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OCEAN'S PROFILE

Ocean
Resident foodmonster
11991
Freelance pixel artist, RPG designer, and hungry... for fooood.
Fragments of Mind
Play as a Mage and a Detective who try to solve a murder

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Let's Play Paradise Blue (Parts 1-3 Redux)

Excellent, will look forward to seeing all the new LP videos!

Sidequests/Errands

Well, if you cut down the rewards for side-quests, many people possibly won't play them anymore, which isn't exactly what I was aiming for.
You can get minimal rewards for a sidequest really and still have the player do the quest. Either for completionists sake, or if the quest itself is just fun, or if there are interesting/funny characters around and you get some silly dialogue from it. Legend of Mana was not everyones favorite game and some of the ways to unlock new sidequests were terrible, but a lot of the rewards you get from doing a sidequest or main quest was really just a new area to go to, nothing else. And since the game was beautiful, you actually wanted to see how it looked like or how the music was like. Or sometimes just had walruses saying silly stuff.

I would suggest that those who fight super hard optional bosses in sidequests could bump up the difficulty of the final dungeon/final boss possibly. The thing to be aware of is that some people do these sidequests so they DON'T have to have such a challenge. Basing the last bosses power on having beaten an optional difficult challenge means that they would in fact want that challenge. You'd need to keep the various different types of players in mind.

I'd probably have more to say but I need to run.

Town-Dungeon-Town(The ever exhausting formula)

That's probably what happens when you have a lack of creativity and only use towns for stocking up and nothing more. Towns can be much more varied than that. You can have stuff happen inside the towns (tournaments, thieves running around you can stop, that sort of deal) and not just have dull NPCs that tell you Corneria is to the west and 3 shops in a line. Towns itself can be a dungeon, they don't all need to be the perfectly peaceful, yet somehow you can't save anywhere in them except in the save point at the Inn types of places.

Also, you can have restocking/shop points in the wilderness/dungeon areas as well. For example, a travelling merchant, tents from nomadic people, your own makeshift shelters, a vendor from an enemy group that doesn't know you're the enemy that sells to you, things like that. If you're just thinking Start Town/Cave/Farm Town/Fire Cave/SnowTown/Ice Cave/Port Town/Water Temple/Final Town/Final Dungeon, then yeah it would be pretty repetitive if they're not really much different than their average RPG uses anyway.

Plus you have to think of a good reason in game why you would want to have too many dungeons before a town or too many towns before a dungeon and not just be like "Lemme put 5 dungeons before they can go back into town and heal!!! It's not cliche so it's great !!!!"

Deckiller's LT/LPs are back!

Awesome! I will see the LTs and see what I can learn from it! It's interesting how you think about certain things. It would have been good to show for example the hidden passages in the beginning so you could with a thief class see that and know you already have that ability in you. A lot of the abilities you learn are actually for transferring over to other classes, though you do learn some you can make use of yourself.

Will look forward to more!

Let's Play Paradise Blue - Parts 1 and 2

Ah interesting! It's fun to hear what your thoughts are while playing, it's something I didn't necessarily consider when making the abilities/layout and all. In fact, thieves have an automatic see-hidden ability built into them, you just didn't run across any other than the Jewel dagger and the Cave lizards being visible (if you don't have see-hidden or the thief class, you wouldn't see them).

But yeah this is nice, and hope you enjoy the rest of the game too!

Map inspiration

I tend to cruise pixiv or some other places for bgs. I tend to get inspiration from those drawings, from paintings (usually of Italy), photos, and from just going out for walks. I'm also very inspired by the Mana series which I figure people would easily guess.

I don't really try to copy bgs or those things completely, but more use some design elements or see what they do to make it interesting. For example, seeing one town that had Arches around the sides made me want to use that element in my map too.

I don't remember if this one is it but that's an example.

And the map:

Actually, now that I think of it, I'm pretty sure that wasn't the drawing, I think the pillars/arches were different and closer to the ones on this map. Oh well, don't have the time to look for it yet.

Here we go:


and some more bgs, I had to stop myself because I have tons of pictures in my scenery folder.



Guess that game!

author=demonlord5000
Thats an easy one, Bahamut Lagoon.

If it's not this, it SHOULD be.
http://www.youtube.com/watch?v=mPPugQHTQ5Q

Paradise Blue

author=Arandomgamemaker
Just realized i missed two superbosses in my lvl 1 game, oops.

Haha, sometimes people don't notice that they are there. Which ones didn't you get to?

National Game Development Month

Well I don't believe everyone who's making a game is working on a novel for NaNoWriMo. In fact maybe I'll give this a shot. Might still be a good amount of people who aren't in NaNoWriMo so yeah it'd be a fine alternative. I should have an account there so I can probably take a look.

Iconset for VX

Import it into the Graphics->System folder, make sure it's called "Icon" (or Icons, can't be bothered to check) so it overwrites the default one.