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Classic-inspired beat-em-up made in RMMV

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Broken Mailbox?

Hey.

I think my Mailbox is broken. It keeps flashing, telling me I have 1 message, but there's no message, when I am kind of expecting there to be one.

Could someone please send me a test message, and could an admin maybe please check to see whether or not it is broken?

Thanks... :(

fight_wout_confirm.gif

Laguna's a(n economic) girly man.

[RMMV] How to execute battle commands immediately

Alright. Reporting back. It works!

Here's what I did, using Counter as an example.

Counter (Skill)
-- launches
---- Counter (Common Event)
----- sets
------ Counter (State)

Works perfectly. Press the skill command in-battle, the actor gives himself the buff without having to confirm with a "select target" step.

Thanks again for the responses that lead to this solution.

[RMMV] How to execute battle commands immediately

author=Dyluck
Do you mean you want the skill to not do the "select target" step?

Yes, exactly.

author=Dyluck
If it's a skill called Counter that targets "self", then maybe you could make it target "none" instead, and then add the Counter effect via some line of script? Something like self.addstate(x) etc but I don't know the RMMV equivalent.

I can see how it might be possible to do what you're describing by using Common Events. I'll give it a shot.

author=SgtMettool
If you mean you want it to activate outside of a turn, try Yanfly Instant Cast

I want it to occur within a turn, so...

author=SgtMettool
Otherwise, I don't think you can bypass it without scripting. I think MV treats Guard as a command, not a skill.

"A command, not a skill". Makes sense. I'll try out the method suggested by Dyluck's input above, and report back.

My thanks to both of you!

Screenshot Survival 20XX

@Momeka: Just like an old NES game, except for the more modern colour palette. Evokes a great sense of nostalgia, even though it's something brand new! And your pixel art is on point, for sure. Great work.

[RMMV] How to execute battle commands immediately

Cool. Thanks. So I guess I should just set that to 1000 for Counter, etc., same as it's set by default for Guard.

---
Hmm... Not doing it. I still have to click on the player character or press Enter to execute the command. I want to be able to just select the command in the menu and have it execute straight away, without having to hit Enter a second time. Like with Guard by default...

[RMMV] How to execute battle commands immediately

You know how Guard always executes immediately, applying the Guard status to the user? Well, how can I make it so that happens with other commands, like Counter (for counter-attack), for instance?

What's in the Pine Box?

This one actually got a fair bit of airplay on Rage, Australia's MTV-type music video program...



The picture quality's a little shoddy, because it's from back in the days when YouTube didn't really allow for HD video. A crisp, clear version can be found here, if you prefer.

status__hud.png

Added the status icons based on some feedback from Dyluck. Thanks again for the feedback! This and many more little improvements to the demo just about ready to be packaged and uploaded.

look_at_my_stuff.gif

For sure. Big part of that scene.