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Future_Ghost__screen3.jpg
Don't you hate it when your kungfu master mysteriously disappears, then sends you a cryptic note one day, out of the blue, with coordinates he expects you to follow? I know I do...
Future_Ghost__screen2.jpg
The narrative has to start in 2007 for the characters' backstories to line up, historically speaking. There's a lot of real world context in the story of Future Ghost.
Future Ghost
Thanks, InfectionFiles! Had to resubmit once, as my blurb was too short and my screenshots too few...
Got a "pre-demo" just about ready to go now, though!
Got a "pre-demo" just about ready to go now, though!
Future_Ghost__screen1.jpg
The menu background is a "slideshow"-style animation showing the four seasons up in the Scottish highlands, the first in-game setting.
Future_Ghost__screen4.jpg
MV battle engine for close quarters fighting?
author=Darken
Not sure about the menu though, is there an example?
Don't know of an example of it in RM, but I have come across these scripts, which might do the trick...
http://himeworks.com/2015/12/actor-battle-commands/
http://himeworks.com/2015/12/battle-command-use-skill/
MV battle engine for close quarters fighting?
Hi. I've been looking around for a while to try and locate a custom battle system that might suit my needs, but started feeling quite lost. So I figure, who better to ask than you good people?
Here is what I'm hoping to do with my game's battles...
Does a plugin, or do plugins, exist that would allow me to do the above-mentioned?
Thanks in advance for your recommendations.
Here is what I'm hoping to do with my game's battles...
- Have battlers and enemies stand close together, so they don't have to "run" too far to hit each other
- Make it look like the battlers and enemies are hitting each other directly (not with distant magical attacks)
- Animate everybody (in case that wasn't already clear)
- Have a hierarchical menu of attacks & moves that gives the player the option to either just hit "attack", for example, for quick actions, or chose a specific physical attack from further down the menu tree, for slower but more strategic decisions
Does a plugin, or do plugins, exist that would allow me to do the above-mentioned?
Thanks in advance for your recommendations.
Howdy
author=Gourd_Clae
Heeey, PineBox! Welcome to RMN! I really like your name - though I didn't realize it was referring to a coffin at first... XD
Thanks! "PineBox" is actually a reference to a series of horror web comics I used to publish online back in the mid-late nineties. Re-using it now as a "game studio" title, with the plan in mind of making a humble little commercial release out of what I'm currently doing in MV.
Howdy
author=InfectionFiles
There's no shortage of original titles and crazy things done that the engine wasn't intended for.
Clicking through to Sooz's profile and yours, I'm somehow unsurprised to find that both of you have developed some decidedly original games in RM! Cool stuff.
And yes. It could be worse than pee...