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Screenshot Survival 20XX
The uv mapping on top of the giant twisted mushroom could use some work to match the resolution of the rest of the scene.
Screenshot Survival 20XX
Notes From Province
Someone was kind enough to point out a bug, so I'm uploading a new demo release that fixes two game crashing issues.
- The Magic One's wind spell no longer crashes the game.
- Fixed an issue with the Time Loop skill not clearing it's effect at the end of battle. Previously it was possible to use Time Loop, win the battle, then enter the next battle and have Time Loop revert your party's state to the previous battle.
Not to self: less time travel battle mechanics.
- The Magic One's wind spell no longer crashes the game.
- Fixed an issue with the Time Loop skill not clearing it's effect at the end of battle. Previously it was possible to use Time Loop, win the battle, then enter the next battle and have Time Loop revert your party's state to the previous battle.
Not to self: less time travel battle mechanics.
screen16.png
Notes From Province
WheelmanZero, for giving feedback comments, you are officially considered awesome ;)
Thanks for the comments! Knowing there's at least once person out there who enjoyed the game really motivates me to continue. I've put focus into areas like combat, immersion, and character writing so I'm glad to hear your thoughts on them.
I'd be flattered if I didn't steal the idea from Guild Wars 2 :p
I've gone through many iterations of the town's design and layout, and I'm sure there willl be many more. I'll definitely turn the bare bits into something interesting. And I never thought about battlebacks! Should be a simple add.
Me too ;)
Thanks for the comments! Knowing there's at least once person out there who enjoyed the game really motivates me to continue. I've put focus into areas like combat, immersion, and character writing so I'm glad to hear your thoughts on them.
author=WheelmanZero
highlighting each enemy's strategy under their name is downright brilliant. I'd go on a lengthy discussion about why it's brilliant, but this isn't a blog, so I'll restrain myself.
I'd be flattered if I didn't steal the idea from Guild Wars 2 :p
author=WheelmanZero
If I had to complain about something, it would be that the town maps look a bit bare in some places. The lack of battlebacks is also a bit of a bummer, but the battles were so much fun I didn't care enough to let it hamper the experience.
I've gone through many iterations of the town's design and layout, and I'm sure there willl be many more. I'll definitely turn the bare bits into something interesting. And I never thought about battlebacks! Should be a simple add.
author=WheelmanZero
I'll be looking forward to the day you finally stamp the game with that ever elusive "completed" mark.
Me too ;)
Notes From Province
Notes From Province
I haven't forgotten about this game! Just got a little lost in a side project ;)
There should be a demo release soon, so anyone who can test and give feedback will be officially considered awesome.
There should be a demo release soon, so anyone who can test and give feedback will be officially considered awesome.
Formatting Dialog Outside the Editor
Never found a good solution for this. I write the dialog outside the editor in a spellchecked environment, then copy it into RM and add the line breaks there. If any of the spacing is off, I'll fix it when I notice it ingame. I'm probably playing through the scene a dozen times anyway to get the pauses and movement right anyway.
But this OneNote sounds very convenient. Maybe I'll try it out and speed up some development.
But this OneNote sounds very convenient. Maybe I'll try it out and speed up some development.
Whatchu Workin' On? Tell us!
Spent the last two weeks lost in a side project trying to combine random rouge-like gameplay with tactical jrpg combat. It's great fun, but my poor main project is wasting away.














