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[RM2K3] Help with variables.

Units is ones. Sorry I was taught to say units at school. Should I provide a mock up of what I'm trying to accomplish?

[RM2K3] Help with variables.

I'm working on a custom status screen for a side project I'm working on. The reason I'm working on a custom status screen is to show how many Ability Points the heroes have as well as other stats (Ability Points being used to strengthen the heroes weapons and purchase skills). What I would like to know is how to separate variables into tens and units

Screenshot Survival 20XX

They look pretty neat. It reminds me of the Phantasy Star 2 remake for the PS2.

What are your thoughts on blood and gore in RPG Maker games?

Well, while taking a break from the lighthearted Steel Spirit SaGa I plan on making a short dark fantasy game inspired by the likes of Hexen, HeroQuest and the Knights Templar.

What are your thoughts on blood and gore in RPG Maker games?

I guess that's one way of looking at it. I might give it a try and then change it based on the feedback I get.

What are your thoughts on blood and gore in RPG Maker games?

Yeah. I'm umming and erring about having blood in my game as I don't want it to come across as corny or unintentionally funny.

What is RMN even GOOD FOR?

To see all the wonderful games on here (the good, the bad, and the ugly), to get help if I ever get stuck, and to showcase my own games so I can get criticism and to improve on that criticism.

Whatchu Workin' On? Tell us!

author=LockeZ
I definitely messed up the white borders on the text, but I think a color scheme more like this would work:



Wow. That works really well thank you. What I might do is try a few different colours in that scheme to see if any others work. But if all else fails I'll use that one. Thank you again.

Whatchu Workin' On? Tell us!

Well the title screen does animate. It's a short loop of the necromancer studying. I think what bugs me is the palette of the image doesn't match the palette of the text.

Whatchu Workin' On? Tell us!

This is a mock up of the title screen for a short project I'm working on while taking a break from Steel Spirit SaGa. I know it's bad, and I'm not happy with it, but I'm mot sure on how to make it better.