like these I feel compelled to correct them.

Darn. You are correct. I would blame the mistake on attempting to post and provide citations while busy at work, but I try not to make excuses for getting facts wrong. Ah well, reverse the time line and you can still make the same argument about professionalism. Good catch, Max.

heyyy everybodyyy

author=heyitskeith link=topic=3175.msg62421#msg62421 date=1234936767
hey there kentona. lets see im a sagittarius. oh and a musician who creates music for rpgs with a modern/futuristic time setting.

the sound is somewhat similar to games like persona 3, fusing hip hop and electronic music together. ill be posting a music sampler of my stuff later this week in order to form a "super group" of game creators.

after creating the greatest free rpg of all time we'll prob take over the world or something cool like that.

actually i dunno about that last part. just wanted to say whats up tho before i go around posting music.

So same old, same old, right? ;)

Welcome aboard, Keith. Looking forward to hearing some of your musical samples.

Karsuman

...digi-volves to...Metal Karurausumon!

Video Game Purchases

I finally found a copy of Fatal Frame 2... <3

All I need now is 'Way of The Rose' and my collection of PS2 horror is complete.

Action Game Maker Features Revealed

That's impressive! I wonder how the AI will function in this engine? Will it be sophisticated or just useless? And I agree with WIP that there needs to be something that allows you to modify the way the engine works. Even if it's a scripting language, and not some sort of coding (I can't see Enterbrain giving us access to the source code), there needs to be something.

Help me make some neon signs!

Feld, if I have some free time with Photoshop during lunch today, I'll whip a few up for you. Any preference on file type?

Professionalism, Now With Less Exit Fate

I might as well toss my thoughts into the pit here. Counter arguments, negative opinions, and flames are welcomes. Express yourself.

Professionalism in the game development community is a lot like professionalism in the music or film community, its a delicate balancing act of trying to be number one, while respecting the fact that everyone else out there is a part of the community. That's not to say that rivalries don't exist, for one would have to be living in a glass bubble to say that music artists and actors don't have rivalries ranging from the friendly rivalry to outright hatred. However, it is generally considered faux pas to refuse to work with someone, or to blatantly attack someone, or someone else's work, without the pretense of 'critically reviewing'. It still happens all the time, people get shunned by their contemporaries, and the media has a field day. Still, not generally considered professional.

The same holds true of the professional game development community. If you ask the guys as Valve, who created Portal, what they think of the guys at Human Head Studios, who are creating Prey, they will tell you that the while the game Portal is the first use portal technology, the game Prey, which started development first, was the first to develop that technology. (Prey's article) And the guys at Human Head Studios would say that while the guys at Valve beat them to the punch in using portals, the application of the technology is quite different, given that one is a puzzle game and the other is a science fiction shooter.

The point of that diatribe up there is that updating information about one's game does not demonstrate a lack of professionalism, so long as the guidelines of proper decorum are followed. If someone wants to bump their thread every few days with actual developments, then it is within the parameters of professionalism. It is not professional, however, to beg for attention, plead with people to play your game, or deconstruct constructive criticism because it hurts your feelings. It is also not professional to criticize someone else's game in a destructive fashion (that means to blast their game to bits because you didn't like their plot, setting, or characterization) or to direct attack commentary at another person's game, or the person themselves (see flaming), in order to bolster your own game's image, or your own ego.

Also, it is a fact that word of mouth advertising is still (and most likely always will be) the best form of advertisement. This heralds back to the days when Jimmy Augustus the Roman Hot Dog Vendor would stand at the entrance to the Coliseum and cry out how awesome his wieners were, and that Maximus Pectorius, the current champion, chomps down on ten of his wieners every day (crude attempt at humor intended). Even today with the advent of internet advertising, word of mouth is still better. I have bought, or not bought, many items solely due to the opinion of others. We humans are impressionable social creatures. Word of mouth advertising works. Therefore, if a person uses these forums to advertise his or her game, and is following the guidelines of a professional, then no one really has the right to complain, unless they are a moderator here and simply do not want advertising to take place instead of other topic oriented discussion.

Lastly, after spending just a few weeks here, I can clearly and without guilt, say that the vast majority of people on here are not professional. What's even worse is that many of the people on here present the illusion of professionalism, and are no better, if not worse, than those who are blatantly not professional. Any one with any real world experience should be able to see what I mean. This is to be expected though, and is not a horrible thing. This is a community of amateur and independent game developers. Most of the people on here are under the age of thirty and have not been in the professional world for more than five years (I duly apologize if my data here is inaccurate, as I can only go off of the information shared in the off-topic forums).

No one can expect a 21 year old who hasn't even started college to be a professional game designer, much less carry him or herself with the professionalism of someone who has been in the field for several years. It is not only unfair to expect the members of this community to act as those professional developers do, it's downright condescending. What should be expected, and enforced, is for the community members to have the maturity to agree to disagree, constructively criticize each other, and accept critical feedback, learn from it, and better themselves. When this community can move beyond the 'lol' and the 'stfu', it will be what the casual observer would call 'Professional'.