NEWBLACK'S PROFILE

The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

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LeviKHesqueflats2.jpg

Very very nice, the thumbnail view looked like a CG render on the front page!

Little Money

I believe it does do something... I have enemies in my game that can hurt the player in-field and they are set to "move toward hero". I believe that they stop moving when a message is being displayed if that box is unticked. (but this has been a minor issue for me in my game so far anyway so it might be something else).

Otherwise they keep advancing toward the player during message displays and will get an attack in as soon as the messages end.

efface

A couple things whilst I remember them:

Collision detection was really bad. I'm guessing that's a tileset issue and is probably unavoidable due to the engine.

ALSO.

Some bullets did 0 damage to the player character.

Upcoming RMN Updates (01/24/2011)

No possibility of making a new forum within the game development section dedicated to things (art, music) people have actually made themselves that are for/could be used in/are related to game projects? (user-generated content ONLY)

That way it'd be limited to things people have actually made only, and not discussions about art and music (which would belong in the universal off-topic)

Regardless, I still think the changes are for the greater good.

Whatchu Workin' On? Tell us!

author=Craze
So you're gifting yourself an upheaval to your balance and character progression at this point...?


Self-sabotage in the name of perfectionism, I say :P

Update ( 1/24/2011 ) - Culminating Checklist II

I had no idea you were even involved, Craze.

Update ( 1/24/2011 ) - Culminating Checklist II

MOAR!

On a serious note though. This is great :)

Arthur.png

That's a really nice horse.

Rm2k3 switch skills unavailable in battle.

Bah, I thought I'd tried that! (turns out I'd changed my default "Skills" to a Skill Subset :|!!)

Thanks man :)