Writer, programmer, and artist with Project BC.



National Game Development Month

Okay, well, maybe we'll do this again another month. Good luck with NaNo!

National Game Development Month

Well, I originally started this because I was feeling left out since I wasn't doing NaNoWriMo this year, and then some other people wanted to participate as well. If people like this one, there's no reason we can't do another one during a better month. It can be more often than once a year.

What month would you prefer?

National Game Development Month

The prize is having put 60 hours of development into your game.

I use win in the same sense as you win NaNoWriMo, i.e. complete it. It's just an event to motivate yourself to work on your game. I dunno how it is here, but at .org, we have a lot of people who like to talk about making games but not actually make them. So this event is designed to just get them working on it. And getting the community involved makes it more fun.

National Game Development Month

Feel free to make a thread here if you prefer, but speaking as an admin on HBGames, I have absolutely no problem with you making an account specifically for this event and then forgetting about it afterwards. I just think that the more people we have doing it together in one place, the better it'll work. Totally up to you, though.

National Game Development Month

What is National Game Development Month?

The idea is similar to National Novel-Writing Month, but aimed at game developers instead. To win NaGaDevMo, you have to put in 60 hours of game development during November, which is an average of two hours a day. You can set a higher goal for yourself if you want, though!

What counts as game development?

Besides actual programming and working in the editor, scripting, spriting, composing music, writing, etc. all count. So does planning, for example a plot outline or design document, but you have to actually be writing things down. Thinking about it doesn't count. Multitasking is also fine as long as your primary activity is related to game development. For example, I like to stream TV shows while spriting, but as long as I'm primarily spriting, that's fine. Also, you don't have to work entirely on one project, or even your own project. It just has to be time spent in some way relating to game development. Unlike NaNoWriMo, you don't have to start a new project or finish by the end of the month.

The one caveat is that nothing you're required to do, for example schoolwork or a job, counts. The goal is to motivate you to work on something that you didn't otherwise have a concrete deadline for. Also, you can start after November 1 if you want, but you still have to get 60 hours by December 1.

How are we keeping track of this?

I've made a forum for this on HBGames, and when the event starts, each person will make a thread where they post daily progress entries. Since peer pressure is a big part of the expected effectiveness of this event, I really feel that keeping everyone in one place will help it work better. Anyone who's ever done NaNoWriMo knows how important the community is in helping you stay motivated, and the more people in the community, the better.

Questions, comments, concerns?

Recommendation: Stop Deleting Posts

I know every site/forum in the existence of the web has its problems and shit, but coming here and seeing anti-administration and all these people arguing is just a very bad image.

As an outsider, censorship looks much worse than drama to me.

Wich do you like best? 2k,2k3,Xp,VX

I'm also curious as to why people prefer VX over XP. I don't like VX's mapping and bullshit resource limitations, which is why I've been using XP, but what makes VX better? I've heard it's possible to import RGSS2 into XP but don't know how buggy it is or if it's worth it.

I also prefer 16x16 tiles, but I'd rather blow all of my graphics up to 200% than forgo script support. I don't really understand why people still use RM2k/3. Can someone please explain this to me?

Go Make me a Sandwich: Sexuality in Bayonetta (and other games)

That's a fair point. It's part of the issue insofar as it ties into female body issues and unrealistic images projected by the media and all of that, but unrealistically attractive people show up in all media. That problem isn't unique to video games at all, yet the negative female reaction is. I think it's disingenuous to reduce the issue to "oh they're just insecure" when it's clearly much more complex than that.

I thought I was going to leave this thread, but whatever.

Go Make me a Sandwich: Sexuality in Bayonetta (and other games)

Kindredz, I'm not really sure why you wrote this big post about how everything I said was my opinion. Of course it's my opinion. You even quoted me saying it was fine to disagree with me.

It's fine to not agree that it's a problem

Almost every single post in this thread has been an opinion, so I'm not sure why you're attacking me specifically.

Anyway, I have no problem with Prexus's wife not thinking that oversexualization of women in video games is a problem. I do have a problem with her attacking the people supporting the argument instead of the argument itself. If I said to you, "you don't agree that this is a problem because you're a misogynistic asshole who spends all of his time on 4chan masturbating to guro," it would be the same problem. It's incendiary, it takes attention away from the issue, and it has no real basis.

Even if you honestly believe that every person who thinks women are too sexualized in video games is an insecure woman, the validity of a statement has nothing to do with the person saying it. If I say the economy is bad and you say "well you don't have a job so your opinion doesn't count," it doesn't make the economy not bad.

Anyway, I feel like everyone in this thread is shouting past each other and no one's listening. There's not a lot of point in a discussion when none of the parties (myself included) are willing to change their position, so I'm going to respectfully bow out of the conversation.

Go Make me a Sandwich: Sexuality in Bayonetta (and other games)

I brought up the points in this thread to my wife, and much to my expectation, she agrees fully in that "The women who are distressed about the sexual portrayal of women in video-games are likely insecure in their own appearance. Both men and women are most often portrayed in ideal situations, with all the appropriate assets and details emphasized. This is part of being in a fantasy world, and something that women and men alike should come to expect.
I really dislike it when people use the "oh you don't like it you must be jelly/insecure" argument. It's fine to not agree that it's a problem, but writing off the entire subject with an ad hominem is ignorant and close-minded. Speaking personally, it's not like I have a problem with looking at attractive women. I mean, I enjoy porn. But there's a time and a place, you know? When you put unnecessary sex appeal in everything, it becomes about the sex appeal instead of more interesting or important issues. I'm not saying female characters should never be attractive or even deliberately designed to be sexy, but when it's the only thing they ever are in games, then it's a problem. In a serious work, no character should be a sex object first and whatever else second, and females consistently get the short end of the stick.

Also, agreed about Dragon Age.