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Classic-inspired beat-em-up made in RMMV

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Timeline.gif

Thanks! Friend of mine who's consulting/playtesting came up with the concept. I might post the script and a tutorial, if I can figure out to rename a script so that you can send it commands.

Timeline.gif

By adapting the stock ItemBook plugin and putting timeline entries into the item descriptions (with years in place of item names), I have developed and implemented a timeline system for Future Ghost, to help the player keep track of the narrative.

Timeline entries are added as the player clears certain in-game milestones.

Future_Ghost__screen8.jpg

Well, if you were paying attention to the earlier screenshots, you'd know the answer to that already.

Future_Ghost__screen1.jpg

Thanks! It's actually Chinese, but the kanji in Japanese is basically Chinese characters, so...

Infection

Congrats on the feature! The colour palette works really well in this game to create a sense of overall "tone". Nicely done.

Future_Ghost__screen3.jpg

Nice sleuthing. :)

Future_Ghost__screen3.jpg

Now that would be telling... (^_^)

I'll be uploading a little playable something in a couple of days though, which will start to answer that question.

Wait a second. Did you punch those coordinates into Google Maps or the like, piano?

Future_Ghost__screen6.jpg

"After you."
"Oh no, after you. I insist."
"You're not going to club me the minute I step inside, are you?"
"Whatever gave you that idea?"

Future_Ghost__screen5.jpg

Well, how else do you start a conversation with a dude in a bright orange puffy vest with horns on his head?

Future_Ghost__screen7.jpg

You start out at level 10, because what kungfu master worth the title is going to be at level 1? Seriously.