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NEWBLACK'S PROFILE

The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

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Procured a large macdonald burger.

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Awesome spaceship map is awesome.

Edit: I really like the little "engine" cutaways, if that's what they are?

Stayin' Alive

FUCKING HELL! :D

You absolute legend! That's some dedication haha.

Did I mention I tested each one of the firebomb bits individually :P? I never did them all successfully in order.
The trophy was meant to be viewable at the end of the game, but I was completely out of time and needed to get the game finished. 24 records = 24 attendees in the club at the end of the game :D Well done!

Any idea which two vinyls you missed, or on what section they were? (I'm hoping and praying that it's not an error on my part y'see :P)

I'm chuffed you got replay value out of it :D haha

Requesting immediate assitance. Or death.

author=WolfCoder
I credit unknown sources all the time. Especially when I draw versions of pictures I found, I state that the original picture is unknown and I'm drawing my own version of it all the time. Not a big problem.

Tangent:

This is totally horrible of me but sometimes I deliberately make sure certain things are NOT credited if they're say, from Charas-Project and some guy is DEMANDING that credit must be given on a tileset they didn't draw. In which they just moved some tiles between two different tilesets and all of a sudden they're demanding credit for a five-second job that anyone could have done and involved no artistic ability whatsoever.

I swear I saw some dude on there who had negatived the RTP monsters/vehicles and given them names like "Ghost ship" and was asking for credit if they were used. NO WAY. Fuck that.

Anyway, in these cases, where things are evidently not original and/or contain exactly 0 original material I will NOT give credit (I get a bit pissy about this as you can see :P) to some internet random. By giving credit to them I'm giving the impression that these people are the actual artists who created the source material.

So when I give credit I list "where I got the stuff from" (because if I found it, it means it's readily available to everyone anyway) and the real artists, if I know who they are. (for example I will list enterbrain just for the frickin' engine and the fact that most sprites out there are based on the RTP).

Also it'd get ridiculous if you had to list every edit that didn't involve any original pixels being layed down as somebody's work. As far as I'm concerned, frankenfacing doesn't entitle to you credit, nor do most recolours, straight-up bodyswaps, ANY effect-filters such as negative/greyscale or tile-switching on chipsets.

FOCK THAT.


I could go on, but I'll shut up now.

Two minor suggestions I'd really like to see.

There's a couple things I'd really think would make simple but functional additions to the site.

I've mentioned these things in passing a few times, but this is my official feedback/request and after this I'll drop it :)

1. Would it be possible to simply have "Average based on X review(s)" displayed in small text beneath all star ratings, wherever they appear on the site? (on search results, listings and gamepages). This would be a really simple way to "fix" the ratings system without having to give it a complete overhaul. It adds a degree of accuracy that plenty of people are already complaining about a lack of.

"This game's 5 star, oh, but only based on 1 review"

"This game's 3.5, based on 12 reviews. That's pretty impressive!"


2. My pet peeve with the site:

(I may be wrong in some of my details so I apologize in advance if I make any mistakes.)

I'm lead to believe that game-profile "owners" are able to list team members as developers or "other" team members. I am also lead to believe that non-dev team members do not show up on the game-page as credited with being the game's makers. That makes sense.. BUT

A person listed a as team member, for whatever reason, will have the game show up in their list of games on their profile, giving the impression that they were a Dev on that project - That they made that game.

Then you click the game and find that person isn't listed at all on the game-page because they weren't a Dev, they were just a team member and only listed devs show up on the profile.

Personally I think it'd be much better if, on member profiles' games lists there was, next to the title of the game a small "ROLE" field that is automatically filled in based on form entry information that is input by the developer who lists the team members on a game profile. (Say: Composer, Artist, Pixel Artist, Tester or just "additional help" or something.. I'm sure you can figure this out easily enough, or perhaps leave it as a text-entry box so that the developer/game-page "owner" can put their own custom role titles in). So when you view a member's games it will say "Developer" or "Team Member: Composer" next to each game title depending on that member's role in the production.

On the flip-side, on game-pages ALL team members should be listed underneath the developers with their own sub-heading and possible auto-generated (via form-input) role title.

I think these two additions would really enhance the site's functionality and help everyone know who does what.

Of course implementing these would lead to a few new possibilities in terms of search functionality and member profile options: (EG: See all games that X developed / See all games that X worked on) but those are just ideas.

Mechanics of RMN

Whatchu Workin' On? Tell us!

Recently started and am now working on a song for Kyrsty to use in her secret gam project.

I'll share the teaser :) HERE

rmn icon top left

author=Ravenite1
Wait a minute, doesn't the big RMN logo just above "current events" take you back to the home page anyway?


Yeah I was thinking this. They're on about the little RMN on the dark grey/black bar with your username/mailbox/notices etc on it.

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author=Versalia
Yes. #1 critique for ALL map designers out there: nature doesn't like straight lines.

Incorrect.



Sorry to be a nob :P

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But Potassium should be purple!