OCEAN'S PROFILE
Freelance pixel artist, RPG designer, and hungry... for fooood.
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Release Something! Day VIII: Journey of the Cursed King [Discussion]
Ahhh, I see. Makes sense. Well, I'll continue playing it, I'll probably be able to beat Level 4 soon and then see how far I get after.
But damn this game is cute, I really liked that.
But damn this game is cute, I really liked that.
Release Something! Day VIII: Journey of the Cursed King [Discussion]
post=99452What do you do then when the time runs out and they transform into mines? Is it just a forced life loss, or is there a way to get it back into "kill enemy" spree. By "Bad things happen when the timer runs out", I kinda expected something like faster enemies, additional enemies, random effects, slower character, or things like that BEFORE all the stars were taken and you went into punch mode. I was just caught by surprise by the mines is all.
The enemies transformed into mines (or "Perforato", as I've called them) because you didn't complete the level within the given amount of time. That timer (displayed on the right of your HUD), will still countdown even when you collect all of the stars and go on your punching-spree, it only stops when you kill of the monsters.
Level 4 seems to be getting a lot of people, so I'll definitely do something to lower its difficulty, maybe also increase the amount of time set to complete the level, especially since it's a larger, more complex map.
Thanks for your feedback.
Release Something! Day VIII: Journey of the Cursed King [Discussion]
I tried Tina of the Stars, up to Level 4, where I lost my lives.
The main character felt kinda slow, but I guess it helps navigate the maze better. I liked the music and graphical selection on it, it was really nice.
My complaints are geared mostly towards level 4. First, there are spaces on the map which you think you can walk on but you can't. You're arbitrarily blocked, I'd at least like a rock or something there. I died trying to escape and found that the way I wanted to go was blocked. The flying purples have a really short horizontal pattern, though I got through them safely. But when I got the stars, I went off killing enemies as usual, then suddenly they all turned into mines and I died. What? I didn't know I could even die when I got all the stars, and those mines came out of nowhere once I hit the enemy.
Didn't have trouble with the other stages before it though.
Reminds me of the old Chocobo panic games (and obviously pacman), so I thought it was nice to see a new RPG Maker game do that.
The main character felt kinda slow, but I guess it helps navigate the maze better. I liked the music and graphical selection on it, it was really nice.
My complaints are geared mostly towards level 4. First, there are spaces on the map which you think you can walk on but you can't. You're arbitrarily blocked, I'd at least like a rock or something there. I died trying to escape and found that the way I wanted to go was blocked. The flying purples have a really short horizontal pattern, though I got through them safely. But when I got the stars, I went off killing enemies as usual, then suddenly they all turned into mines and I died. What? I didn't know I could even die when I got all the stars, and those mines came out of nowhere once I hit the enemy.
Didn't have trouble with the other stages before it though.
Reminds me of the old Chocobo panic games (and obviously pacman), so I thought it was nice to see a new RPG Maker game do that.
Release Something! Day VIII: Journey of the Cursed King [Discussion]
Oh cool, I thought the scholars said something about other keys but I had forgotten. Was too busy translating scrolls instead.
Oversexualization of Females in Games
I like using female characters and having female leads in my games. I usually base characters on people I know, usually personality wise and looks wise. I had someone comment that most of my female characters are busty, and I'm like "Yeah, so are the people they're based off of". I usually work in an Island setting as well so I can't have tons of clothes on the character, but I still try to make it feel casual rather than just putting them all in bikinis. For one of the characters, I referenced the clothes the person was actually wearing for it. In one case, it was a girl who redesigned a character of mine to be wearing less. It's a hard thing since I'm not a good writer, but I want the people to feel like real people and not RPG stereotypes.
Also, why isn't the troll banned yet?
Also, why isn't the troll banned yet?
Release Something! Day VIII: Journey of the Cursed King [Discussion]
I was playing Hellion for a bit. Was interesting, and finally got a good powerhouse party that I want to use. Mages seem way too squishy and I didn't think the spells they had were worth it, so I got an Animagus, a Brute, a Warrior, and a Monk instead. If you want all enemy attacks, you can equip one of the stronger characters with a boomerang or at least claws. If you want to hit an undead, they have anti-undead spells too. An Animagus has stat boosts too and usually the mages don't live long enough in the battles that need it for you to use it anyway. Maybe it'll change later in the dungeon but that's how I felt so far.
The abilities are nice but you level up so slowly that there's not much opportunities to level them up other than recruiting party members and some skill book things. This pit is absolutely huge.
Personally I'd suggest instead of stamina, to just have a run/walk toggle for those who want to move faster. I thought walking was too slow and running with the stamina thing was pretty annoying.
