RHUAN'S PROFILE

Search

Filter

Let's work on your game descriptions!

author=RougeSkyes
In the forest, there is a little town with a few villagers in it. Their main trades are hunting and fishing. Genta and his parents were three of these villagers. On a hunting excursion, a terrible accident occurred: Genta's parents died, and Genta himself was badly wounded. Luckily, they were near the town. The townsfolk could hear the screams, and came to rescue. Genta lost his memories that day. They say it was a combination of the trauma of loosing his parents and the trauma of his wounds. When he recovered in vigor more fully, he decides to travel, maybe to recover some of those lost memories. Along the way, he finds friends with their own specialties. He also encounters an opponent; someone that will stop at nothing to keep Genta from his goal. Genta swears he saw this person once before. Was it during the hunting incident? Yes, the memory seems to surface. He was there, attacked them, and was ultimately responsible for his parent's death and his wounds. The question remains: why?
In the forest, there is a little town with a few villagers in it. Their main trades are hunting and fishing. Genta and his parents were three of these villagers. On a hunting excursion, a terrible accident occurred: Genta's parents died, and Genta himself was badly wounded. Luckily, they were near the town. The townsfolk could hear the screams, and came to rescue. Genta lost his memories that day. They say it was a combination of the trauma of loosing his parents and the trauma of his wounds.

When he recovered in vigor more fully, he decides to travel, maybe to recover some of those lost memories. Along the way, he finds friends with their own specialties. He also encounters an opponent; someone that will stop at nothing to keep Genta from his goal. Genta swears he saw this person once before. Was it during the hunting incident? Yes, the memory seems to surface. He was there, attacked them, and was ultimately responsible for his parent's death and his wounds. The question remains: why?

????
thoughts on this revision in no particular order:
1. Villagers don't live in towns they live in villages - either make it a village or make the people townsmen/townsfolk - not villagers.

2. I'm not sure what "recovering in vigour more fully" is meant to mean - using a dictionary it implies that he had partially recovered then recovered a bit more but isn't fully recovered yet - is that what you mean? Either way it sounds weird - better to say things more simply.

3. "came to rescue" - is not a complete thought - "came to the rescue" works

4. "Genta himself was badly wounded" - the word "himself" isn't needed and adds nothing

5. "They say it was a combination of..." who says this?

6. "When he recovered" who? you've started a new paragraph should say "Genta" not "he"

7. "Genta swears he saw this person once before" you're mixing up present tense and past tense here - "Genta swore he had seen this person before" would be better

8. the word "ultimately" adds nothing - I'd remove it

9. If this villain is a serious threat - why did he run away when a few townsfolk showed up to rescue Genta? - either the townsfolk are all super tough or the villain is just a normal man BUT you've introduced allies with super powers - how will this work?

Screenshot Survival 20XX

@Tuom_L I really like that tile set. I also think the house looks good. Couple of questions:
1. the path going to the well, it seems like too substantial a path to just be to the witch's well, does anyone else use it?

2. who put the treasure chests there? they look totally out of place.

Let's work on your game descriptions!

author=Marrend
It could be that the antagonist caused that hunting incident. We know this person wishes to stop Genta. Maybe this person even went so far as to make an attempt on Genta's life, but only managed to seriously (critically?) wound him? So, while one might be able to guess a "who", the "why" (which we do not know) can probably be discovered in-game and may be half the point of the game's story.
Yeah I got that on the second re-read following my re-write; it just felt initially jarring reading it (to be honest going on a journey to investigate a hunting accident didn't feel like it made much sense - unless you know it's not an accident).

Let's work on your game descriptions!

author=RougeSkyes
"Description needs a little work when it comes to punctuation and sentence structure."In the forest, there is a little town with only a few people in it, they get by with hunting and fishing. Genta and his parents lived there this is where some of his story begins. They were running low on resources so decided to head out into the forest but something bad happened that night. Genta and his parents were in a horrible accident when they went hunting in the woods. His parents, unfortunately, didn't make it and Genta barely made it if it weren't for some of the villagers hearing his screams from the town.

After losing his memories from head trauma/ trauma of losing his parents and just wanting to push it away and being haunted by dreams of what seems like the past he decided to head out and figure out what happened that day and regroup his memories of his life before the accident so he can't really remember who he was.

