Writer, programmer, and artist with Project BC.



Peri's assorted art

And some more characters.

Photoshop Painting Tutorial

Yeah, articles is definitely a better place for it. I went ahead and submitted it.

Art can definitely take a lot of time, but it gets faster when you get more practiced at it. The whole drawing only took me about an hour.

Photoshop Painting Tutorial

@oneiroscc: Good call! I'm not sure how I didn't notice that. I'll update it.

@kentona: Will do. I keep forgetting this site has things other than forums.

Photoshop Painting Tutorial

I painted a sketch of StrawberryFlower's for demonstrative purposes and thought people might find it helpful, so I wrote up a tutorial on what I did. This is not the only or necessarily best workflow, but it works for me at least for the moment. Finished image:

First, let me talk about technique a little bit. I used the hard round brush in Photoshop with opacity and size set to pressure for the whole image, and I have my tablet stylus button set to alt, which is the key shortcut for the eyedropper in Photoshop. This makes it extremely easy to blend colors together. I take the color I want to blend and paint it lightly over an existing color, then sample the result. The biggest caveat with this painting style is that you have to be careful of streakiness caused by a lot of low-opacity brush strokes and be constantly blending them away. For big areas, I typically blend whatever color I want at the moment and push down fairly hard to get the brush at or near full opacity, using lighter strokes only for blending color groups together. I also never use black lines or a white canvas, which in addition to making the result warmer and more energetic also lets me use the canvas color and line color as highlight and shadow shades respectively. The darkest and lightest colors in all of the color ramps typically blend into these colors.

Before I begin, here's a diagram of a few important technical notes:

With that out of the way, let's get to the demonstration.

I started with this sketch by StrawberryFlower and made the canvas a nice pale yellow.

I inked the sketch with a dark purple-blue color. Unfortunately I didn't notice that the eyes were crooked, but oh well!

Flats. You'll notice that because the brush had opacity set to pressure, some of the areas on the face are a little lighter where the light is hitting them. One thing that's nice about this technique is that it's easy to blend colors into the background, but since I planned to do a lot of heavy painting, I didn't make extensive use of this.

I created the new color on the palette for the skin shadow, making it darker, redder, and more saturated than the starting color. Then I quickly and loosely blocked in the shadows, not worrying too much about visible brush strokes.

Blending step. Specifically, I sampled the base face color again and faded it into the edges of the shadows and sampled some of the new colors created when I was blocking to smooth out some of the more obvious brush strokes.

The nose, cheeks, and lips should be redder than the rest of the face, so I made a new color for that and dabbled it on. I made the colors a little stronger and larger in area than I wanted them to end up being because I intended to blend the face color back into them on the next step.

Like so. Again, this is just sampling colors created in the blocking stage and painting hard with them to smooth everything out. I also cleaned up the nose a bit and added highlight and shadow to the lips.

Blocking and blending with another layer of shadows. Skin's midtones are more saturated than the highlights or shadows, so I made it less saturated than the midtone.

For the final shadow color, I blended the line color into the existing darkest part of the skin. I also shaded the eyeballs and added some highlights on the forehead, nose, chin, and lip by blending the canvas color into the face color.

The hair followed a similar process of adding in shadow layers one at a time, getting increasingly smaller in size.

Blonde hair has brown undertones, so I made sure to work a brownish color into the palette.

Blending and cleaning up the hair a little bit. I smoothed things out, added some dark lines to define additional softer clumps, and started picking out light and dark clumps. Hair tends to fall in layered clumps, so some will be closer than others. Notice on the back part of the hair in particular how light and dark clumps alternate.

Another layer of shadow detail focusing on the farthest part of the hair and the part. I actually borrowed one of the shadow colors from the skin to make the whole image look more unified.

Cleanup and detailing. I also added a few faint highlights using the canvas color and shaded the antlers.

Okay, so that looks pretty good, but what if we wanted to get rid of the lines? Well, that's a lot more work. If I had planned to do it for this image, I would have drawn a lot fewer lines in the first place, but I'll do a little bit on the face to demonstrate. Basically, you just make a new layer on top of the lines and start going over it with colors adjacent to the lines, leaving the lines visible in places of sharp dark shadow (for example, the line of the mouth and some spots around the nose).

After that, you just do some cleanup and add details.

And that's it. I hope this was helpful! Here's a GIF of the whole process:

Peri's assorted art

Thanks! :)

Here's some more stuff.

Peri's assorted art

Playing Child of Light made me want to try some watercolors, so I grabbed Corel Painter and played with it a little tonight.

Peri's assorted art

Sculpting cloth is in fact pretty hard! These are made mostly with cloth sim plus some manual sculpting touchup. We're using the same clothes-making program a lot of AAA studios are using these days.

A Nivlacart of Art!

Cool! I like the style a lot. The bright purple outlines add a lot of energy.

Peri's assorted art

I know, right? :(

Anyway, Sai's cool leather jacket was so cool I had to make my own.

I learned a few things doing this, and now I feel like I need to redo the coat. :I

Here it is in ZBrush so you can see the details better:

Peri's assorted art

I've been working on my model. Finished the low-poly model (again):
I wasn't really trying to optimize poly count much. Whole thing is about 48k polys including the base mesh, although I can probably reduce that by deleting some of the hidden polys. I'm not sure if that's too many or not.

Here's the sculpt of the shoes:

High-poly bag prior to buckles and stuff:

Trying to rig it now. Rigging is funny.