RODEN'S PROFILE

Roden
who could forget dear ratboy
3857
He/Him
Artist, Game Designer, Furry, Rat-Dog

Working on a game project in RMMZ since 2025.

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The Screenshot Topic Returns

author=alterego
@MrCharlesMugford: I don't like those trees. I liked the plain old ones better. =/ ...Well, I have nothing against that leaf-ish texture you're aiming for, but if you could accomplish it with less colors, that'd be great. You're using like twice as many colors in those trees than anything else in your game, and that sticks out like a sore thumb.

I believe in the last blog post on MFD I clarified that we were re-working things now that we backed out of a hasty Release Something Demo. Perhaps I wasn't clear about everything that we were re-working though. The graphics for the other areas in the game will have a similar level of detail to them once I get around to fixing everything up.

Now, being that this particular tile-set is still in the works, I probably will remove a few shades from each of the trees. I still have to figure it out, really, as I'm thinking that because of the complex mapping involved World 2 will probably be one of the last ones designed. There's plenty of room for experimentation in that time period. I'll be keeping the array of colours though, I've already decided that it will look that way.

Like so:

The Screenshot Topic Returns

author=Liberty
T-The trees all have grumpy :3 faces. Dat's kinda cute. Intentional?


It wasn't intentional, but I did realize that they were there once I shaded everything.

The Screenshot Topic Returns

author=slashphoenix
Is the ground done? 'Cuz it looks mega weird with no detail compared to the super-detailed/shaded trees.

Although I do think the trees themselves look cool as heck.

Nah, the ground isn't finished yet. It's been part of my style for a long time to keep the ground as simple as possible, but I'm thinking of changing it up a bit. I'll post the results when I do, of course. (Either way, once ground effects like rocks and bushes are done it will be more vibrant.

EDIT: Page sniped myself:



The Screenshot Topic Returns



I may have created the most impossibly tedious tile-set to map with. Ever.

I may need to tone down the colours or normalize them a bit if people think it will be distracting. The way it's working now it seems like it won't be, but once I get the enemies, ground effects, and objects into the map it will probably turn into a problem.

Ghost World

Hey, nice to see that this is still going strong. Also glad to see that you switched to VXA. I've re-subscribed, I'll be anxiously awaiting some kind of release.

[Poll] Game Industry & You

My biggest issue preventing me from working with what I love... That's a difficult question. Dyhalto brings up a fairly decent point about supporting a family, but because of several reasons I doubt I'll ever have to worry about something like that. The money has never been an issue for me.

Maybe I would say that my perfectionism stops me? I have a habit of reaching way too into the stars with what I want and not taking what I can actually pull off into consideration. It bogs you down and basically kills any project that you attempt. Now, having matrixmanxcs as a partner helps a lot in this regard, as he can tell me what is and isn't a feasible idea for our projects, as I can also tell him.

Why your name?

http://www.youtube.com/watch?v=FFxBb8tzQrA


That is all.

I also use the name PizzaTheFace for just about everything besides Youtube and RMN. That one was spawned purple because I thought it was funny.

[Poll] Game Industry & You

I want to be a "professional" indie game developer. If you can even call something like that being a pro. But yeah, I do want to make a living doing this.

What is your mindset as a game designer?

I dcevelop games to have fun, as does my partner, matrixmancs. That's one of the major reasons I do this- because it's fun to be creative, it's fun as hell to just write stories and make them come to life. If I didn't enjoy it I couldn't put so much effort into it.

What made you want to work with Game Design?

I think I got interested in it after I watched my older cousin play Final Fantasy 7, and after I played it for the first time. I just thought it was amazing. I'd stare at the pre-rendered backgrounds in a trance, just wondering what went on in those worlds, and how they came to life so beautifully. It was at that point that I realized I could probably become a developer myself, and I began to write Neo Lescia for the first time (at age 7). My cousin told me about RPG Maker 3, and I've been using them ever since I picked it up.

Things spiraled out of control from that point on, as I begged my parents for tons of systems and games, and eventually worked for my own money to fund a large collection of just about every genre. I met my current friends, we began LANing, and then me and matrixmancs began the small indie group known as Faultware, which is where we stand today.

Free/Costly?

This really depends on the game, the time and effort that went into it, and your feelings as a developer. Even when me and matrix make our big commercial titles I still plan to make VXA games and release them for free around here. I can't just let all the hundreds of ideas I have die. It's too much fun to create them.

I'm about to be picked up for a day trip, so I have to get cut short. I look forward to reading other users responses.

A Dane at the table!

Hey, welcome to the community. Don't worry if your custom work isn't starting off well, just keep at it. You'll get the hang of things eventually.

Post an insane lie about the person above you

Not only does Nightowl know full well how to operate pants, he was in fact the inventor of Blue Jeans.