Genta isn't alone on this trip to get his memories back. He finds friends. that have specialties of their own, one who is really fast and the other has extreme strength. He also meets someone who is against him, doing anything in his power to keep him from getting what he wants.

any pointer??
The grammar you've used above isn't very good and so it doesn't flow nicely, there are also several unneeded words and some odd expressions.

How about this:
In the forest there is a little town with only a few people in it. Their primary trades are hunting and fishing. Genta lived in this town with his parents.

One day they were running low on food so decided to go hunting in the forest but there was a horrible accident and Genta’s parents died, Genta was badly wounded and screamed out in horror and pain. Thankfully others from the town heard his screams and came to his rescue saving his live.

After losing his memories from the trauma of the injuries and the loss of his parents, Genta decided to travel into the woods again to rediscover what had happened to him.

Genta isn't alone on this trip to recover his memories, he finds friends who have special abilities one who is really fast and another who has extreme strength.

He also encounters an opponent; someone who will do anything in their power to keep Genta from getting what he wants.

Having re-written it I also note that it has an obvious oddity to the events it's describing: - Genta is trying to recover his memories after a hunting that trip that went wrong, from the early story the assumption most readers would make is that they ran into a vicious animal of some kind or perhaps a bandit.

The introduction at the end of the description of both a) special powers and b) a serious villain seem somewhat inconsistent with the starting point; at least at an initial read.

Whatchu Workin' On? Tell us!

I am working on my first ever AI code - and I'm programming the enemy to pick from available targets and go for whoever is on the lowest HP as a % of their max; certainly don't intend all enemies to pick that way just needed a starting point.

Scripter looking for Project Partner

author=Desertopa
I'm not likely to be much help with mapping, but I'd be happy to take a stab at SRPG scenario design. And with the completion of Chronicles of Tsufanubra, I could use another writing project to get involved in anyway.
I had a look at Chronicles of Tsufanubra; I don't think this game will be as good; I've got the ambition to match but not the ability at game design and mapping etc - I also don't want to use rips which limits my graphical options.

The one thing I can promise with this game is unique and interesting systems.

I'd also like to make clear that this game is in a very early stage:
- currently I've written maybe 1500 lines of code for the games' systems (And will need to write a lot more)
- I've got just over a page of written story (none of which is in the form it will be in the game but which gives a basic idea)
- and that is basically it, I've made one map for testing purposes that I probably won't even use in the main game

I will also send you a PM with the story information mentioned above; I don't want to post that publicly for now; if you'd like to be involved after reading that information and taking note of the points above then great.

If you could work on (or work with me on) fleshing out some of the story and designing scenarios for some of the early battles whilst I complete the code for the combat system that would be good.

Scripter looking for Project Partner

author=Desertopa
What sort of support are you looking for for your current project?
THanks for the reply and, oops I didn't realise quite how vague I'd been...

Primarily I'm looking for someone who'd like to share responsibility for the game and hopefully help wth aspects I'm not as good at.

The things that come to mind immediately are:
1. Mapping & Scenario Design - with an SRPG the combat maps need to work well with the combat mechanics and the battles planned for them; having someone else to flesh out combat scenarios and map them would be great.

2. Writing - I have a bare bones plot, if someone else could work on making this more detailed and/or actually work on a script that would be great.

3. Interface design/feedback - I can write script to display information to the player in almost any format - I don't rate my ability to determine what actually looks good when it comes to this sort of thing though.

4. Testing etc...

I'm not necessarily looking for someone else to do all of the above, they're all things I can do - though they're things I'm not as good at as I'd like to be. Additionally in general if I spend my time writing more of a script then I won't be building more advanced combat mechanics or other system I'd like the game to have - I figure if I work on this solo it will be a year before there's anything worth sharing beyond a tech demo if I have help that could be significantly reduced and the quality could be drastically improved.

Spiffing up my map

Oh - I assumed the shed interior was meant to be a different shed to the one shown on the exterior map.

If it's meant to be the same shed then:
a) as said above needs to be even smaller
b) Door should move from top to bottom AND
c) The interior need to change to stone (or exterior to wood, either way can't have the walls on the exterior map being stone blocks and then have wooden planks on the interior map)

New Developer Mapping Help Thread

Thanks for the suggestions - I haven't made any updates still thinking how to work in some of the ideas - had possibly been thinking in terms of finishing touches, now I feel like the map is maybe 20% done at best...

For now working on building more of my combat system instead.

Sharing my Music

OK... This stuff is amazing.