RODEN'S PROFILE
He/Him
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
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The Screenshot Topic Returns
@LockeZ: Yeah, that'll do fine as long as you make the arches that go underneath the same height as the columns behind them. As it is it's a lot easier to read though.
@Itaju: Your game looks super pretty, the characters remind me a lot of Golden Sun and the jigsaw motif is bringing back memories of Banjo-Kazooie and Tooie. I approve.
Is the current demo up to date? I'd like to see how the action elements play out on something as archaic as 2k3. It'd be a shame if the engine hampered such a beautiful thing.
@Itaju: Your game looks super pretty, the characters remind me a lot of Golden Sun and the jigsaw motif is bringing back memories of Banjo-Kazooie and Tooie. I approve.
Is the current demo up to date? I'd like to see how the action elements play out on something as archaic as 2k3. It'd be a shame if the engine hampered such a beautiful thing.
The Screenshot Topic Returns
EDIT: Damn, page sniped it. Here:
@LockeZ: I'm impressed that you were able to make the lines on those tiles so smooth. It looks like an official set. My main issue with it (besides my personal bias against the XP RTP) is that the elevated path with the arches is weird looking, there's no sense of the depth of elevation around there for some reason. It looks like it comes out over the walls and hangs above them.
author=LockeZ
Lighting effects too strong, cannot see map. With a chandelier and a bunch of lamps and candles, the room should be totally visible with only some very subtle darkened areas (like 10% opacity tops in the darkest spots).
I can't really tell what's underneath the lighting effects, but it looks like it's probably pretty good?
Here is a pyramid! Made using RMXP RTP edits. A challenge, since RMXP RTP does not have any pyramid tiles.
@LockeZ: I'm impressed that you were able to make the lines on those tiles so smooth. It looks like an official set. My main issue with it (besides my personal bias against the XP RTP) is that the elevated path with the arches is weird looking, there's no sense of the depth of elevation around there for some reason. It looks like it comes out over the walls and hangs above them.
VX Ace Giveaway #5 - Like the RMN Music Pack on Facebook!
RMN Steam group / VX Ace Giveaway #4
The Screenshot Topic Returns
That's quite possibly one of the best RTP interiors I've ever seen. As long as it keeps the shape of the outside of the building then it's fine.
The Screenshot Topic Returns
I was going to bring that stuff up but I didn't want to presume why you designed what you did. It's the kind of stuff that should only bother you in a setting which is trying to be realistic.
The Screenshot Topic Returns
author=Link_2112
why would a city build wooden buildings if they can build stone buildings?
I think it just works as a method to make the area look more varied and interesting. The colours of the two tiles work together with the foliage and basically just make everything more visually appealing.















