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Super RMN Bros. 2
I didn't manage to finish the level Emirpoen, but I did notice a few things.
-There was no real indication that the "water" under the platforms near the right side of the screen was not swim-able. I was a little surprised when I died the first time.
-The second platform path over the "water" was needlessly long. All you do is sit and wait for it, either on the block before or on the platform itself.
-The biggest issue by far: If you are anything but small Mario you cannot hit the vine block, and thus you become stuck minus suicide.
I played until I missed (couldn't make?) a jump after the single donut blocks. Might pick it up again tomorrow.
-There was no real indication that the "water" under the platforms near the right side of the screen was not swim-able. I was a little surprised when I died the first time.
-The second platform path over the "water" was needlessly long. All you do is sit and wait for it, either on the block before or on the platform itself.
-The biggest issue by far: If you are anything but small Mario you cannot hit the vine block, and thus you become stuck minus suicide.
I played until I missed (couldn't make?) a jump after the single donut blocks. Might pick it up again tomorrow.
Super RMN Bros. 2
Yeah, you're probably right Link. It's one thing if they bring their own leaf in and skip the level that way, but I shouldn't be handing one out.
I gave Mushroom Kingdom a go. I didn't have any major issues with the Toad path. I feel like I missed a little bit of the underground area, but I saw most of it. The fire flower power-up didn't seem to do me any good besides an extra health point though. It appears that Shy Guys are immune to it.
However, I had a number of issues with the Peach path. First and foremost, if you enter the lower-right area where the exit is before you trigger all the switches, I don't believe you can get out, at least, I was not able to. A point that was not level-breaking but bugged me, is that there is no nice return door after the green switch. It's inconsistent with every other switch, and really bugged me when I had a hard time getting out of the area. And speaking of that area, how do you get to the area to the left of it? It didn't seem to serve any purpose but I couldn't figure out how to get in there. And lastly, I personally had forgotten that Peach/Toadstool can float and was quite stumped on a couple parts of the level at first. You might want to include some sort of reminder of this trait.
Overall though, I really liked the style and idea behind this level. It really captured the feel of SMB2 (or at least, what I remember of it).
I gave Mushroom Kingdom a go. I didn't have any major issues with the Toad path. I feel like I missed a little bit of the underground area, but I saw most of it. The fire flower power-up didn't seem to do me any good besides an extra health point though. It appears that Shy Guys are immune to it.
However, I had a number of issues with the Peach path. First and foremost, if you enter the lower-right area where the exit is before you trigger all the switches, I don't believe you can get out, at least, I was not able to. A point that was not level-breaking but bugged me, is that there is no nice return door after the green switch. It's inconsistent with every other switch, and really bugged me when I had a hard time getting out of the area. And speaking of that area, how do you get to the area to the left of it? It didn't seem to serve any purpose but I couldn't figure out how to get in there. And lastly, I personally had forgotten that Peach/Toadstool can float and was quite stumped on a couple parts of the level at first. You might want to include some sort of reminder of this trait.
Overall though, I really liked the style and idea behind this level. It really captured the feel of SMB2 (or at least, what I remember of it).
Super RMN Bros. 2
post=Link_2112
Ah, excellent point. I hadn't thought of that. No need to change it at all then. I wouldn't put a leaf if there is any section where you can get enough speed to fly as that would break the puzzle. If you want to give the leaf just edit to make sure there is no "runway" to start flying.
I believe the only sections with enough runway are the very first section before you get the second power-up, and the yellow block section where you have access to the upper level anyways. But perhaps a more veteran Mario-player would be able to correct me, otherwise I'll test it out some more tonight.
And I know what you mean about names. My level just had a name of "GhostHouse" until I pestered a friend after completetion. Where as my tenative second level is actually forming in my brain based upon it's name. It all depends on the level I suppose.
Otherwise, I'll have to try to make some time to test out a few levels once I get home tonight.
Super RMN Bros. 2
post=Link_2112
Ghost Circle
Well done. I would say change the second powerup to something higher than a mushroom else someone might complain ;) I played it as Luigi and had no problem.
Thanks for the play-through Link. I actually originally had all the power-ups as Mushrooms, because Fire Flowers provide absolutely no advantage in a ghost house like this, and I was worried that a Leaf might be too much. But after testing the entire level with the Leaf, the only part where it's even of marginal use is before the second power-up, so I think I'll change all but the first one to Leaves. Though I'll wait too see if anyone else has any crits before I re-upload it.
Super RMN Bros. 2
Submitted my first level
Name: Ghost Circle
Difficulty: 3? / 5
Tried to keep it in the spirit of a ghost house, and as such, it's fairly short (if you know where you're going), and there's no checkpoint. I can't say I tested it with any character other then Mario though.
Name: Ghost Circle
Difficulty: 3? / 5
Tried to keep it in the spirit of a ghost house, and as such, it's fairly short (if you know where you're going), and there's no checkpoint. I can't say I tested it with any character other then Mario though.
Super RMN Bros. 2
post=halibabicafrom RachealNo, unfortunately, there is not. Don't really know why...
is there no invincibility star?
Well that'll change my current idea a bit. Too bad.
Super RMN Bros. 2
I just want to check to make sure I'm not just blind, but is there no invincibility star? I read through the help file and forums and didn't see any mention of one.
Otherwise, I'm still just playing around with the editor to get a feel for it. Copying some official levels into it just to see what it can and cannot do as well as getting a feel for how Nintendo does levels.
And learnt that I can't run and jump using my keyboard
Otherwise, I'm still just playing around with the editor to get a feel for it. Copying some official levels into it just to see what it can and cannot do as well as getting a feel for how Nintendo does levels.
And learnt that I can't run and jump using my keyboard
Super RMN Bros. 2
I also regretted not joining in the first round of this. I'll have to download the maker and see if I can make anything of worth.
Zero to Many Review Challenge 2!
How about games where the complete verison doesn't have any reviews, but an old version does? I'm sure there's a few of those around too, though they'd be hard to pick out.
Liberty jumps on the LET'S TRY wagon
Thanks for the videos :) I've made note of a few minor things that I really should fix up (like disappearing people! I should really be code ifs and advanced waits, since a lot of people have commented on it). And I probably should really explain in game that when you have a boy following you around, you can't access your inventory outside the save diary. Sorry about the lag it's causing you though D:














