OCEAN'S PROFILE

Ocean
Resident foodmonster
11991
Freelance pixel artist, RPG designer, and hungry... for fooood.
Fragments of Mind
Play as a Mage and a Detective who try to solve a murder

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Download added!

Go ahead, I'll read it when you do!

Download added!

Thank you! I'm gonna reward myself by getting some actual sleep.... ahaha

R.I.P. RPG Revolution

Ahh I thought it was just down for some reason. Kinda sad that, I spent a good bit of time on there. All the old forums I used to frequent died off. ;w;

TestScreen.PNG

author=Ratty524
The facemaker graphic is a disappointing sight, but everything else looks nice.
Yes, I am aware! That's a placeholder. Worst case scenario though, I'll prob use a sprite if the artist can't draw them in time! ;w;

EDIT- it is now Kairis artwork used as the portait!

What are you jamming to?

Calling all aspiring professional developers

Interesting thing to think about now that I'm OLDER and almost 30
What have you done for the dream?
I've made a bunch of games, practiced my pixel art, composed, learned and experienced stuff in life. I am still fairly bad at the programming aspect but I could try picking that up again when I have less projects to work on.

What are you doing for the dream?
I've been working on various projects that I'm still backlogged on so I haven't had time to seriously focus on what I need.

What you plan to do for the dream?
I'm hoping to get a Paradise Blue remake or some other project and get it on Steam. That would be nice! Or sell it on my own accord. I'm not actually planning on joining a videogame company. Pixel art isn't the most desired skill there, now that everything ever is 3D. Except for indie games. And those usually have a particular type of pixel look.

I guess I'm too old for this field and I really would rather not just make other peoples games for them. If I want to be involved in games, I want to do it on my own ideas and terms, not out there making someones flappy bird RPG or whatnot. I've been at this thing for 14 years now so I need a bit of a better plan for getting my game commercial and out there. I'll think on it!

Hidden Maps In Project Files

In Chain of Retribution, we had a few unused maps, or just test maps for various events/things. As the game was passed along from one person to another, we'd also write some jokes, notes or replies to each other in it too. Some of it serious notes on how to work a system, some of it just being silly. "The gem tutorial pics are too large, but my program can't resize it effectively so someone should take care of that" "Ocean: I'm hungry" or "Damn you guys I made this map all for nothing"


Some maps unused that say "LOL" on them written with tiles, there's some things to find if you poke around that project!

We also had a thing where if you try to cheat and get a treasure chest that you're never supposed to reach, you have to fight an incredibly tough optional boss. Which you can't win.

I don't remember if it's accessible but we had a devroom too where we all talk about how it was like to make our parts. Hahaha just looked back and all k-hos did in the devroom was post a wikipedia article about cheese.

"\>\cOcean:\c\<
And the biggest mystery: How did we
end up with a sewer level? Where did
we go wrooong?"

Guys I know that RMN runs on a Drama-core engine and that our fuel supplies were getting low, but trust me we're good now. Don't need anymore drama.

exit stage left

Art and You


I hope you guys like my new sonic fangame, I'm thankful for all the resources provided that I will not credit

Also it's really shitty to work hours/days/months/years and have someone using it without credit or permission. The old snes rips at least they got paid for their time and it's a general understanding I think that everyone knows what they are. Who doesn't know Chrono Trigger? But when it starts getting to taking from your peers and stuff in the interest of "but I want to make good games for community", you'll run the artists out of the community. It would be no fair for someone to quickly copy/paste something you worked hard on and MEANT for a specific project. If it's meant to be shared, go ahead and use it. Still give credit, it is not that hard!

Easiest when you're working on it as you go. When you find something, add it to your credit list and ask permission, rather than waiting when the game is done to try to remember everything.

An RM Venture

Yeah of course time limit is gonna be kept in mind! We're not here to trash the games. I know from personal experience with a one week game that they can be prone to just.... be buggy, incomplete, rushing to meet deadline and so on, but also interesting! It's not going to be detailed reviews but ideally I'd like just to put some lines of feedback and recommendations. We'll see! My brains memory capacity is filled up by thoughts of pizza so things tend to slip my mind.