Is there any place to replace damaged items, or is it just damaged forever?
I loved the variety of weapons/armor/items you can find, although I kinda wish that you didn't have to go to item, open each chest/bag thing individually.
2 spelling errors so far: Revan (Instead of Raven), and the beginning ability selection (once you press 1) has "descrption" or something like that mispelled.
While I know you liked the DW music to go along with the graphics, personally I feel they're annoying as midis, I wouldn't mind them as mp3s though. Maybe replacing them with other midis would work.
But anyway, I'm on floor 4-a of the Pit, may continue more of it later.
EDIT-
Arararararghh that stupid Skeleton king is a massive jump in difficulty, being able to easily one hit kill my strongest people and it's directly after another fight leaving you no time to rest in between, and is in a multiple enemy group. If I didn't have a Warrior with Holy Blade I'd have lost. Fought him at Level 7.
The abilities are nice but you level up so slowly that there's not much opportunities to level them up other than recruiting party members and some skill book things. This pit is absolutely huge.
Personally I'd suggest instead of stamina, to just have a run/walk toggle for those who want to move faster. I thought walking was too slow and running with the stamina thing was pretty annoying.
Is there any place to replace damaged items, or is it just damaged forever?
I loved the variety of weapons/armor/items you can find, although I kinda wish that you didn't have to go to item, open each chest/bag thing individually.
2 spelling errors so far: Revan (Instead of Raven), and the beginning ability selection (once you press 1) has "descrption" or something like that mispelled.
While I know you liked the DW music to go along with the graphics, personally I feel they're annoying as midis, I wouldn't mind them as mp3s though. Maybe replacing them with other midis would work.
But anyway, I'm on floor 4-a of the Pit, may continue more of it later.
EDIT-
Arararararghh that stupid Skeleton king is a massive jump in difficulty, being able to easily one hit kill my strongest people and it's directly after another fight leaving you no time to rest in between, and is in a multiple enemy group. If I didn't have a Warrior with Holy Blade I'd have lost. Fought him at Level 7.
SHOW ME YOUR SCREENSHOTS - Fall Edition
Was that the one you wanted me to redo? I can work on that in a few days if you want, I've just been pretty busy before with other requests.
More stress should be put on custom graphics
The creativity comes more with experience. Once they have more experience making the graphics, then they could more easily have control over exactly how they want it to look like. Learning various styles help you better define your own, and you have to start somewhere.
More stress should be put on custom graphics
Alright, but to be serious, yes, I don't like when the games look similar. Other than the ones who really don't care, no one would argue that they love games looking alike. But I find a few reasons why I still wouldn't mind people using rips or default graphics. For example, a first game would benefit more from just playing around with the program rather than focusing on graphics. A tech demo, especially of the battle system would be fine as default graphics or placeholder graphics, as the emphasis is on the gameplay there.
But if you want people to make custom graphics for their games, you have to remember that a lot of people don't finish their games or get past demo state in the first place. Making custom graphics on top of that isn't going to help. People, with the real rare exception of a skilled artist suddenly joining the game making scene, will not be able to produce pro style graphics when they start. They should be encouraged, given CONSTRUCTIVE cricitism, not mocked for not being pro. I would like more people to make custom graphics for their games, but if they're just going to be picked out and insulted for it, then why would they bother? People have to start somewhere. I'd rather give advice for how people can improve and how to go about making the graphics they want to.
Also, custom graphics and gameplay are not mutually exclusive. Working on one doesn't mean you must ignore the other. I've played boring games that have really beautiful graphics, and I felt no urge to continue. Graphics are not a replacement for fun, but they could really help define your world, make it stand out, have a unique atmosphere, and be able to use the ideas for which sometimes their doesn't exist a current graphic of. Like different settings.
But if you want people to make custom graphics for their games, you have to remember that a lot of people don't finish their games or get past demo state in the first place. Making custom graphics on top of that isn't going to help. People, with the real rare exception of a skilled artist suddenly joining the game making scene, will not be able to produce pro style graphics when they start. They should be encouraged, given CONSTRUCTIVE cricitism, not mocked for not being pro. I would like more people to make custom graphics for their games, but if they're just going to be picked out and insulted for it, then why would they bother? People have to start somewhere. I'd rather give advice for how people can improve and how to go about making the graphics they want to.
Also, custom graphics and gameplay are not mutually exclusive. Working on one doesn't mean you must ignore the other. I've played boring games that have really beautiful graphics, and I felt no urge to continue. Graphics are not a replacement for fun, but they could really help define your world, make it stand out, have a unique atmosphere, and be able to use the ideas for which sometimes their doesn't exist a current graphic of. Like different settings.














