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Timeline.gif
Thanks! Friend of mine who's consulting/playtesting came up with the concept. I might post the script and a tutorial, if I can figure out to rename a script so that you can send it commands.
Timeline.gif
By adapting the stock ItemBook plugin and putting timeline entries into the item descriptions (with years in place of item names), I have developed and implemented a timeline system for Future Ghost, to help the player keep track of the narrative.
Timeline entries are added as the player clears certain in-game milestones.
Timeline entries are added as the player clears certain in-game milestones.
Future_Ghost__screen8.jpg
Well, if you were paying attention to the earlier screenshots, you'd know the answer to that already.
Future_Ghost__screen1.jpg
Infection
Congrats on the feature! The colour palette works really well in this game to create a sense of overall "tone". Nicely done.
Future_Ghost__screen3.jpg
Future_Ghost__screen3.jpg
Now that would be telling... (^_^)
I'll be uploading a little playable something in a couple of days though, which will start to answer that question.
Wait a second. Did you punch those coordinates into Google Maps or the like, piano?
I'll be uploading a little playable something in a couple of days though, which will start to answer that question.
Wait a second. Did you punch those coordinates into Google Maps or the like, piano?
Future_Ghost__screen6.jpg
"After you."
"Oh no, after you. I insist."
"You're not going to club me the minute I step inside, are you?"
"Whatever gave you that idea?"
"Oh no, after you. I insist."
"You're not going to club me the minute I step inside, are you?"
"Whatever gave you that idea?"
Future_Ghost__screen5.jpg
Well, how else do you start a conversation with a dude in a bright orange puffy vest with horns on his head?