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After working extremely hard to get a 500 word description done I learn that it's actually 500 CHARACTERS. *sad trombone*

author=GreatRedSpirit
Just combine all the Suikoden games into one featuring everybody and a party of 30 characters! (half the game will still involve flik and victor)


Sign me up!

[RMVX ACE] Changing Title Screens

I've made a script in the past that should work for this. It's called Dynamic Title.
It changes the title based on a variable.

McBacon Jam #2

I dunno, I could contribute eventing and mid-level scripting if someone wants to work with me? Not much in the way of creative contribution though. Then again I've never not worked with Maki before and I dunno if I know how

You and I.

Same way I did the busts - pictures :3

Tedious, but it works.

More art and stuff!

I think my speed at eventing in 2k3 is going up... at least a little bit. Biggest slowdown is not knowing where the event commands are because so many have moved :x

The lack of 1 step backward is really throwing me off as it's a move command I like to use a lot. I mean, I can get around it with direction fixes and actually picking the direction that is backwards, buuuut... I still miss it.

New Backgrounds Preview

For some reason, I really wanted to try one of those new/old comparison bar things with this image, so I did some digging, found this handy css-only code, and uploaded it to the website.

So you can compare the images there if you want. :) I will probably do this with future images as well, if only for my own amusement

Befuddle Quest VII: Advent Children

I've also submitted now that I've thought of a name that isn't completely stupid - just mostly. I hope it doesn't lag for anyone. It seems to run at a consistent 60fps on my old laptop, but it did lag a little when my friend tried fullscreening. That could just be video driver issues though. There are a lot of events on the map, but 99% of them are player touch/action button, so hopefully they are okay.

Befuddle Quest VII: Advent Children

I've been sitting with a 90% done puzzle for the last few days. Maybe I should actually finish the last 10% (mostly text and a little bit of polish).

I have a question about the overall project: Will you be able to exit the puzzle with an item like in BQ6? I need to disable a script when the map is exited and I just want to know if I need to account for that. Doesn't matter anymore. I incorporated a reset into transfer player just to be safe.

Just need to add a name and description now and I should be ready to submit. Oh, and figure out the best solution for some of the puzzles in the second half and make a walkthrough. I might do that after submitting though. >.>

Befuddle Quest VII: Advent Children

@iddalai: I think it has something to do with cloud saving. So yeah, it's only the steam version and only if cloud saving is enabled (I forget how that works though as I don't really use the steam version.)

I wasn't going to make anything cause I'm not really that much of a puzzle person, but then I had an urge to code up a Lights Out style puzzle. Finished all the mechanical bits tonight. Now I just have to work out the layouts I want to go with that hopefully won't be too frustrating for people who suck (like me), and then make a map around in.

April was a Fool

A music player was something I definitely intended to add to the proposed spruced up rerelease down the road once we had an original soundtrack to call this game's own. But with how well the selection of community tracks worked out, I am definitely debating adding one to a small update in the near future (May 1st??). For now, I can link you to the source of about 85% of the music: RMN Music Pack and My Memory Lane (MML) Music Mega-Pack.

And thank you. I also have trouble describing my feelings towards the overwhelming positive reception of this game.